Editing Factions

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  
 
==The Circle of the True==  
 
==The Circle of the True==  
This order has sworn to seek out and kill Aberrant creatures, and seal any rifts between the insane outer plane they hail from and the mortal world.  Primarily of elven leadership, the Circle keeps a secret council in Cendriane itself, but operates wide in the mortal world through cells of covert operatives composed of many races sitting in safe-houses throughout every landAs a result, they have many resources at their disposal, including influence in various small governments, a substantial warchest and service from some of the most powerful elven seersFor long these seers have suspected the influence of the mindflayers is growing in the mortal realm and have been cautiously seeking the source and extent of this influence, but never reveal much of what they know since they (rightly) fear that their enemies have potent psychic abilities.
+
This order has sworn to seek out and kill aberrant creatures that have ties to the Far Realm and to seal any portals between that plane and the world.  Since such creatures are inimical to the primal nature of the Keepers, they frequently have common groundKeepers have worked with the Circle informally on many occasions; they share information and sometimes coordinate their strikesBoth groups are frequently militant, but the Circle is far more directed.
  
Since creatures of the Far Realm are inimical to the primal nature of the world, the Circle finds frequent common ground with the Keepers of the Hidden Flame, and the two have worked together informally on many occasionsBoth groups are frequently militant, but the Circle is far more directed.
+
The Circle of the True has its own secret council in Cendriane itself, but operates using cells of covert operatives.  They have safe houses in cities across the mortal realm, and boast membership from many races.  They have many resources at their disposal as a result, including influence in various governments, a substantial warchest, and some of the most powerful elven seers.  For long they have suspected the influence of the mindflayers is growing in the mortal realm, and they have been cautiously seeking the source and extent of this influenceThey never reveal much of what they know, since they (rightly) fear that their enemies have potent psychic abilities.
  
  
Line 15: Line 15:
  
 
From their fortress, Stochion, built to surround a portal into the Chaos in a far desert in the mortal world, and from a secret college in the City of Brass and small embassies in many other realms, the Brotherhood safeguards the world.  They give secret aid to the dwarves in their rebellion, divert the attentions of Bael Turath towards the demon hordes and forewarn the elves of invasion from without.  In this way they bond with the Twilight Guardians - borrowing the elven strength as their own when the need arises.  
 
From their fortress, Stochion, built to surround a portal into the Chaos in a far desert in the mortal world, and from a secret college in the City of Brass and small embassies in many other realms, the Brotherhood safeguards the world.  They give secret aid to the dwarves in their rebellion, divert the attentions of Bael Turath towards the demon hordes and forewarn the elves of invasion from without.  In this way they bond with the Twilight Guardians - borrowing the elven strength as their own when the need arises.  
 +
 +
 +
==The Cult of Bane==
 +
Bane is the god of war and conquest, as well as discipline, order, the rule of law, and the triumph of civilization over the wild.  His cult's activities have spurred on the war between tiefling and dragonborn, leading to endless fruitless bloodshed.  Commanders, generals, and soldiers frequently worship Bane.  Their teaching, an admixture of savage bloodletting and military discipline, is like a cruel application of the Hidden Flame, used to subvert the primal rather than promote it.  Keepers will take great risks to assassinate a prominent Bane cultist, and the destruction of their shrine and temples is one of the few activities will gather them to concerted action.
 +
 +
For all their effort, the Keepers of the Hidden Flame are virtually unknown to the Cult of Bane, which exceeds their memberships by many orders of magnitude.  It is a desperate fight for the druids, but merely one more harasser for the orderly armies influenced by Bane's teachings.
 +
 +
 +
==The Hands of the Shroud==
 +
Those who seek to defy destiny and those who seek to cheat death are often one and the same.  The Hands of the Shroud serve the Raven Queen in the mortal realms, seeking to enforce the laws of ending that she has dictated.  On more than one occasion, the Hounds of Fate have found themselves allied with the Hands in an effort to bring down a particularly powerful liche or dark warlock whose actions have trouble the immortals who govern fate.
 +
 +
On the rare occasions that a cell of Hands and a pack of Hounds have similar targets but disimilar goals for them, the groups engage in a vigorous but cordial rivalry to carry out the wishes of their patrons.  While these competitions are rarely deadly, injuries do occur, and the groups' honor and reputations are at stake.  Lifelong enemies and, more rarely, lifelong friendships between the two sects sometimes result as a consequence.
  
