Editing Exploring the Halls of Arden Vul: Gaius
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*Alignment Goal: Impose or maintain order in the face of chaos. | *Alignment Goal: Impose or maintain order in the face of chaos. | ||
*Personal Goal: Make his own fortune. Uphold the laws and traditions of the Great Empire of Archontos. | *Personal Goal: Make his own fortune. Uphold the laws and traditions of the Great Empire of Archontos. | ||
− | *XP: | + | *XP: 7427/10000 |
*Traits: ambitious, curious, arrogant | *Traits: ambitious, curious, arrogant | ||
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*Spell casting - Magic-users carry spell books containing the formulae for arcane spells. The level progression table shows both the number of spells in the magic-user's spell book and the number they may memorize, determined by the character's experience level. | *Spell casting - Magic-users carry spell books containing the formulae for arcane spells. The level progression table shows both the number of spells in the magic-user's spell book and the number they may memorize, determined by the character's experience level. | ||
*Using magic items - As spell casters, magic-users are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). | *Using magic items - As spell casters, magic-users are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). | ||
− | *Order of | + | *Order of the Fifth Circle trained: Cantrip - The character can expend small amounts of magical energy to accomplish basic tasks. The character may do so as often as desired and can produce the following general effects: shed light in a 5’ radius, extinguish a fire no larger than a torch or lantern, clean or dry a 25-sq.-ft. area, produce small gusts of wind, open or close unlocked and unbarred doors and windows, etc. Generally, cantrips have a maximum range of 45’, and last for no more than one hour. It takes one round to cast a cantrip. The caster can cast offensive cantrips as well. These minor spells can take any form, but all inflict untyped magical damage; a caster who tosses small balls of fire isn’t actually doing fire damage. Such spells have a range of 25 feet and do 1d4 points of damage, or 60 feet and 1d2 points of damage. Both require a successful ranged attack roll and the target does not get to make a save. |
===Spells=== | ===Spells=== | ||
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Spells memorized | Spells memorized | ||
− | *L1: Sleep, Sleep | + | *L1: Sleep, Sleep |
− | *L2: | + | *L2: |
*L3: | *L3: | ||
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*2 vials of Ink | *2 vials of Ink | ||
*Rope (50 feet) | *Rope (50 feet) | ||
− | *Rations (iron, | + | *Rations (iron, 35 days) |
*Scroll case | *Scroll case | ||
*Spellbook | *Spellbook | ||
− | *Journal/Mapbook ( | + | *Journal/Mapbook (10 pages) |
− | *Torches ( | + | *Torches (10) |
*Tinder box (flint & steel) | *Tinder box (flint & steel) | ||
*Large sack | *Large sack | ||
*2 small sacks | *2 small sacks | ||
*Second dagger | *Second dagger | ||
− | *Belt Pouch w/ | + | *Belt Pouch w/2 oil flasks |
*Padded case with 10 oil flasks (holds 10) | *Padded case with 10 oil flasks (holds 10) | ||
*Lantern | *Lantern | ||
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==Notes== | ==Notes== | ||
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