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Fallout 2d20: Royal Flush:New Reno Shops
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[[Fallout_2d20:_Royal_Flush | Back]] ==Crimson Caravan== * 9mm Pistol x3: 50 caps * 9mm Ammo x23: 1 cap * 10mm Pistol x2: 50 caps * Submachine Gun: 109 caps * 10mm Ammo x19: 2 caps * Pump Action Shotgun: 70 caps * Shotgun Shells x12: 3 caps * Dynamite x4: 25 caps * Army Helmet x2: 20 caps * Casual Clothing x5: 20 caps * Road Leathers x2: 5 caps * Tough Clothing x2: 20 caps * Hard Hat x4: 15 caps * Leather Chest Piece x3: 25 caps * Leather Leg x6: 10 caps * Leather Arm x6: 8 caps * Stimpak x4: 50 caps * Tales of a Junktown Jerky Vendor: 100 caps * Tumblers Today: 100 caps * Backpack, small x4: 30 caps * Backpack, large x2: 60 caps * Bobby Pins x10: 1 cap * Flashlight: 200 caps * Lantern x3: 14 caps * Lockpick Set: 150 caps * Pack Brahmin x2: 200 caps * Any item on the food and beverages tables at rarity 2 or less, for the list price * Common and Uncommon materials ==Van Graffs== * Laser Pistol: 69 caps; 40 total * Laser Rifle (Standard Stock, Boosted Capicator): 104 caps, 30 total * Laser Sniper (Full Stock, Sharpshooters Grip, Boosted Capicator): 129 caps, 10 total * Plasma Pistol: 123 caps, 15 total * Plasma Rifle (Standard Stock, Booster Capicator): 158 caps, 5 total * Radium Rifle: 110 caps, 3 total * Fusion Cells: 3 caps each, limitless quantity * Plasma Cartridge: 5 caps each, limitless quantity * Fusion Cores: 200 caps each, 5 total ==New Reno Arms== * .38 x500: 1 cap * 10mm x400: 2 caps * .308 x250: 3 caps * Flares x50: 1 cap * Shotgun Shells x200: 3 caps * .34 x500: 3 caps * Flamer Fuel x200: 1 cap * Gamma Round x50: 10 caps * .44 Magnum x200: 3 caps * .50 x100: 4 caps * 5.56mm x600: 2 caps * 5mm x5000: 1 cap per 10 * Missiles x10: 25 caps * .357 Magnum x200: 2 caps * 12.7mm x100: 2 caps * 9mm x500: 1 cap * .357 Magnum Revolver x20: 110 caps * .44 Pistol x5: 99 caps * .45 Auto Pistol x50: 75 caps * 10mm Pistol x40: 50 caps * 12.7mm Pistol x2: 400 Caps * 9mm Pistol x50: 50 caps * Battle Rifle x5: 150 caps * Assault Rifle x15: 144 caps * Combat Rifle x14: 117 caps * Hunting Rifle x10: 55 caps * Submachine Gun x20: 109 caps * Combat Shotgun x10: 87 Caps * Double Barrel Shotgun x20: 39 caps * Lever Action Rifle x10: 201 caps * Light Machine Gun x5: 150 caps * Pump Action Shotgun x25: 70 caps * Sniper Rifle x2: 300 caps * Radium Rifle x2: 110 caps * Flamer x3: 137 caps * Minigun x1: 382 caps * Missile Launcher x1: 314 caps * Frag Grenade x60: 50 caps * Frag Mine x60: 50 caps * Dynamite x20: 25 caps * Dynamite bundle x5: 150 caps * Flash Bang x20: 40 caps * Plastic Explosives x4: 200 caps * Smoke Grenade x30: 25 caps * Detonator x4: 75 caps * Sword x3: 50 caps * Combat Knife x10: 25 caps * Ripper x4: 50 caps * Super Sledge x2: 180 caps * Power Fist x1: 100 caps * Chainsaw x1: 140 caps * Multi-Purpose Axe x3: 40 caps * Guns and Bullets x2: 100 caps ==Second Hand Robotics== * All robot armor from the core book for the list price * Hacking Modules x2: 25 caps * Hazard Detection Mod x3: 25 caps * Integral Boiler Mod x4: 15 caps * Lockpick Module x2: 25 caps * Radiation Coils x1: 50 caps * Recon Sensors x1: 50 caps * Sensor Array x1: 50 caps * Common and Uncommon components * Weapon mods for robot weapons, up to rank 2 ==Followers Clinic== * Antidotes: 15 caps * Stimpaks: 50 caps * Antibiotics: 75 caps * Healing salve: 20 caps * Rad-x: 40 caps * Rad-away: 80 caps ==Marley's Fine Apparel== * Casual Clothing: 20 caps * Harness: 5 caps * Military Fatigues: 12 caps * Road Leathers: 5 caps * Tough Clothing: 20 caps * Cage Armor: 110 caps * Engineers Armor: 14 caps * Formal Clothing: 30 caps * Hazmat Suit: 85 caps * Heavy Coat: 20 caps * Lab Coat: 10 caps * Utility Coveralls: 12 caps * Army Helmet: 20 caps * Casual Hat: 15 caps * Formal Hat: 15 caps * Gas Mask: 10 caps * Hard Hat: 15 caps * Beer Hat: 15 caps * Recon Armor: 360 caps (only one set) * Dog Helmet: 7 caps * Light Dog Armor: 10 caps * Medium Dog Armor: 15 caps * Leather and Metal Armor up to Rarity 2: List price * First level of Material Mods: List Price They can construct any upgrades that require Armorer 2 or less, but not ones that require any other skills
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