Editing Fate of Duskengrim
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The Heshat are good at living in harmony with the surrounding wilderness, practicing low impact agriculture and hunting and gathering. The wilderness, however, is inhabited by a number of large, dangerous animals, some of which are found nowhere else. Many of these animals are tribal totems, but that doesn't make them any less dangerous. Credit: [https://forum.rpg.net/member.php?144471-Muskrat Muskrat] | The Heshat are good at living in harmony with the surrounding wilderness, practicing low impact agriculture and hunting and gathering. The wilderness, however, is inhabited by a number of large, dangerous animals, some of which are found nowhere else. Many of these animals are tribal totems, but that doesn't make them any less dangerous. Credit: [https://forum.rpg.net/member.php?144471-Muskrat Muskrat] | ||
− | ===The | + | ===The FAE=== |
Fae are bound by laws, yes. Just as many as the mortal beings and objects. But their laws are different, based in story and contract, and the mixing of Fae and Mortal laws can be powerful indeed, giving mortal heroes of tale and legend items of great power, made with impossible material. | Fae are bound by laws, yes. Just as many as the mortal beings and objects. But their laws are different, based in story and contract, and the mixing of Fae and Mortal laws can be powerful indeed, giving mortal heroes of tale and legend items of great power, made with impossible material. |