  
 
==The Hounds of Fate==
 
==The Hounds of Fate==
Araushnee the Weaver's most loyal servants are the Hounds of Fate, warriors and sages who seek out and punish those that would shake the bonds of destiny and re-write the fate that has been determined for them. Typically, the Hounds of Fate work in groups of three to six members, each with a diversity of talents and skills, though every group has at least one cleric or paladin among them.  These "packs" operate independently from one another, receiving their orders through divination, prophecy, and direct revelation by their goddess.  When packs cross one another's paths they will offer whatever aid they can to one another without straying from their own set objectives.  Their loyalty to one another is secondary only to their loyalty to their goddess and her objectives.
+
Araushnee the Weaver's most loyal servants are the Hounds of Fate, warriors and sages who seek out and punish those that would shake the bonds of destiny and re-write the fate that has been determined for them.
 +
 
 +
Typically, the Hounds of Fate work in groups of three to six members, each with a diversity of talents and skills, though every group has at least one cleric or paladin among them.  These "packs" operate independently from one another, receiving their orders through divination, prophecy, and direct revelation by their goddess.  When packs cross one another's paths they will offer whatever aid they can to one another without straying from their own set objectives.  Their loyalty to one another is secondary only to their loyalty to their goddess and her objectives.
  
Of late the Hounds have become fragmented.  A portion of the Hounds has begun acting on prophecies and orders that the rest of the sect cannot understand, though they acknowledge that the dictates do appear to be genuine in their origin from Araushnee.  Whispers heard from among this splinter group have prompted their fellows to label them as "The Students of Caiphon", a name with which few are familiar.  Unease grows among them as the tasks that the Students of Caiphon take seem more and more at odds with the sect's previous goals, sometimes even conflicting directly with orders that another pack has been given.  The eldest among the Hounds see these signs of growing division within their goddess's mind and shudder at the thought of where it may lead.
+
Of late the Hounds have become fragmented.  A portion of the Hounds has begun acting on prophecies and orders that the rest of the sect cannot understand, though they acknowledge that the dictates do appear to be genuine in their origin from Araushnee.  Whispers heard from among this splinter group have prompted their fellows to label them as "The Students of Caiphon" (paragon path), a name with which few are familiar.  Unease grows among them as the tasks that the Students of Caiphon take seem more and more at odds with the sect's previous goals, sometimes even conflicting directly with orders that another pack has been given.  The eldest among the Hounds see these signs of growing division within their goddess's mind and shudder at the thought of where it may lead.
  
  
 
==The Keepers of the Hidden Flame==
 
==The Keepers of the Hidden Flame==
Wild spirits that eschew the stagnation of the over-civilized as well as the bestial nature of the debased and debauched.  Primarily druids, they pride themselves on their connection to their own primal nature without being overcome by it. There is almost no organization to the Keepers.  They rarely act in any sort of concerted fashion, though they gather at ceremonial sites to observe the passing of the seasons.  There are many such places, and one is never certain if they will celebrate alone or with a host of fellow Keepers.  At these gatherings new Keepers are initiated, bonds are formed, and news is spread.  If a Keeper feels the need to call the host into action, they may argue for concerted effort, but no vote is ever made or consensus reached; those who choose to act will act, on their own and in their time.  Only the most desperate need brings them together as a whole.  Between these gatherings, word is spread using animal messengers as an informal postal system; thus they receive news of far distant events sometimes weeks ahead of others.
+
Wild spirits that eschew the stagnation of the over-civilized as well as the bestial nature of the debased and debauched.  Primarily druids, they pride themselves on their connection to their own primal nature without being overcome by it.
 +
 
 +
There is almost no organization to the Keepers.  They rarely act in any sort of concerted fashion, though they gather at ceremonial sites to observe the passing of the seasons.  There are many such places, and one is never certain if they will celebrate alone or with a host of fellow Keepers.  At these gatherings new Keepers are initiated, bonds are formed, and news is spread.  If a Keeper feels the need to call the host into action, they may argue for concerted effort, but no vote is ever made or consensus reached; those who choose to act will act, on their own and in their time.  Only the most desperate need brings them together as a whole.  Between these gatherings, word is spread using animal messengers as an informal postal system; thus they receive news of far distant events sometimes weeks ahead of others.
  
 
On of their largest gathering places is the Stones of Charios, which are located near the forested elven town of Lohirial.  Alambremos the Wise, eldest of the keepers, is said to live in the mountains near there, and he presides over the season changes at Charios.  Though none lead the Keepers, when Alambremos speaks, he is listened to.
 
On of their largest gathering places is the Stones of Charios, which are located near the forested elven town of Lohirial.  Alambremos the Wise, eldest of the keepers, is said to live in the mountains near there, and he presides over the season changes at Charios.  Though none lead the Keepers, when Alambremos speaks, he is listened to.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)