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A game based on [http://www.evilhat.com/home/fae/ Fate Accelerated] by Evil Hat Productions centered around the concept of dragon riders, loosely inspired by the [http://www.drivethrurpg.com/product/17357/Council-Of-Wyrms-2e?it=1 Council of Wyrms] campaign setting from the 2e D&D era.
 
A game based on [http://www.evilhat.com/home/fae/ Fate Accelerated] by Evil Hat Productions centered around the concept of dragon riders, loosely inspired by the [http://www.drivethrurpg.com/product/17357/Council-Of-Wyrms-2e?it=1 Council of Wyrms] campaign setting from the 2e D&D era.
 
==Player Characters==
 
 
===Carthus Rek & Xathek’vashan===
 
''played by Count Dorku''
 
 
'''CARTHUS REK'''
 
 
'''High Concept:''' Piratical Outcast
 
 
'''Trouble:''' Worryingly Reckless
 
 
'''Other:''' Boundless Font of Energy (pick 2 others)
 
 
*'''Good (+3):''' Forceful
 
*'''Fair (+2):''' Quick, Flashy
 
*'''Average (+1):''' Clever, Sneaky
 
*'''Mediocre (+0):''' Careful
 
 
'''Excessive Force:''' Because I have no sense of restraint, I get +2 when forcefully attacking a lone target.
 
 
'''Any Landing You Can Walk Away From:''' Because I am used to smacking heavily into things, I get +2 to Forcefully Defend against impact attacks (such as being hit with a maul, or crashing).
 
 
'''Fast Talker:''' Because I don’t give people time to think, I get +2 to Quickly Overcome in social situations against people who aren’t ready to deal with me yet.
 
 
----
 
 
'''XATHEK’VASHAN (“Xath”)'''
 
 
'''High Concept:''' Deeply Tired Inscribed Dragon
 
 
'''Bond:''' Reluctant Mentor to a Tiny Squishy Lunatic
 
 
*'''Good (+3):''' Sagacious
 
*'''Fair (+2):''' Haughty, Secretive
 
*'''Average (+1):''' Guarded, Stubborn
 
*'''Mediocre (+0):''' Impatient
 
 
'''Laser Breath:''' Because I have a beam of light for a breath weapon, I get +2 to sagaciously attack when targeting specific weak points (such as a skyship’s sails, or the joints on a heavily armoured monster).
 
  
 
==Game Setup==
 
==Game Setup==
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===Dragons===
 
===Dragons===
  
'''Feral'''
+
====Feral====
 
 
 
''contributor: roryb''
 
''contributor: roryb''
  
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*'''Power Facts:''' Same as kindred breed, powered by proximity to their lair
 
*'''Power Facts:''' Same as kindred breed, powered by proximity to their lair
  
'''Inscribed'''
+
====Inscribed====
 
+
''contributor: TigerWolfe''
''contributor: Count Dorku''
 
  
 
Dragons are innately tied to magic, and no breed shows this more clearly than the inscribed dragons. Every scale on an inscribed dragon is marked with a runic symbol; when one uses its devastating breath, a spear of blue light, these runes flare to life. Inscribed dragons are notably smaller than most other breeds, and tend to rely upon their minds rather than raw muscular power. A few are capable of working magic, but even those who aren't tend to hoard information, especially information few others have. The wise do not assume that being intelligent makes inscribed dragons more reasonable or approachable in human terms - inscribed dragons tend to be secretive to the point of paranoia, and often have very inhuman mindsets.
 
Dragons are innately tied to magic, and no breed shows this more clearly than the inscribed dragons. Every scale on an inscribed dragon is marked with a runic symbol; when one uses its devastating breath, a spear of blue light, these runes flare to life. Inscribed dragons are notably smaller than most other breeds, and tend to rely upon their minds rather than raw muscular power. A few are capable of working magic, but even those who aren't tend to hoard information, especially information few others have. The wise do not assume that being intelligent makes inscribed dragons more reasonable or approachable in human terms - inscribed dragons tend to be secretive to the point of paranoia, and often have very inhuman mindsets.
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*'''Common Approaches:''' Sagacious, Secretive, Majestic, Guarded, Stubborn
 
*'''Common Approaches:''' Sagacious, Secretive, Majestic, Guarded, Stubborn
  
'''Island'''
+
====Island====
 
 
 
''contributor: Reality Glitch''
 
''contributor: Reality Glitch''
  
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*'''Approaches:''' Beguiling, Brash, Calculated, Guileful, Stalwart, Stealthy
 
*'''Approaches:''' Beguiling, Brash, Calculated, Guileful, Stalwart, Stealthy
  
'''Quicksilver'''
+
====Quicksilver====
 
 
 
''contributor: TigerWolfe''
 
''contributor: TigerWolfe''
  
More than quick or agile, the Quicksilver dragon is possessed of an almost preternatural ability to cut through thinner layers of the atmosphere in dizzying speeds. This is in part due to its wings which the beast may vary to optimize flight in many speeds. Quicksilver dragons are exceedingly impatient, but also age quicker than other dragons.
+
A variable-wing fast-flying dragon. Work in progress.
 
