Editing Fate of Duskengrim
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===Hashati=== | ===Hashati=== | ||
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For some reason, the same mages who created bowsers, also thought it would be a good idea to create gnolls, hyena-people. No one is sure why. They certainly don't make good servants. By human standards, their emotions are hyper-strong and can change rapidly--they can go from manic excitement to deep depression or moath-foaming wrath or feeling bleeding-heart compassionate in a matter of minutes. Not all gnolls act on these emotions—some have more self-control than others—but all feel them passionately. They tend to live in small groups at the margins of human society in occupations that let them wander--as bandits and mercenaries, but also as merchants, thieves, diplomats or religious pilgrims and mendicants. They can be cunning and greedy, are always easily over excited, but can also be also adventuresome and curious. (Credit: [https://forum.rpg.net/showthread.php?829251-Interest-Discussion-Duskengrim-Fantasy-Fate-Core&p=21922094#post21922094 Muskrat]) | For some reason, the same mages who created bowsers, also thought it would be a good idea to create gnolls, hyena-people. No one is sure why. They certainly don't make good servants. By human standards, their emotions are hyper-strong and can change rapidly--they can go from manic excitement to deep depression or moath-foaming wrath or feeling bleeding-heart compassionate in a matter of minutes. Not all gnolls act on these emotions—some have more self-control than others—but all feel them passionately. They tend to live in small groups at the margins of human society in occupations that let them wander--as bandits and mercenaries, but also as merchants, thieves, diplomats or religious pilgrims and mendicants. They can be cunning and greedy, are always easily over excited, but can also be also adventuresome and curious. (Credit: [https://forum.rpg.net/showthread.php?829251-Interest-Discussion-Duskengrim-Fantasy-Fate-Core&p=21922094#post21922094 Muskrat]) | ||
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