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[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] ==Talia== Talia is a young Thorcin cleric, twenty-one years old, who has worshiped Mitra all her life, being born into the role practically. Her family were clerics of Mitra going back at least four generations. Her parents instilled the virtues of justice and Mitra into her as she was growing up, and she took to it like a fish to water. The day she was fully invested as a cleric was a day of joyous celebration. Unlike them, however, she took to politics. Her parents preferred to run their temple, administer justice and advise community. Talia looked to the larger world, saw the injustices there, and wanted to resolve them. It was a disagreement with how her family looked at things, but an amicable one. It was this attitude that led to her interest and support of the Thorcin Recovery League. She wants to help drive the empire from her people's lands, let them choose their own destiny. Her firm belief in justice demands no less. She's travelled to Burdocks Valley specifically to explore Aurden Vul; she hopes to make use of her skills and talents to find and recover items, treasures or information that could be of use for the TRL. *Good Cleric 4 (Adept) *Alignment Goal: Help those in need at your own expense *XP: 8945/12000 (+5%) *Traits: Daring, Patient, Persistent *Secondary Skill: Bookbinder *Languages: Archontean, Thorcin [https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:Talia:journal Journal] ===Attributes=== *Strength 8 (-1) *Intelligence 14 (+1) *Wisdom 15 (+1) *Dexterity 7 (-1) *Constitution 5 (-2) *Charisma 12 (0) ===Conflict=== *HP: 11 *AC: 16 *Initiative Bonus: -1 *Bonus to reaction rolls: 0 *Movement: 60' (20') Attacks/round: 1<br> Max Cleaves: 1 Weapons: Warhammer: -1, 1d6-1, blunt ===Saving Throws=== *Death/poison: 11 *Magic wands: 12 *Paralysis/Petrification: 14 *Breath Attacks: 16 *Spells/rods/staves: 15 ===Class Abilities=== *Divine Magic *Turn Undead *Praying for Miracles ===Spells=== *Spells/day: L1 2/2 Spells memorized *L1: Cure Light Wounds x2 ===Equipment=== Encumbrance: 710 Worn: *Platemail (500 cn) *Holy Symbol (Wood) *Backpack Held: *Warhammer (30 cn) *Shield (100 cn) Backpack (80 cn): *Vial of Ink *Bell (Miniature) *Quill *10 sheets of paper *Torches (2) *Bedroll *50 gp gems (3) *Orange-yellow topaz *10"-tall tough porcelain ankh - 10 cn Coinpurse: *27 gold coins *4 silver coins ===Hired Help=== Retainers: *X Mercenaries: *Y Specialists: *Z ==Notes==
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