 
*'''Common aspects:''' "What's Everyone Waiting For?!"; "Where'd He Go?"; Faster Than Thought; Fiendishly Impatient
 
*'''Approaches:''' Haughty, Stubborn, Impatient, Sly, Cunning
 
  
 
===Factions===
 
===Factions===
  
'''A'aoe Naturalists'''
+
====Edge Walkers====
 
 
''contributor: Reality Glitch''
 
 
 
The people native to A'aoe believe that the will of the great dragon-islands should be upheld above all else. And that will, while varying in many ways from island-to-island, includes one tenant that is the same everywhere: respect and presevre the life of the island and its unique properties. This leads to strict policies agaist the introduction of foreign wildlife onto any given island unless the species can also follow said tenant (thus allowing for seafaring cultures to continue exploring).
 
 
 
'''Edge Walkers'''
 
 
 
 
''contributor: Count Dorku''
 
''contributor: Count Dorku''
  
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Edgewalker ships can be recognised by a twin-headed raven symbol.
 
Edgewalker ships can be recognised by a twin-headed raven symbol.
  
'''Lightning Riders'''
+
====A'aoe Naturalists====
 +
''contributor: Reality Glitch''
  
''contributor: TigerWolfe''
+
The people native to A'aoe believe that the will of the great dragon-islands should be upheld above all else. And that will, while varying in many ways from island-to-island, includes one tenant that is the same everywhere: respect and presevre the life of the island and its unique properties. This leads to strict policies agaist the introduction of foreign wildlife onto any given island unless the species can also follow said tenant (thus allowing for seafaring cultures to continue exploring).
 
 
The Lightning Riders are Skyhall's elite military units. Using the fastest skiffs as well as being the home of any and all Skyhall dragons. Lighting troops are frequently trained in the use of rapid deployment techniques like fast roping as well as the fabled "parachute" which is so closely guarded by the Skyhall tacticians. It's even rumored that some troops have been trained to drop without assistance from great height into any available body of water and then attack from the waves. Occasionally classes of young soldiers can be seen training by falling from air ships into the waves of the Great Lake (ocean). A secondary but no less important purpose of the Lightning Riders is to extract and rescue other members of the Skyhall military, as well as rescuing traders/merchants (in peacetime) who've become stranded in dangerous areas or crashed their skyships. Their units are recognized by bearing the image of a Falcon in dive clutching two lightning bolts one in each claw as it falls.
 
  
 
===Flora & Fauna===
 
===Flora & Fauna===
  
'''General'''
+
====General====
 
 
 
''contributor: Apostle''
 
''contributor: Apostle''
  
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Mysticism is focused on water shaping which is focused via worship of the chosen one who is bound to Empyria, Goddess of the Edge.
 
Mysticism is focused on water shaping which is focused via worship of the chosen one who is bound to Empyria, Goddess of the Edge.
 
'''Beak Wolves'''
 
 
''contributor: Count Dorku''
 
 
The Sky Forests are home to countless bird species that appear nowhere else in the world, from tiny herbivores and scavengers to enormous predators. The best known creatures outside the forest are beak wolves, which are razor-beaked pack hunters that inflict savage wounds with the bladed talons on their feet, then withdraw and wait for their prey to bleed out. As well as skywood, beak wolf eggs are highly prized at lower altitudes - the creatures are large enough to ride, at least the larger specimens, but they are almost impossible to tame without starting very young. Seizing either resource is risky, though - beak wolf packs are very territorial, and beak wolves themselves are very stealthy, meaning that careless lumberers or egg-hunters are likely to end up as prey.
 
  
 
===Places===
 
===Places===
  
'''Archipelago at Ocean's Edge'''
+
====Archipelago at Ocean's Edge====
 
 
 
''contributor: Reality Glitch''
 
''contributor: Reality Glitch''
  
 
In-between the sorching deseerts of the Southern Coast and the Antarctic Edge (think Game of Thrones-style ice wall except it stick strait out of the water and goes all he way down, and it's less of a wall and more a cliff with the top plateauing the rest of the way to the southern edge of the world) is a massive ocean, hundreds of thousands of miles square that is home to a vast archipelago known to the natives as A'aoe. Each island has its own endemic lifeforms unique to only that island, including strang and exotic sentient species. Even the humans, although more-or-less the same biologically, have cultures that vary from island to island. It is believed that each island is in fact a dragon that has bound itself into a state of seemingly perpetual hibernation and create new life where before only the monsters of the deep could thrive.
 
