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Fathomless: Character Generation
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__NOTOC__ [[D%26D_5e:_Against_the_Fathomless|< < < Back to Main Page]] '''Limits''' :No Artificers :The Fathomless are unavailable as Warlock Patrons :No non-class-related Pets; No Mounts :PHB Races Only (Tasha's Ability Mods for Ancestry are still an option, but Tasha's Custom Lineage is not) :PHB Backgrounds Only (Tasha's skill/tool/language swaps are still an option) :We will not be using the Free-Feat house rule for this game. :Healing potions are not available to purchase as standard gear. '''Level:''' Characters start at '''L9''' '''Attributes:''' Generate base attributes via Standard Array [15 14 13 12 10 8] or Customizing Variant [27 pts] (Both on PHB pp13). Use PHB Ancestry Attribute Modifiers or Tasha's Ancestry Attribute Modifiers as you prefer. Variant Human is available. Tasha's Custom Lineage is not. '''Campaign Feature:''' All characters have a chance to detect nearby Dimensional Portals (60' radius) with Passive Perception, and a chance to open it on a successful Arcana check. DC will vary by portal, but 12 will be the most common DC. '''Hit Points:''' Max HP + Double Con Mod for L1; Average HP + Regular Con Mod for L2 - L9. '''Sub-Classes:''' Ask before using Tasha's (Feature Options and Sub-Classes, both) or Xanathar's (Sub-Classes) sources as some may be excluded or require modification to be included. Not opening this game to other Sub-Class sources at all. '''Gear:''' Rather than nickel and diming the process, everyone may start with whatever non-magical/non-special-material armor they prefer (provided they are proficient in said armor), whatever non-magical weapons they want (again, must be proficient), a Holy Symbol or Spell Focus if appropriate, and whatever regular gear you want and can carry. '''Wealth''' Additionally, you have 150 gold remaining after all purchases. '''Magic Items''' :'''Amulet of the Planes''' (Broken/Cursed)''':''' Each character bears a piece of this broken amulet and cannot be rid of it. Each piece functions as the amulet described in the DMG with the following limitations: ::Activating one piece activates all the pieces with the result/destination of the original activation. ::Once any piece of the amulet has been activated, no piece may be activated until after the completion of a short or long rest. ::The Mortal Realm (Prime Material Plane) cannot be reached by the broken amulet. :'''Potion of Greater Healing''' [4d4+4]''':''' Each character has two. :'''Player's Choice: '''Choose one '''Rare''' or two '''Uncommon''' Magic Items from the DMG (no other sources please) with the following limitation: ''No items that allow the user to levitate or fly; No items that allow the user to phase.'' :'''Group Choice:''' The group has the following magic items. Decide among you which one each of you is carrying/attuned to. ::Decanter of Endless Water. ::Bag of Holding ::Immovable Rod ::Rope of Climbing [[D%26D_5e:_Against_the_Fathomless|< < < Back to Main Page]]
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