Editing FANGS: Skill Pool
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[[Category:FANGS]] | [[Category:FANGS]] | ||
+ | [[Category:Game System]] | ||
+ | [[Category:Fantasy]] | ||
[[Category:Character Creation]] | [[Category:Character Creation]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||
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In addition to any basic and cultural skills, you can draw from your characters Skill Pool to learn a new skill. | In addition to any basic and cultural skills, you can draw from your characters Skill Pool to learn a new skill. | ||
− | ''' | + | '''New Cultural Skills''' -- To increase a skill that your character does not have, but would be considered a common cultural skill, costs 2 points from the Skill Pool for each 1 point increase. The Skill starts at an appropriate formula, based on those already in use. One point of the Skill must be paid for before the character has any ability with it at all. Since this is NOT a skill the character has grown up with, the initial skill is -2 (minimum of one) from the calculated ability. |
− | + | As an example, Gru covets the Sword skill, but he already is using a Mace as his primary cultural 1H Melee Weapon. To learn the additional skill of Sword he must expend 2 character points for the use of the skill. This would give him 11 (his basic 1 H melee weapon ability) -2 +1 for the point he paid for. To match his Mace Skill of 11 he would have to spend another two points. | |
− | + | '''Additional Skills''' -- There are many other possible Skills, such as ancient history, boat, sleight of hand, pick locks, additional languages, fast draw, etc. These are normally gained during game play by training. However, you can choose to use points from the Skill Pool so that your character starts with more Skills. Again, each skill starts at a level of -2 from the normal calculation. For instance, to gain boat Gru is tasked by his GM to use the Ride Horse formula, which means that for his 3 points he gets a boat skill (having to do with staying afloat in small craft) of 4 (3+1). He decides against this, leading to much lamenting amongst seamen he travels with later. | |
− | + | To create a non-standard Skill for your character costs 3 points from your characters Skill Pool for every 1 point desired in the new skill. | |
− | To create | + | For example: Gru gets great pleasure stomping ducks. To create this skill he spends his remaining 6 points, giving him the skill 'Stomp' at a skill equal to his Kick abiity. |
− | + | You must have approval from the GM before creating any new skill | |
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− | You must have approval from the GM before creating any |