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====Default Campaign Qualities====
 
====Default Campaign Qualities====
  
*'''Fast interests''' (permanent): Honestly I feel the default game is a bit over restrictive with number of Interest, and while at first looks like they are meant to be fluff background knowledge too many mechanics are based on them.
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'''Fast interests''' (permanent): Honestly I feel the default game is a bit over restrictive with number of Interest, and while at first looks like they are meant to be fluff background knowledge too many mechanics are based on them.
*'''Miracles (permanent)''': This is self explanatory as it fit's my first goal can't have priest and Paladin without it
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'''Miracles (permanent)''': This is self explanatory as it fit's my first goal can't have priest and Paladin without it
*'''Beneficent Universe (Permanent)''' [Note must be alignments mandatory path see alignments]: This is to give alignments at set theme
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'''Beneficent Universe (Permanent)''' [Note must be alignments mandatory path see alignments]: This is to give alignments at set theme
*'''Plentiful magic items (permanent)''': Part of making the world High magic is making sure magic items are plentiful.
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'''Plentiful magic items (permanent)''': Part of making the world High magic is making sure magic items are plentiful.
*'''Great Magic Items (permanent)''': To make the spread of available items larger
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'''Great Magic Items (permanent)''': To make the spread of available items larger
*'''Sorcery (permanent)''': Again self explanatory can't have Mages and alchemist without it.
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'''Sorcery (permanent)''': Again self explanatory can't have Mages and alchemist without it.
  
 
Not a campaign quality as such but best place to put this The era of the setting is assumed feudal with Prototype Reason items on the horizon.
 
Not a campaign quality as such but best place to put this The era of the setting is assumed feudal with Prototype Reason items on the horizon.

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