Editing Fate of the Dragon Riders

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*World based on a post-apacolyptic fantasy setting where the great magical works of yore have disappeared
 
*World based on a post-apacolyptic fantasy setting where the great magical works of yore have disappeared
*Dragons need symbioid anchors to interact with the world due to a drain on their magical natures
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*Dragons need symbioid anchors to interact with the world (perhaps to avoid utter extinction)
*Avoidance of strict standard medieval fantasy tropes -- sky ships! Technomancers! Sky faring explorers
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*Avoidance of strict standard medieval fantasy tropes (maybe some real oddball mashups?)
 
*Avoidance of strict standard D&D dragons (no spell-casting as a default)
 
*Avoidance of strict standard D&D dragons (no spell-casting as a default)
*Low magic which is in decline
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*Low magic (but maybe some alchemy?)
*Alchemy based on some sort of symbolic principle
 
 
*Extensive wilderness, including inhospitable barrens and mountains
 
*Extensive wilderness, including inhospitable barrens and mountains
 
*Sparse population centers
 
*Sparse population centers

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