Editing FantasyCraft:Otters Ransom:Mushka
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=Mushka= | =Mushka= | ||
− | + | Male Drake-blooded Human Charismatic Corsair and Captain lvl 1 <Br/> | |
− | + | Medium Folk <Br/> | |
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==Physical Description== | ==Physical Description== | ||
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==Defense== | ==Defense== | ||
− | '''Defense''' | + | '''Defense''' 12 (+1 Dex + 0 class + 1 Specialty) <Br/> |
'''DR''' 3 (3 Thick hide) <Br/> | '''DR''' 3 (3 Thick hide) <Br/> | ||
'''Vitality''' 10 (9 class x 1 + 1 Con x 1); Wounds 13 <Br/> | '''Vitality''' 10 (9 class x 1 + 1 Con x 1); Wounds 13 <Br/> | ||
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::Fire resistant 3 | ::Fire resistant 3 | ||
::Heat resistant 3 | ::Heat resistant 3 | ||
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==Offense== | ==Offense== | ||
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'''Special Attacks''' <Br/> | '''Special Attacks''' <Br/> | ||
::[name] [stats] <Br/> | ::[name] [stats] <Br/> | ||
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==Statistics== | ==Statistics== | ||
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::'''Survival*''' +3 (+2 wis +1 ranks +other) <Br/> | ::'''Survival*''' +3 (+2 wis +1 ranks +other) <Br/> | ||
::'''Tactics*''' +6 (+0 int +4 ranks +2 insight) (threat 19-20) <Br/> | ::'''Tactics*''' +6 (+0 int +4 ranks +2 insight) (threat 19-20) <Br/> | ||
− | '''Interests''': Nat lang:Arfordir (drake language), Lang:Traveller/Trade, Lang:Alignment Fire, Lang:Taleless (Tujaalbahr), Home Study:Tujaalbahr, Career Study: Criminal, Alignment: A brutal fire and strength god, Career: Factor, Resources: Magical, | + | '''Interests''': Nat lang:Arfordir (drake language), Lang:Traveller/Trade, Lang:Alignment Fire, Lang:Taleless (Tujaalbahr), Home Study:Tujaalbahr, Career Study: Criminal, Alignment: A brutal fire and strength god, Career: Factor, Resources: Magical, Free 4 <Br/> |
'''Carrying Capacity''': 0/90lb; 91-270; 540 lift/drag; 810 clear <Br/> | '''Carrying Capacity''': 0/90lb; 91-270; 540 lift/drag; 810 clear <Br/> | ||
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'''Species''' Human Charismatic (Drake-blooded) | '''Species''' Human Charismatic (Drake-blooded) | ||
− | ::Charming:once per session | + | ::Charming:once per session in crease of 1 non hostile NPC by 5 |
− | ::Double boost (Charisma): May | + | ::Double boost (Charisma): May spent and roll 2 action dice to boost skills of listed stat |
::Encouragement: once per scene for one scene give +1 morale bonus to saves to teammate | ::Encouragement: once per scene for one scene give +1 morale bonus to saves to teammate | ||
::Draconic heritage: | ::Draconic heritage: | ||
− | :::Menacing Threat: May threaten 3 targets with one roll | + | :::Menacing Threat: May threaten 3 targets with one roll |
:::Thick hide 3: have base Dr 3 that doesn't stack with armour. | :::Thick hide 3: have base Dr 3 that doesn't stack with armour. | ||
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'''Stake''' 100 '''Hand''' 0 <Br/> | '''Stake''' 100 '''Hand''' 0 <Br/> | ||
'''Gear''': <Br/> | '''Gear''': <Br/> | ||
− | : | + | :Item 1 <Br/> |
− | + | :Item 2 <Br/> | |
− | + | :Item 3 <Br/> | |
− | + | :Item 4 <Br/> | |
− | : | + | '''Legend''' +0 (0 class) <Br/> |
− | : | + | '''Reputation''': 10 <Br/> |
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− | '''Legend''' + | ||
− | '''Reputation''': | ||
'''Renown''': 0 <Br/> | '''Renown''': 0 <Br/> | ||
'''Trinkets''': <Br/> | '''Trinkets''': <Br/> | ||
− | : | + | :[name]: [effect] :cost <Br/> |
'''Prizes''': <Br/> | '''Prizes''': <Br/> | ||
− | : | + | :[name]: [effect] :cost <Br/> |
==Miracles== | ==Miracles== | ||
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::[name]: [effect]<Br/> | ::[name]: [effect]<Br/> | ||
− | == | + | ==Companion== |
Personal Lieutenant (60 XP) | Personal Lieutenant (60 XP) | ||
− | + | Saurian(T) New NPC (Medium Folk Walker — 60 XP): Str 12, Dex 12, Con 12, Int 10, Wis 14, Cha 10; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init II; Atk IV; Def II; Res I; Health III; Comp I; Skills: Athletics III, Notice III, Ride II, Sense Motive III; Qualities: aquatic I, class ability (Priest: saved! I), cold-blooded, darkvision I, devoted (Destruction I , Fire II, War II), dread, fearsome, feat (Dragon heritage, all out attack, combat instincts), refund (free step -2XP), rend, telepathic. | |
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− | Saurian(T) New NPC (Medium Folk Walker — 60 XP): Str 12, Dex 12, Con 12, Int 10, Wis 14, Cha 10; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init II; Atk IV; Def II; Res I; Health III; Comp I; Skills: Athletics III, Notice III, Ride II, Sense Motive III; Qualities: aquatic I, class ability (Priest: saved! I), cold-blooded, darkvision I, devoted (Destruction I , Fire II, War II), dread, feat ( | ||
Attacks/Weapons: Tail slap I (reach 1), Bite I | Attacks/Weapons: Tail slap I (reach 1), Bite I | ||
Gear: Jagged sword | Gear: Jagged sword | ||
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: War II: You deal +2 damage with Jagged swords, You may cast mage Armor and true strike once per combat. | : War II: You deal +2 damage with Jagged swords, You may cast mage Armor and true strike once per combat. | ||
− | + | ==Notes== | |
+ | : 100s: | ||
+ | : backpack (+2Str for carrying capacity) 5lb 10s | ||
+ | : bedroll (cold resistance 4) 5lbs 5s | ||
+ | : canteen (2 quarts) 1lb 5s | ||
+ | : tinderbox (starts fire in 1 round) 0.5lb 8s | ||
+ | := 33s, leaves 67s | ||
− | + | : 10' pole (+2 jump; triggers traps) 5s | |
+ | : pouch 2s (50 coins) | ||
+ | :=7s, leaves 60s | ||
− | + | : Crude hide shield 7.5s | |
− | + | : Crude axe 15s | |
− | + | : Crude reflex bow 22.5s | |
− | + | : 30 standard arrows 10s | |
− | + | =55s, leaves 5s | |
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I'm assuming the god of fire and strength is a deity rank fire elemental for now though it could have also been a deity rank fire demon, (not evil just embodimentsof the forces of destruction and war). the difference mechanically is as follows | I'm assuming the god of fire and strength is a deity rank fire elemental for now though it could have also been a deity rank fire demon, (not evil just embodimentsof the forces of destruction and war). the difference mechanically is as follows | ||
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==To Do== | ==To Do== | ||
− | : | + | :Finalise your gear |
+ | :Last interest | ||
+ | :Final lifestyle | ||
:Nature of the war deity | :Nature of the war deity | ||
− | :Lieutenant - format | + | :Spend any starting rep of magic items (trinkets and prizes level)/contacts/holdings |
− | + | :Lieutenant - name & format | |
− |