Editing Fate of Napoleon
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! FP | ! FP | ||
! Consequences | ! Consequences | ||
− | ! | + | ! Corruption |
− | ! | + | ! Sorcerous Spheres |
|- | |- | ||
− | | | + | |[https://forum.rpg.net/index.php?members/llayne.162426/ Llayne] |
− | | | + | |[[Lanz Lowborn]] |
+ | |OOOOOO | ||
+ | |OOOO | ||
+ | |2/2 | ||
+ | |OO-OOOO-OOOOOO | ||
+ | |[ ] [ ] [ ] [ ] | ||
+ | |None | ||
+ | |- | ||
+ | |[https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn] | ||
+ | |[https://wiki.rpg.net/index.php/Sophia_Petrillo Sophia Petrillo] | ||
|OOO | |OOO | ||
|OOOOOO | |OOOOOO | ||
+ | |2/2 | ||
+ | |OO-OOOO-OOOOOO | ||
+ | |[ ] [ ] [ ] [ ] | ||
+ | |Demonology, Ghosts & Spirits | ||
+ | |- | ||
+ | |[https://forum.rpg.net/index.php?members/leliel.77613/ Leliel] | ||
+ | |[https://wiki.rpg.net/index.php/Fate_of_the_Serpentine:_Malkin_Coinfound Malkin Coinfound] | ||
+ | |OOOO | ||
+ | |OOOO | ||
+ | |2/2 | ||
+ | |OO-OOOO-OOOOOO | ||
+ | |[ ] [ ] [ ] [ ] | ||
+ | |None | ||
+ | |- | ||
+ | |- | ||
+ | |[https://forum.rpg.net/index.php?members/timon.85118/ Timon] | ||
+ | |[[Waldgren]] | ||
+ | |OOOO | ||
+ | |OOO | ||
|3/3 | |3/3 | ||
|OO-OOOO-OOOOOO | |OO-OOOO-OOOOOO | ||
− | | | + | |[ ] [ ] [ ] [ ] |
− | | | + | |None |
+ | |- | ||
+ | |[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky] | ||
+ | |[https://wiki.rpg.net/index.php/Fate_of_the_Serpentine:_Anto_Scritti Anto Scritti] | ||
+ | |OOOO | ||
+ | |OOOOOO | ||
+ | |2/2 | ||
+ | |OO-OOOO-OOOOOO | ||
+ | |[ ] [ ] [ ] [ ] | ||
+ | |Decay/Entropy, Memory, Secrets, Ghosts & Spirits | ||
|- | |- | ||
− | | | + | |[https://forum.rpg.net/index.php?members/dannyk.1750/ DannyK] |
− | | | + | |[https://wiki.rpg.net/index.php/Fate_of_the_Serpentine:_Nick_Buonastella Nick "Lucky Bastard" Buonastella] |
+ | |OOOO | ||
|OOO | |OOO | ||
− | |||
|3/3 | |3/3 | ||
|OO-OOOO-OOOOOO | |OO-OOOO-OOOOOO | ||
− | | | + | |[ ] [ ] [ ] [ ] |
− | | | + | |Luck, TBD, TBD |
|- | |- | ||
|} | |} | ||
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=Helpful Resources= | =Helpful Resources= | ||
− | *[https://fate- | + | *[https://forum.rpg.net/index.php?threads/fate-of-the-serpentine.901205/ In Character Thread] |
+ | *[https://forum.rpg.net/index.php?threads/fate-of-the-serpentine.901206/ Out of Character Thread] | ||
+ | *[https://forum.rpg.net/index.php?threads/interest-recruitment-fate-of-the-serpentine-fate-condensed.901040/ Recruitment Thread] | ||
+ | *[https://www.enworld.org/media/eversink-map-screenshot-jpg.85270/full/ Large scale map of Eversink] | ||
+ | *[https://www.worldanvil.com/w/the-eversink-joenan/map/76e1308c-73d5-4ef9-b85b-5be36a4f2348/ The World of Swords of the Serpentine] | ||
+ | |||
=Magic= | =Magic= | ||
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The detail comes in the different schools of magic which govern the description and nature of the magic. | The detail comes in the different schools of magic which govern the description and nature of the magic. | ||
+ | |||
+ | '''Sorcerous Spheres | ||
+ | ''' | ||
+ | |||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | |||
+ | Aging | ||
+ | |||
+ | Air | ||
+ | |||
+ | Animal | ||
+ | |||
+ | Blades | ||
+ | |||
+ | Blood | ||
+ | |||
+ | Chaos | ||
+ | |||
+ | Curses | ||
+ | |||
+ | Death | ||
+ | |||
+ | Decay/Entropy | ||
+ | |||
+ | Demonology | ||
+ | |||
+ | </td><td> | ||
+ | |||
+ | Disease | ||
+ | |||
+ | Earth | ||
+ | |||
+ | Fear | ||
+ | |||
+ | Fire | ||
+ | |||
+ | Flesh | ||
+ | |||
+ | Ghosts & Spirits | ||
+ | |||
+ | Ice | ||
+ | |||
+ | Illusion | ||
+ | |||
+ | Lightning | ||
+ | |||
+ | Love | ||
+ | |||
+ | </td><td> | ||
+ | |||
+ | Luck | ||
+ | |||
+ | Memory | ||
+ | |||
+ | Music | ||
+ | |||
+ | Necromancy | ||
+ | |||
+ | Plants | ||
+ | |||
+ | Possession | ||
+ | |||
+ | Secrets | ||
+ | |||
+ | Serpents | ||
+ | |||
+ | Shadow | ||
+ | |||
+ | Statuary | ||
+ | |||
+ | </td><td> | ||
+ | |||
+ | Swamp | ||
+ | |||
+ | Transformation (Physical) | ||
+ | |||
+ | Transmutation | ||
+ | |||
