Editing Factions

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
==The Awakened Horde==
 
==The Awakened Horde==
βˆ’
A few Dragonborn have both the intelligence and honor to realize that Arkhosia is capable of much more than what it has yet accomplished.  They seek to transform the Empire from a loose confederation to a mighty unified nation that values excellence in everything and aspires to more than the amassing of treasure.  They strive to teach Dragonborn to draw strength from their Draconic side, to fight well but with honor, to do their duty to their chosen leadership and to leave a legacy for their heirs to remember them by. 
+
For all it's might, the Draconic Empire has accomplished little beyond feats of warfare.  Were it not for outsiders conducting commerce within Dragonborn settlements, the Draconic Empire would have virtually no economy and be perpetually faced with resource shortages.
 +
 
 +
 +
 
 +
There are many reasons for this.  First, clans ruled by dragons mainly exist to enrich the horde of the ruling dragon.  This means less funding for infrastructure and development.  Wealth is concentrated in a clan's capital city, meaning that outlying towns are too poor to grow and support larger populations.  Little money is spent on research and engineering, resulting in capital cities that are poorly planned (outside of the central Ziggurat).  Design work is contracted to outsiders like Elves and Gnomes, as well as escaped Dwarves.  Though these races are capable workers, a few Dragonborns see a measure of irony that an Empire strong enough to fight off Hell itself lacks the competence to build its own temples.
 +
 
 +
 +
 
 +
Only a few Dragonborns see this irony though, because most Dragonborns do not value the deep thinking and introspection necessary to make these observations.  Dragonborn children receive little education beyond basic literacy, propaganda-filled historical lessons about the glory of their own clan and the Empire and some religious education.  Intelligence is not a valued trait amongst Dragonborns, leading to ineffective government.  The ruling Dragon may have a brilliant mind, but cares little for the problems of governing.  This work is delegated to Dragonborns who do not know how to solves problems off the battlefield and who cannot rule effectively.
 +
 
 +
 +
 
 +
Finally, much of Dragonborn society has become dominated by a sort of "Military-Industrial Complex."  There is a lot of money to be made by supplying a Dragonborn Clan with powerful weapons and tools of war.  Dragonborns are happy to pay large sums of gold to equip their horde, and constantly need new supplies during military adventures.  As a result, powerful interests have formed that urge Dragonborn clans to fight as much as possible in order to guarantee a constant demand for their arms.
 +
 
 +
 +
 
 +
A few Dragonborns, however, have both the intelligence and honor to realize that their empire is capable of much more and is motivated to change things.  They are the Awakened Horde, who seek to transform the Empire from a loose confederation to a mighty unified nation that values excellence in everything and aspires to more than the amassing of treasure.  Their goals are
 +
 
 +
o    Teach Dragonborns to draw strength from their Draconic side.  The most noticeable result of this inner awakening is the wings who sprout from the back of a Dragonborn who has begun to realize his true power.
 +
 
 +
o    Fight well, but Fight with Honor.  In the opinion of the Awakened Horde, most Dragonborns view Honor as a simple measure of how many creatures one has slaughtered on the battlefield.  Most Dragonborn warriors have no objection to killing captives, helpless enemies or innocents, so long as doing so grants them victory and treasure.  To an Awakened one, Honor is a broader concept that encompasses ethical guidelines on when to make war, how to treat enemies and how to live a life with a purpose higher than acquiring treasure
 +
 
 +
o    Do your duty:  Any Dragonborn soldier knows his duty, but an Awakened sees duty beyond the battlefield as something sacred.  Whether it is ruling a city, respecting your elders or farming a field, one should be obedient to lawful authority and strive for excellence.
 +
 
 +
o    Leave a legacy:  An Awakened Dragonborn constantly wonders how he will be remembered when he is gone from the world.  Will he be remembered as an honorable ruler who brought peace and prosperity to his people, a great warrior who inspired his comrades in the most  desperate of battles or a brilliant scholar who inspired students for generations to come?
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)