Editing Exploring the Halls of Arden Vul: WWN chargen
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=Chargen Order= | =Chargen Order= | ||
− | PCs start at L4, with 12 XP. The chargen instructions below are for generating L1 characters, using the Summary of Character Creation section in WWN (pp 6-7). You can use that as a guideline instead for much of chargen, but note that there are sections below for '''Arden Vul world specifics''', '''Custom characterization aids''', '''Languages''', and ''' | + | PCs start at L4, with 12 XP. The chargen instructions below are for generating L1 characters, using the Summary of Character Creation section in WWN (pp 6-7). You can use that as a guideline instead for much of chargen, but note that there are sections below for '''Arden Vul world specifics''', '''Custom characterization aids''', '''Languages''', and '''Custom Content'''. |
For generating L2-L4, see WWN 54-55 and the individual WWN Class sections. Please come up with a sentence or phrase describing the types of activity your character was engaging in to acquire that experience before the start of their joining the game - are they an experienced guard or mercenary, an imperial agent, an itinerant mage or scholar, etc.? | For generating L2-L4, see WWN 54-55 and the individual WWN Class sections. Please come up with a sentence or phrase describing the types of activity your character was engaging in to acquire that experience before the start of their joining the game - are they an experienced guard or mercenary, an imperial agent, an itinerant mage or scholar, etc.? | ||
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====GM Rolled Attributes==== | ====GM Rolled Attributes==== | ||
*I will roll 3 sets of attributes for you using 3d6. ''You'll select one set for your PC.'' | *I will roll 3 sets of attributes for you using 3d6. ''You'll select one set for your PC.'' | ||
− | *''Adjust Ability Scores.'' Attributes will be rolled in order (Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma). You may swap one (1) roll for another result (swapping the Strength roll for the Wisdom roll, for example). | + | *''Adjust Ability Scores.'' Attributes will be rolled in order (Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma). You may swap one (1) roll for another result (swapping the Strength roll for the Wisdom roll, for example). You may also pick one attribute to change to a score of 14. |
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====From 'A Summary of Character Creation' WWN 6==== | ====From 'A Summary of Character Creation' WWN 6==== | ||
*Once adjusted, make note of ''attribute modifiers'': | *Once adjusted, make note of ''attribute modifiers'': | ||
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*Decide whether to roll for additional skills or pick them. If you ''pick skills'', you can choose two more skills from the Learning table for your background, with the exception of entries that say “Any Skill”, which you may not pick. You cannot pick entries from the Growth table. If you’re not sure what to pick, just take the “Quick Skills” listed for your background at level-0. | *Decide whether to roll for additional skills or pick them. If you ''pick skills'', you can choose two more skills from the Learning table for your background, with the exception of entries that say “Any Skill”, which you may not pick. You cannot pick entries from the Growth table. If you’re not sure what to pick, just take the “Quick Skills” listed for your background at level-0. | ||
*If you choose to ''roll for your skills'', you can roll up to three times, dividing up your rolls between the Growth and Learning tables as you wish. When you roll on the Growth table, some results may say “+2 Physical” or “+2 Mental”. In the former case, you can add two points to either Strength, Dexterity, or Constitution, or one point to two different stats. In the latter case, you can add two points to either Intelligence, Wisdom, or Charisma, or divide the bonus between two of them. | *If you choose to ''roll for your skills'', you can roll up to three times, dividing up your rolls between the Growth and Learning tables as you wish. When you roll on the Growth table, some results may say “+2 Physical” or “+2 Mental”. In the former case, you can add two points to either Strength, Dexterity, or Constitution, or one point to two different stats. In the latter case, you can add two points to either Intelligence, Wisdom, or Charisma, or divide the bonus between two of them. | ||
− | *Choose your ''Class'' from those starting on page 18, representing those talents you have that are most relevant to an adventurer’s lifestyle. If your hero isn’t well-described by Warrior, Expert, or Mage, you can choose Adventurer and mix classes. Classes customized to the setting (as drawn from WWN, WWN Deluxe, and Atlas of the Latter Earth (ALE) are detailed below | + | *Choose your ''Class'' from those starting on page 18, representing those talents you have that are most relevant to an adventurer’s lifestyle. If your hero isn’t well-described by Warrior, Expert, or Mage, you can choose Adventurer and mix classes. Classes customized to the setting (as drawn from WWN, WWN Deluxe, and Atlas of the Latter Earth (ALE) are detailed below. |
====Arden Vul world specifics==== | ====Arden Vul world specifics==== | ||
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**''People of Stone'' tend towards the Adventurer class, but have no class restrictions | **''People of Stone'' tend towards the Adventurer class, but have no class restrictions | ||
**''Sylvari'' are generally wilderness-focused Adventurers, with some rare exceptions | **''Sylvari'' are generally wilderness-focused Adventurers, with some rare exceptions | ||
− | Customized content from WWN-Free, WWN-Deluxe, and ALE has been mapped onto Arden Vul cultures in | + | Customized content from WWN-Free, WWN-Deluxe, and ALE has been mapped onto Arden Vul cultures in this section below. |
====From 'A Summary of Character Creation' WWN 6-7==== | ====From 'A Summary of Character Creation' WWN 6-7==== | ||
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Vothite Mind-Sorcery is a little known technique attributed to the renegade Sothians. | Vothite Mind-Sorcery is a little known technique attributed to the renegade Sothians. | ||
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=Variant Rules= | =Variant Rules= |