+ | Transportation | ||
+ | |||
+ | Trickery | ||
+ | |||
+ | Water | ||
+ | |||
+ | Worship | ||
+ | |||
+ | </td><td></table> | ||
Unfortunately, using magic isn't a free ride. Many types of magic induce mental Stress - or worse. | Unfortunately, using magic isn't a free ride. Many types of magic induce mental Stress - or worse. | ||
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==Magical Stress== | ==Magical Stress== | ||
− | For many types of magic, when the caster casts the spell, they have to roll their Will against the final amount of Lore in the spell - including any | + | For many types of magic, when the caster casts the spell, they have to roll their Will against the final amount of Lore in the spell - including any from third parties, but excluding any Advantages and other non-Lore bonuses. If their Will roll falls below the amount of Lore, they take the difference as mental Stress. If they use up their mental Stress and start to take Consequences, they will suffer Consequences related to the type of magic they used. |
If they are Taken Out by the mental Stress of using the magic, they have to rewrite one aspect to reflect this - with the Trouble aspect and the High Concept the second last and last to be rewritten. Each aspect has been corrupted or distorted in some obvious and disabling or repellent way. Once all five aspects have been rewritten, the character ceases to be playable. | If they are Taken Out by the mental Stress of using the magic, they have to rewrite one aspect to reflect this - with the Trouble aspect and the High Concept the second last and last to be rewritten. Each aspect has been corrupted or distorted in some obvious and disabling or repellent way. Once all five aspects have been rewritten, the character ceases to be playable. | ||
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==Alchemy== | ==Alchemy== | ||
− | Alchemy works with the natural properties of the four classical elements and four humours. An alchemist prepares their spells in advance through alchemical combination. This means they do not have to take mental Stress tests when casting spells (though they do when preparing them). However, they have to already have prepared the spell - as a potion, philtre, powder, etc. - ahead of time and be carrying it in order to use it | + | Alchemy works with the natural properties of the four classical elements and four humours. An alchemist prepares their spells in advance through alchemical combination. This means they do not have to take mental Stress tests when casting spells (though they do when preparing them). However, they have to already have prepared the spell - as a potion, philtre, powder, etc. - ahead of time and be carrying it in order to use it. |
An Alchemist can only put as much Lore into a preparation as they have - unless they find some other magical way to augment it. Each point of Lore takes one week of preparation. Each preparation is governed by one element and/or one humour, and its effects have to be commensurate with these. | An Alchemist can only put as much Lore into a preparation as they have - unless they find some other magical way to augment it. Each point of Lore takes one week of preparation. Each preparation is governed by one element and/or one humour, and its effects have to be commensurate with these. | ||
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When an astrologer casts a spell, they roll 1d6 to see which planet is dominant, and 1d12 to see which star sign is involved. The effect of the spell has to be interpreted (described) in these terms. Usually the planet is the major influence, with the star sign a minor influence. | When an astrologer casts a spell, they roll 1d6 to see which planet is dominant, and 1d12 to see which star sign is involved. The effect of the spell has to be interpreted (described) in these terms. Usually the planet is the major influence, with the star sign a minor influence. | ||
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=Weapons and Armour= | =Weapons and Armour= |