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Return to [[Extraordinary Comics]] main page.
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= '''Places in Universe 6806''' =
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== '''Places in Universe 6806''' ==
  
  
 
The interesting locales, buildings, and dimensions of the Extraordinary Comics main publishing continuinty: Universe 6806
 
The interesting locales, buildings, and dimensions of the Extraordinary Comics main publishing continuinty: Universe 6806
  
= '''Setting''': North Fairland =
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== '''Setting''': North Fairland ==
  
  
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== '''Place:''' The Garden District ==
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Place: The Garden District
 
 
  
 
North Fairland is a city reborn, but no rebirth is perfect. The Garden District is the rotten core of an otherwise prosperous city, and the last remnants of the corruption that reigned in the city's darker times. Repeated attempts to repair the district's rundown buildings and roads have all managed to fall by the wayside, and there are rumors that the city commission has been paid off by criminal elements to keep it that way. The denizens of the Garden District are mostly good people, but they suffer under the weight of organized crime and from the constant threat of supervillain violence. Several street-level superheroes call the GD home, working with the local police station to protect North Fairland's most vulnerable citizens.
 
North Fairland is a city reborn, but no rebirth is perfect. The Garden District is the rotten core of an otherwise prosperous city, and the last remnants of the corruption that reigned in the city's darker times. Repeated attempts to repair the district's rundown buildings and roads have all managed to fall by the wayside, and there are rumors that the city commission has been paid off by criminal elements to keep it that way. The denizens of the Garden District are mostly good people, but they suffer under the weight of organized crime and from the constant threat of supervillain violence. Several street-level superheroes call the GD home, working with the local police station to protect North Fairland's most vulnerable citizens.
  
'''Aspects:'''
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Aspects:  
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Don't linger for too long.
''Don't linger for too long.''
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We have our own heroes.
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Keep your head down, your mouth shut, and your eyes on your own business.
  
''We have our own heroes.''
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People: Clementine Jackson
 
 
''Keep your head down, your mouth shut, and your eyes on your own business.''
 
 
 
'''People:''' Clementine Jackson
 
 
Mother Jackson is an elderly, wizened woman who lives in a ten-story walk-up deep in the heart of the GD. She's sweet, welcoming, wise, and has a hand in every bit of criminal activity that happens in her neighborhood. Multiple crime families pay her for protection, leaving thick envelopes full of cash with her "grandsons," hulking, identical quintuplets who act as her enforcers. There are rumors that Mother Jackson is a powerful super of some kind, but they are unsubstantiated. Despite the menacing aura that lingers just beneath the freshly baked cookies and hand-knit shawls, Mother Jackson seems to genuinely care about the GD. She holds court all day in her building, and often distributes food and clothing to locals who need it. In the past, she has given advice or even overt aid to neighborhood heroes when the GD has faced truly grave threats.
 
Mother Jackson is an elderly, wizened woman who lives in a ten-story walk-up deep in the heart of the GD. She's sweet, welcoming, wise, and has a hand in every bit of criminal activity that happens in her neighborhood. Multiple crime families pay her for protection, leaving thick envelopes full of cash with her "grandsons," hulking, identical quintuplets who act as her enforcers. There are rumors that Mother Jackson is a powerful super of some kind, but they are unsubstantiated. Despite the menacing aura that lingers just beneath the freshly baked cookies and hand-knit shawls, Mother Jackson seems to genuinely care about the GD. She holds court all day in her building, and often distributes food and clothing to locals who need it. In the past, she has given advice or even overt aid to neighborhood heroes when the GD has faced truly grave threats.
  
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''I'm not mad. Just... disappointed.''
 
''I'm not mad. Just... disappointed.''
 
== '''Place:''' Rig #99 ==
 
 
'''Description:''' A sprawling oil rig built decades ago, visible off the coast. Rig #99, also called "the Niner" by locals, never made much money. Rumor has it that the geological surveys were doctored in order to scam investors out of their money. The result was a state-of-the art multi-platform rig with nothing to do. In the early 70s, it was the site of a colossal battle between the Cometeers and the Sultan of Salt - a nefarious ocean elemental-bot who was using the rig as a base of operations for its minions. Today, the Niner is a popular spot for kids to boat out to, though the platform itself is inaccessible from the water without specialized equipment. Even if one could make it onto the rig's main deck, they'd find its gigantic doors welded shut. The rig has many decks behind those doors, several even extending below the surface of the water. Rumor has it that the Sultan of Salt abandoned many mechanical and occult marvels there, locked away after its climactic battle with the Cometeers.
 
 
'''Aspects:'''
 
 
''Watch your step.''
 
 
''A great battle was fought here.''
 
 
''Nothing is locked away without good reason.''
 
 
'''People:''' Captain Seamus Tibbins
 
 
Captain Tibbins is an old-timer who runs a tour boat out from the North Fairland docks. He takes visitors along the coast, showing them all the new marvels that the city's boom has brought with it. He makes a decent living contracting with various firms who recruit eager young graduates from all over the country. Running the Tibbins Tour-tastic Tide Trip is a little demeaning for a man who was once a member the Sultan's elite Spray Squad, but a lifetime of monitored parole is better than jail, and at least he gets to stay on the water. Still... there are nights when he swears he can hear something coming from the old rig. A signal? He hasn't dared to turn on the battered old communications device he has hidden in the hull of his boat. Not yet. Because he's a changed man. Not yet. A reformed man. Maybe tomorrow.
 
 
'''Qualities:'''
 
 
''Saltwater veins.''
 
 
''The sea doesn't forget, and neither do I.''
 
 
''Oh aye, I've seen things. Dark things.''
 
 
 
== '''Place:''' the Arcade ==
 
 
 
'''Qualities:'''
 
 
''Super-powered Video Games''
 
 
''Streamers and Dreamers''
 
 
''Technology for the taking?''
 