In-between the sorching deseerts of the Southern Coast and the Antarctic Edge (think Game of Thrones-style ice wall except it stick strait out of the water and goes all he way down, and it's less of a wall and more a cliff with the top plateauing the rest of the way to the southern edge of the world) is a massive ocean, hundreds of thousands of miles square that is home to a vast archipelago known to the natives as A'aoe. Each island has its own endemic lifeforms unique to only that island, including strang and exotic sentient species. Even the humans, although more-or-less the same biologically, have cultures that vary from island to island. It is believed that each island is in fact a dragon that has bound itself into a state of seemingly perpetual hibernation and create new life where before only the monsters of the deep could thrive.
  
'''The Corridor'''
+
==== Great Necropolis of Seshtall====
 
 
''contributor: TigerWolfe''
 
 
 
The plains surrounding the great sea were previously home to steppe raiders and their herds of horses. Now the plains are populated sparsely by humanity, but wild herds of horses and packs of plains wolves roam in between the small mobile tribes, camps. The air above, which has now become home to Skyhall is often referred to as the Corridor, rarely does someone make it to the outer limits of the expanse without being at least hailed by a skyship, if not given a more personal greeting.
 
 
 
'''Great Necropolis of Seshtall'''
 
 
 
 
''contributor: The Tim''
 
''contributor: The Tim''
  
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The Great Necropolis of Seshtall (mostly underground midway between the mountain and the lens in the picture or thereabouts) is one such place. Originally a mass grave, the spirits of the dead there are able to persist within their body there due to not being dealt with soon enough. Now it is self sustaining, a place where those who fear death pay to be interred to continue on in a semi balance of life. And if the inhabitants can anchor themselves to something in the wider world, they can reach out from their catacomb city and influence the wider world.
 
The Great Necropolis of Seshtall (mostly underground midway between the mountain and the lens in the picture or thereabouts) is one such place. Originally a mass grave, the spirits of the dead there are able to persist within their body there due to not being dealt with soon enough. Now it is self sustaining, a place where those who fear death pay to be interred to continue on in a semi balance of life. And if the inhabitants can anchor themselves to something in the wider world, they can reach out from their catacomb city and influence the wider world.
  
'''Pélé Sélé Intellectual Observation Coalition (P.S.I.O.N)'''
+
====Pélé Sélé Intellectual Observation Coalition (P.S.I.O.N)====
 
 
 
''contributor: Reality Glitch''
 
''contributor: Reality Glitch''
  
 
Named after the largest of the A'aoe islands (which is about the size of Australia), is the exploartion corps dedicated to the study and protection of A'aoe's natural biodiverity; which is there is more of per square mile than any other region on Tera-Erde.
 
Named after the largest of the A'aoe islands (which is about the size of Australia), is the exploartion corps dedicated to the study and protection of A'aoe's natural biodiverity; which is there is more of per square mile than any other region on Tera-Erde.
 
'''Sky Forests'''
 
 
''contributor: Count Dorku''
 
 
Within the great mountains can be found the Sky Forests, the only natural home of skywood. This type of wood is very valuable in skyship construction due to its light weight, although its rarity outside the Forests and refusal to grow at lower altitudes means that only a handful of ships actually use it.
 
 
'''Skyhall'''
 
 
''contributor: TigerWolfe''
 
 
Skyhall. Legend has it that the people of this nation once raided the plains below where they now sail. They've traded in their horses and yurts for skyships and drakes. Living in lashed together villages of 10 to 50 "airships" they have a capital city that numbers in the 1000s of ships. They've evolved from their hordish ways and tend to be traders and merchants now. Although their military might is still impressive and many fear the highly trained drop troops of the most elite airship squadrons. (numbers subject to change)
 
 
===Races===
 
 
'''Maloot'''
 
 
''contributor: TigerWolfe''
 
 
When humans first came to the plains they found creatures already there, large wolven humanoids living in small tribes with the actual wolves of the plains. These natives were hunters and helped the first humans to adapt to the plains. Due to this early interaction as the tribes grew and became raiders of the nearby territory the Maloot and Humans were seen as equals. As time passed and the people took to the skies, the Maloot joined their human compatriots and are viewed as an equal part of Skyhall society. While personalities amongst any group of people are bound to differ the Maloot are renowned for being tireless and hardy. Highly competitive some of the bravest/craziest members of the Lightning Riders are often Maloot soldiers.
 
 
===Religions===
 
 
'''The Trinity'''
 
 
''contributor: TigerWolfe''
 
 
The residents of Skyhall tend to be reserved when it comes to their religious practices, taking an approach of live and let live. The primary religion is a trinity based religion, depending on who you ask 1 facet is stronger than the others, or the 3 make up a singular whole. The three facets are represented by a wolf which represents loyalty and tenacity, a falcon which represents decisiveness and quick action, and finally a man which represents the thirst for knowledge. People will often invoke the aspect of the trinity they feel they need most at a given time (the wolf and falcon, are most frequently invoked by the military and adventurous types) and will also often wear an emblem of the aspect they personally find to be the most important/self fitting.
 

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