Editing Fate of the Dragon Riders

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Stunts work like standard Fate Accelerated. All symbioids get 3 free stunts and begin with 3 refresh.
 
Stunts work like standard Fate Accelerated. All symbioids get 3 free stunts and begin with 3 refresh.
 
====Scale====
 
 
Rather than use special scale modifiers, there are two levels for scale: dragon and person. During physical confrontations and some social ones, dragons can obliterate anything on the personal scale without effort unless the situation suggests differently through aspect justification or the like. Likewise, characters on the personal scale must have justification to affect dragons in a physical confrontation, otherwise they are simply powerless to harm all but the smallest of dragon hatchlings.
 
 
Characters on the personal level can band together to form units and armies that can interact on the dragon scale, but are usually weaker, statted as groups of mooks with limited modes of competence (good at (+2): siegecraft, tactics). Nonetheless, individuals might command units or provide teamwork bonuses to such units.
 
 
If characters at the same scale interact where something strongly suggests one side has a distinct advantage (a venerable wyrm against a juvenile dragon, for example), the GM can award one or more free invokes on the greater party’s high concept.
 
 
====Working Together====
 
 
The main advantage of pairing dragon with rider is that they will naturally be good at different things. Dragons will be the bashers and bunker breakers, while their human-sized counterparts may be diplomats, sneaky thieves, powerful magicians or nobles among men. Each will have its own unique role to play.
 
 
When paired, they can each perform separate actions, or provide teamwork bonuses to one another. They can do this whenever this makes sense. Furthermore, they can share their resources, including fate points, stress, and consequences when working together.
 
  
 
===Initial Setting Thoughts===
 
===Initial Setting Thoughts===

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