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Farrad Garstalson
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[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]] ==Background== Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone. Grew up knowing and loving the land, and clearly gifted in such skills and arts. He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it. Clearing bushes, stones etc. Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both. Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come. Then his childhood sweetheart, Rana was named Harvest Queen. Farrad was local champion and competed with others from the area in a series of challenges. He lost, to a complete stranger. The plot of now-fertile farmland was given to them as a wedding gift. Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed. Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing. Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into. It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones. Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were '''Ogres''', dining on the corpses of humans! When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of. The transformation was so profound, it changed Farrad's Air and Life affiliations to Movement and Earth. The tie to the Land could not be broken, but it was changed fundamentally. ==Character Details== * Name: Farrad Garstalson * Race: '''Human''' * Cults: ** Rune Level: ** Initiate: '''Urox''' ** Lay Member: '''Barntar''' * Runes: '''Movement, Eternal Battle, Earth''' * Gifts: +1 damage from all weapons * Geas: Never to let harm befall an Earth worshipper * Social Condition: '''----''' * Sex: '''Male''' * Previous Experience: '''Foot Barbarian, Mercenary - Light Cavalry''' ==Characteristics== Str: '''17''', Con: '''15(22)''', Siz: '''13''', Int: '''13''', Pow: '''15''', Dex: '''15''':, Cha: '''17'''. *Damage Bonus/Minus: '''+1d4''' *Hit Point Bonus/minus: '''+1 HPs''' *Experience bonus: '''+3%''' *Encumbrance limit: 16/17 Enc. *DEF '''+10%'''* ==Skill Groups== <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *'''Knowledge: +5%''' **Evaluate (5%):10 **First Aid (5):10 **Hollow lore 50% **Prax lore 25% **Verge Lore 25% *'''Manipulation: +15%''' **'''Climb''' (15): '''65%''' **Conceal item (10): 25% **Dodge (dex x 2%): 45% **Jump (15%): 55% **Throw (15%): 30% **'''Ride''' (5): '''90%''' **Swim (15): 60% **Set Disarm trap (5): 45% **Verge Lore int x2 41% **Hollow Lore int x 3 54% *'''Perception: +5%''' **Listen (25): 50% **'''Spot Hidden items'''(5): '''75%''' **'''Track'''(10): '''50%''' **'''Sense Chaos'''(5): '''70%'''* (+25% vs Ogres) *'''Stealth: +5%''' **Camouflage (10%): 50% **Hide (15%): 60% **Move quietly (15%): 50%-15%=35% **Pick Pocket (5): 10% *'''Communication: +10%''' **Bargain (10%): 40% **Orate (10%): 40% (+1 CHA) **Sing (5%): 15% **Speak Sartarite well **Speak Tradetongue well **Speak Praxian badly **Speak Beastspeech well **Speak "Phrasebook" Darktongue </div> ==Hit Points and Armour== {| border="1" cellpadding="2" !width="200"|Location Name !width="300"|Armour types !width="50"|H.P. !width="50"|A.P. !width="50"|Enc. !width="100"|Location |- |Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(7/8) || 6 || 1 || 19-20 |- |Left Arm || Leather & Beetle Chitin || 5(3/7) || 4 || 1 || 16-18 |- |Right Arm || Leather & Beetle Chitin || 5(7) || 4 || 1 || 13-15 |- |Chest || Leather & Copper Cuirass || 7(9) || 6 || 3 || 12 |- |Abdomen || Leather || 6(8) || 2 || 1 || 09-11 |- |Left Leg || Leather & Cuirboilli || 6(8) || 4 || 1 || 05-08 |- |Right Leg || Leather & Cuirboilli || 6(8) || 4 || 1 || 01-04 |} *Total Hit Points: 16(18/23) HP ==Weapons and Shields== * Attack Bonus/Minus: +15% * Parry Bonus/Minus: +10% *Unarmed Str+dex x2 =64%* *Strike Ranks: Siz:(2)+Dex:(2)='''4''' {| border="1" cellpadding="2" !width="200"|Weapon/Shield Name !width="150"|Damage !width="50"|S.R. !width="50"|A.P. !width="50"|Attack % !width="50"|Parry % !width="100"|Range !width="50"|Enc. |- |'''Enchanted Copper Battle Axe (1H axe)''' || 1d8+3 || 7 || 15 || '''90%'''**** || 55% || - || 2 |- |'''Medium Shield''' || - || - || 12 || 45% || '''75%'''* || - || 2 |-' |'''Great Axe (2h Axe)''' || 2d6+3 || 6 || 15 || '''55%''' || 20% || - || 2 |- |Javelin || 1d10+1 || 1/MR || 10 || 55%* || - || 20 || 2 |- |Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1 |- |Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3 |- |Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0 |- |Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0 |- |Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0 |- |Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0 |- |Grapple || Special || 8 || special || 79% || 74% || 0 || 0 |} ==Magic== *'''Power:-''' ** Current Characteristic POW: '''15''' ** Current Available POW: '''25''' ** Current Stored POW: '''10''' Pow Crystal '''Spirits:''' <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *Spirit One ** INT: ** POW: ** Where Bound: *Spirit Two ** INT: ** POW: ** Where Bound: *Spirit Three ** INT: ** POW: ** Where Bound: </div> *'''Battle Magic:''' *Detect Enemies *(Dispel Magic 2) *Fanaticism 1 *'''Healing 4''' *Protection 3 *Bladesharp 3 *Disruption *Countermagic 3 (in matrix) * '''Rune Magic:''' ** List your Rune Magic Spells here. *9 pts from: *All basic one pt spells *extension I & II *small sylphs *Berserker II *defend against chaos I, *Face chaos I, *Impede chaos I *Summon spirit of Law I *Cure chaos wound I *Earth Power III. *Fear (Zorak Zoran) *Speak with Herd beasts *Cloud call (Valind) *Increase wind (Orlanth) ==Equipment== *Weapons: **Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper) **Great Axe **Broadsword **2 Javelins *Other: **Countermagic 3 Matrix (amulet embossed with Eternal Battle rune) **Poison Gas Potion (POT 13) **Healing Potion 3 **Belt Knife **Camping gear **Snares **Rope **Torches **Cooking gear **Riding gear **Horse **1 week's rations *Money: **100L =special= *Humakt gifted +1 damage to weapons *Ironground con +7 *Berserkergang: Attack skill doubled, for CON amount of rounds. No parry, no magic. Immune to demoralise. *Int x 3 to get out of berserk rage. *Ticks: 1H Axe attack x4, Javelin attack, Sense Chaos, Shield Parry, Unarmed attack, Defence
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