 
'''Description:''' The Arcade is the birthplace of holo-reality gaming and has become a hub for Fairhaven’s gaming culture. It’s a multi-story building of glass and steel, extending as deep into the ground as it reaches into the sky. The main attractions are the 4 massive holo-fields set on the bottom levels that allow for dozens of people at a time to play in the same battlefield. Holograms make everything look real, projected force fields make it feel real, and gravity manipulation serves as a safety net while also allowing for players to break physics in all the best video game ways.
 
 
One holo-field is always reserved as a shooter games and another for MOBA meets Dynasty Warriors style game-play. The other two have a rotating schedule, flexing for major tournaments and also showcasing platformers or niche games. The other levels contain holo-courts suitable for squad based games and holo-rings for 1v1 or 2v2 duels.
 
 
Use of the holo games requires the players to wear specially designed suits that have a holographic avatar is super imposed over them once the game starts.
 
 
Only so many people can play at a time, so the common area has eateries, shops and plenty of seating, all with countless screens showcasing the various game in progress. The main streaming services all have a studio on the premises, and several HR streamers have become internet celebrities.
 
 
Three years ago the owner and creator of HR gaming, Leon Maxwell, agreed to franchise his creation. 3 more HR arcades were built in other cities and was the birth of the Holo Gaming League. The Fairhaven Howlers are the current champions, but 4 more arcades are scheduled for completion before next season and a half dozen of the Howlers' best players just left to found the new teams.
 
 
Lots of gamers want to be part of the HGL and competition at the Arcade can be fierce. Several fights have broken out, and that doesn’t even count the attempts at stealing Leon Maxwell’s HR technology.
 
 
'''People:'''
 
 
'''Leon Maxwell'''
 
 
Leon is proof that not everyone with powers becomes a superhero. A self-proclaimed super-genius, he left a big gaming studio because he felt he was being stifled. He went on to program and publish several blockbuster independent games… doing all the work himself. With the fortune he started to amass Leon built the Arcade to ‘bring gaming into the 22nd century.’
 
 
He’s been approached by the military and dozens of corporations to sell his devices… all of which have real world applications outside of gaming. Leon staunchly rebuffed them all. He only agreed to the franchising to open the miracle of HR gaming to more people… and only because the other parties agreed that his proprietary tech would be black-boxed, and tamper proofed.
 
 
A true ‘Man of the Gamers’ he keeps the prices for suits, controllers and the actual game fees quite low. All his costs are defrayed by the various streaming services he lets operate inside the Arcade… at least publicly. His primary funding comes from O.M.N.I. because he built and operates a secret HR facility to train their operatives.
 
 
'''Qualities'''
 
 
''Benevolent Super-Genius Inventor''
 
 
''Protecting my tech and the Arcade''
 
 
''Gamer to the Core''
 
 
'''The Imm0rtal'''
 
 
Zeke “The Imm0rtal” Crenshaw is one of the biggest HR streamer in the world, routinely coming in near the top of the charts in the ranked shooter and slasher games. Zeke has offers to join both divisions of the HGL but refused because he makes more money from his channel.
 
 
As one might expect, he’s quite full of himself. He’s fond of saying “It’s not bragging if you can back it up.”
 
 
He’s been accused of hacking the game on multiple occasions, but so have all the other top players, and Leon Maxwell is always on the lookout for cheaters. The Imm0rtal has multiple endorsement deals, a whole entourage that follow him around…many of whom are good gamers as well. Winning tournaments nets him private access to holo-rings and holo-courts… and he uses these to set up challenges for amateur gamers. Zeke says it’s a chance to let rising stars break into the big leagues, but in reality he crushes them in cruel and amusing ways to boost his channel’s ratings.
 
 
'''Qualities'''
 
 
''It’s not bragging if I back it up''
 
 
''Getting rich by playing games''
 
 
''l337 s|<1llz''
 
 
== '''Place:''' Elysium ==
 
 
 
'''Qualities:'''
 
 
''The veils are thin here''
 
 
''Sometimes, the best neighbors are the ones you can’t see''
 
 
''Do not call up what you cannot put down''
 
 
'''Description:''' A few hours drive outside North Fairland is what at first glance appears to be just another shabby, slowly dying small town. A second glance would reveal many, many more psychics and fortunetellers than you would expect, drawing on a wider range of mystic traditions than you’ll find in most cities. And you’ve never heard of the denomination of the church on the corner… Of course, if you look at the town with just the right kind of eyes, well, you’ll likely either run screaming or want to settle down. Then the folks of Elysium will welcome you, the same way they’ve been welcoming newcomers since it was founded by Spiritualist mediums in the early 19th century. They’ll introduce you to the neighbors, living, dead, and none of the above. And they’ll tell you which neighbors you ''don’t'' want to talk to. Every town has its troublemakers.
 
 
 
'''People:'''
 
 
'''Mabel and Mavis Blood'''
 
 
Mabel and Mavis Blood, twin sisters and mediums, have been watching over the boundary between Elysium and the Other Side since they died at the same tick of the clock in 1871 and chose to relieve the previous guardian of his duty. They can keep out ordinary spirits and demons, although a few will always slip through, but greater powers can push them aside, and they’re helpless if a spirit is summoned by one among the living. When that happens, they can enter the dreams of the living to pass on warnings and information, appearing as tall, elderly women in severe black Victorian dresses and solid black eyes. They will attempt to frighten off dangerous meddlers in the spirit world, but with potential allies they can be friendly, even chatty. Which is more unsettling is an exercise for the reader.
 
 
'''Qualities'''
 
 
Guardians at the Gate
 
 
I’ll See You in Your Dreams
 
 
Friendly Ghosts
 

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