Editing Fate of Duskengrim

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Three thousand years ago, Duskengrim eked its way out of a cataclysm through acts and deeds of a few. Now, as fragmented civilizations continue an uneasy peace, signs of a second Heavenfall are here. Balls of fire fall from the sky filling folk with dread. Worse terrors are rumored to pervade the area where these star fragments crack the earth. The earth trembles and there is talk of angered gods. Compel for troubling events that can radically and suddenly destabilize a situation, as well as when panic can affect crowds.
 
Three thousand years ago, Duskengrim eked its way out of a cataclysm through acts and deeds of a few. Now, as fragmented civilizations continue an uneasy peace, signs of a second Heavenfall are here. Balls of fire fall from the sky filling folk with dread. Worse terrors are rumored to pervade the area where these star fragments crack the earth. The earth trembles and there is talk of angered gods. Compel for troubling events that can radically and suddenly destabilize a situation, as well as when panic can affect crowds.
 
'''Ideals as Multied as the Color of Its People''' (Current) — ''subject to player approval''
 
 
The ''Valley of Ashen Dreams'' is peopled by a hodgepodge of cultures and factions — survivors of many wars. A tenuous alliance of traders and merchant families exists, but it is a region filled with almost constant strife and turmoil and overrun by ideological and religious fanaticism — fighting for the supremacy of trade and watercourses amid constant primal perils present in the vast wilder-lands and threat of piracy, where life is difficult and only by clinging bitterly to ages-old feuds will someone climb to heights of power and influence and achieve a sense of worth. Mercenary companies hire out to the highest bidder, and neighboring cities can break out into war at the slightest provocation. Compel to show the devisive nature of the region’s many inhabitants.
 
  
 
==Magic==
 
==Magic==

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