Editing Fate of the Dragon Riders
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
A game based on [http://www.evilhat.com/home/fae/ Fate Accelerated] by Evil Hat Productions centered around the concept of dragon riders, loosely inspired by the [http://www.drivethrurpg.com/product/17357/Council-Of-Wyrms-2e?it=1 Council of Wyrms] campaign setting from the 2e D&D era. | A game based on [http://www.evilhat.com/home/fae/ Fate Accelerated] by Evil Hat Productions centered around the concept of dragon riders, loosely inspired by the [http://www.drivethrurpg.com/product/17357/Council-Of-Wyrms-2e?it=1 Council of Wyrms] campaign setting from the 2e D&D era. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Game Setup== | ==Game Setup== | ||
Line 168: | Line 129: | ||
===Dragons=== | ===Dragons=== | ||
− | + | ====Feral==== | |
− | |||
''contributor: roryb'' | ''contributor: roryb'' | ||
Line 178: | Line 138: | ||
*'''Power Facts:''' Same as kindred breed, powered by proximity to their lair | *'''Power Facts:''' Same as kindred breed, powered by proximity to their lair | ||
− | + | ====Inscribed==== | |
− | + | ''contributor: TigerWolfe'' | |
− | ''contributor: | ||
Dragons are innately tied to magic, and no breed shows this more clearly than the inscribed dragons. Every scale on an inscribed dragon is marked with a runic symbol; when one uses its devastating breath, a spear of blue light, these runes flare to life. Inscribed dragons are notably smaller than most other breeds, and tend to rely upon their minds rather than raw muscular power. A few are capable of working magic, but even those who aren't tend to hoard information, especially information few others have. The wise do not assume that being intelligent makes inscribed dragons more reasonable or approachable in human terms - inscribed dragons tend to be secretive to the point of paranoia, and often have very inhuman mindsets. | Dragons are innately tied to magic, and no breed shows this more clearly than the inscribed dragons. Every scale on an inscribed dragon is marked with a runic symbol; when one uses its devastating breath, a spear of blue light, these runes flare to life. Inscribed dragons are notably smaller than most other breeds, and tend to rely upon their minds rather than raw muscular power. A few are capable of working magic, but even those who aren't tend to hoard information, especially information few others have. The wise do not assume that being intelligent makes inscribed dragons more reasonable or approachable in human terms - inscribed dragons tend to be secretive to the point of paranoia, and often have very inhuman mindsets. | ||
Line 187: | Line 146: | ||
*'''Common Approaches:''' Sagacious, Secretive, Majestic, Guarded, Stubborn | *'''Common Approaches:''' Sagacious, Secretive, Majestic, Guarded, Stubborn | ||
− | + | ====Island==== | |
− | |||
''contributor: Reality Glitch'' | ''contributor: Reality Glitch'' | ||
Line 196: | Line 154: | ||
*'''Approaches:''' Beguiling, Brash, Calculated, Guileful, Stalwart, Stealthy | *'''Approaches:''' Beguiling, Brash, Calculated, Guileful, Stalwart, Stealthy | ||
− | + | ====Quicksilver==== | |
− | |||
''contributor: TigerWolfe'' | ''contributor: TigerWolfe'' | ||
− | + | A variable-wing fast-flying dragon. Work in progress. | |
− | |||
− | |||
− | |||
===Factions=== | ===Factions=== | ||
− | + | ====Edge Walkers==== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
''contributor: Count Dorku'' | ''contributor: Count Dorku'' | ||
Line 225: | Line 172: | ||
Edgewalker ships can be recognised by a twin-headed raven symbol. | Edgewalker ships can be recognised by a twin-headed raven symbol. | ||
− | ''' | + | ====A'aoe Naturalists==== |
+ | ''contributor: Reality Glitch'' | ||
− | + | The people native to A'aoe believe that the will of the great dragon-islands should be upheld above all else. And that will, while varying in many ways from island-to-island, includes one tenant that is the same everywhere: respect and presevre the life of the island and its unique properties. This leads to strict policies agaist the introduction of foreign wildlife onto any given island unless the species can also follow said tenant (thus allowing for seafaring cultures to continue exploring). | |
− | |||
− | The | ||
===Flora & Fauna=== | ===Flora & Fauna=== | ||
