Editing Father Connor Dillon

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=====Stunts:=====
 
=====Stunts:=====
 
''Danger Sense''- The character maintains a quick and easy awareness of ambushes and other nasty surprises – perhaps preternaturally, perhaps simply due to finely tuned mundane senses. Whenever ambushed, the character is able to take a full defensive action, gaining a +2 on his defense roll, regardless of whether or not he’s surprised (if he is surprised, dropping his base defense to Mediocre, this stunt takes his base defense up to Fair)
 
''Danger Sense''- The character maintains a quick and easy awareness of ambushes and other nasty surprises – perhaps preternaturally, perhaps simply due to finely tuned mundane senses. Whenever ambushed, the character is able to take a full defensive action, gaining a +2 on his defense roll, regardless of whether or not he’s surprised (if he is surprised, dropping his base defense to Mediocre, this stunt takes his base defense up to Fair)
 
 
''Heart's Secret''- You have an instinct for going right to the heart of a person and finding out what matters most to them. Whenever you make a successful Empathy read on someone, the GM must select from the aspects that are of the utmost importance to the character, unless you explicitly instruct her otherwise. Normally, the GM has a freer rein in her selection.
 
''Heart's Secret''- You have an instinct for going right to the heart of a person and finding out what matters most to them. Whenever you make a successful Empathy read on someone, the GM must select from the aspects that are of the utmost importance to the character, unless you explicitly instruct her otherwise. Normally, the GM has a freer rein in her selection.
  
 
While this still can’t get you to trip over anything that’s truly still a secret to you (this isn’t an instant mystery solving stunt!), it should at least put you as close to the core truth about a character.
 
While this still can’t get you to trip over anything that’s truly still a secret to you (this isn’t an instant mystery solving stunt!), it should at least put you as close to the core truth about a character.
 
 
''Uncanny Hunch''- Sometimes your guesses play out to great advantage. Once per scene, you may make a guess about what the “deal” is with a particular character, object, location, or situation.
 
''Uncanny Hunch''- Sometimes your guesses play out to great advantage. Once per scene, you may make a guess about what the “deal” is with a particular character, object, location, or situation.
  
 
Do not speak this guess aloud; write it down on a piece of paper and give it to the GM. The GM must accept it as a valid hunch that would be something of a revelation if true (i.e., no “I’m convinced that moon orbits the Earth!” – that’s too obvious). If, at some later point, your hunch proves to be correct, you may use your Investigation or Empathy skill instead of any other skill, where that target is concerned, for one exchange.
 
Do not speak this guess aloud; write it down on a piece of paper and give it to the GM. The GM must accept it as a valid hunch that would be something of a revelation if true (i.e., no “I’m convinced that moon orbits the Earth!” – that’s too obvious). If, at some later point, your hunch proves to be correct, you may use your Investigation or Empathy skill instead of any other skill, where that target is concerned, for one exchange.
 
 
''Five-Minute Friends''- For a fate point, you can make a steadfast friend in a place you’ve never been, given a chance for five minutes of conversation. This stunt makes nearly impossible opportunities to make friends merely improbable, improbable opportunities probable, and probable opportunities outright certain.
 
''Five-Minute Friends''- For a fate point, you can make a steadfast friend in a place you’ve never been, given a chance for five minutes of conversation. This stunt makes nearly impossible opportunities to make friends merely improbable, improbable opportunities probable, and probable opportunities outright certain.
 
 
''The Right Questions''- Smaller parts of a larger truth can contain a blueprint of the whole – and as a skilled conversationalist, you are adept at pulling the larger truth out of a single individual. Provided the person you’re talking to is at least neutral towards you, you may use your Rapport skill instead of Contacting for any effort to gather information. The results are limited and colored by the knowledge available to your chat partner, but it’s always possible he doesn’t know that he knows certain things, and as such, your acquaintance effectively acts as a small “cluster” of contacts.
 
''The Right Questions''- Smaller parts of a larger truth can contain a blueprint of the whole – and as a skilled conversationalist, you are adept at pulling the larger truth out of a single individual. Provided the person you’re talking to is at least neutral towards you, you may use your Rapport skill instead of Contacting for any effort to gather information. The results are limited and colored by the knowledge available to your chat partner, but it’s always possible he doesn’t know that he knows certain things, and as such, your acquaintance effectively acts as a small “cluster” of contacts.
  

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