− | + | ====General==== | |
− | |||
''contributor: Apostle'' | ''contributor: Apostle'' | ||
Line 248: | Line 193: | ||
Mysticism is focused on water shaping which is focused via worship of the chosen one who is bound to Empyria, Goddess of the Edge. | Mysticism is focused on water shaping which is focused via worship of the chosen one who is bound to Empyria, Goddess of the Edge. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Places=== | ===Places=== | ||
− | + | ====Archipelago at Ocean's Edge==== | |
− | |||
''contributor: Reality Glitch'' | ''contributor: Reality Glitch'' | ||
In-between the sorching deseerts of the Southern Coast and the Antarctic Edge (think Game of Thrones-style ice wall except it stick strait out of the water and goes all he way down, and it's less of a wall and more a cliff with the top plateauing the rest of the way to the southern edge of the world) is a massive ocean, hundreds of thousands of miles square that is home to a vast archipelago known to the natives as A'aoe. Each island has its own endemic lifeforms unique to only that island, including strang and exotic sentient species. Even the humans, although more-or-less the same biologically, have cultures that vary from island to island. It is believed that each island is in fact a dragon that has bound itself into a state of seemingly perpetual hibernation and create new life where before only the monsters of the deep could thrive. | In-between the sorching deseerts of the Southern Coast and the Antarctic Edge (think Game of Thrones-style ice wall except it stick strait out of the water and goes all he way down, and it's less of a wall and more a cliff with the top plateauing the rest of the way to the southern edge of the world) is a massive ocean, hundreds of thousands of miles square that is home to a vast archipelago known to the natives as A'aoe. Each island has its own endemic lifeforms unique to only that island, including strang and exotic sentient species. Even the humans, although more-or-less the same biologically, have cultures that vary from island to island. It is believed that each island is in fact a dragon that has bound itself into a state of seemingly perpetual hibernation and create new life where before only the monsters of the deep could thrive. | ||
− | + | ==== Great Necropolis of Seshtall==== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
''contributor: The Tim'' | ''contributor: The Tim'' | ||
Line 277: | Line 208: | ||
The Great Necropolis of Seshtall (mostly underground midway between the mountain and the lens in the picture or thereabouts) is one such place. Originally a mass grave, the spirits of the dead there are able to persist within their body there due to not being dealt with soon enough. Now it is self sustaining, a place where those who fear death pay to be interred to continue on in a semi balance of life. And if the inhabitants can anchor themselves to something in the wider world, they can reach out from their catacomb city and influence the wider world. | The Great Necropolis of Seshtall (mostly underground midway between the mountain and the lens in the picture or thereabouts) is one such place. Originally a mass grave, the spirits of the dead there are able to persist within their body there due to not being dealt with soon enough. Now it is self sustaining, a place where those who fear death pay to be interred to continue on in a semi balance of life. And if the inhabitants can anchor themselves to something in the wider world, they can reach out from their catacomb city and influence the wider world. | ||
− | + | ====Pélé Sélé Intellectual Observation Coalition (P.S.I.O.N)==== | |
− | |||
''contributor: Reality Glitch'' | ''contributor: Reality Glitch'' | ||
Named after the largest of the A'aoe islands (which is about the size of Australia), is the exploartion corps dedicated to the study and protection of A'aoe's natural biodiverity; which is there is more of per square mile than any other region on Tera-Erde. | Named after the largest of the A'aoe islands (which is about the size of Australia), is the exploartion corps dedicated to the study and protection of A'aoe's natural biodiverity; which is there is more of per square mile than any other region on Tera-Erde. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |