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Back to: [[Those Who Hunt Dragons]]<br>
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Neutral Human Focused Specialist Conjurer 3 / Master Specialist 2 / Malconvoker 5
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Languages Spoken: Common, Celestial, Infernal, Draconic, Elven
  
http://img174.imageshack.us/img174/1605/zhugeliangsy2.jpg<br>
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Formerly a mercenary battle magician in the service of some country's military or other, Faustina found herself out of a job after her employers could no longer afford her services. Being that she had a phobia of being alone (it was the direct inspiration for her to be a summoner, so she could conjure up people and things to talk to) she chose to join an existing mercenary band rather than strike out on her own...
  
Faustina, messing with a magic circle. Contrary to popular belief, the fan does not have ritual significance, but it's just to keep herself cool. Those incense-burning braziers are ''really'' hot...
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===Basics===
 
Race: Human<br>
 
Gender: Female<br>
 
Alignment: Neutral<br>
 
  
Height: 5'6"<br>
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'''Abilities'''<br>
Weight: 118lb<br>
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STR: 8 (base 8)<br>
Hair: Black, long, flowing<br>
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DEX: 12 (base 12)<br>
Skin: Pale, silky<br>
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CON: 14 (base 14)<br>
Eyes: Brown<br>
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INT: 24 (base 18 +2 level +4 enhancement)<br>
 +
WIS: 8 (base 8)<br>
 +
CHA: 16 (base 16)<br>
  
'''Levels:''' Conjurer 3 / Master Specialist 2 / Malconvoker 5
 
  
XP Total: 45000<br>
 
XP for next: 55000
 
  
===Abilities===
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----
'''Str''' 8  (8 base) [-1] <br>
 
'''Dex''' 12 (12 base) [+1]<br>
 
'''Con''' 14 (14 base) [+2] <br>
 
'''Int''' 24 (18 base +2 level +4 enhancement) [+7]<br>
 
'''Wis''' 8 (8 base) [-1]<br>
 
'''Cha''' 16 (16 base) [+3]<br>
 
  
===Defenses===
 
'''AC''' 15 (+5 class defense, +1 Dex mod, -1 flaw)<br>
 
'''HP''' 10d4+20 (60) <br>
 
  
'''Fort''' +4 [2 base +2 Con mod]<br>
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'''Kombat'''<br>
'''Ref''' +3 [2 base +1 Dex mod]<br>
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Initiative: +5 (+1 Dex +4 Improved Initiative)<br>
'''Will''' +9 [10 base -1 Wis mod]<br>
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Defense: 15 (base 10 + 5 class + 1 Dex mod - Flaw)<br>
 +
HP: 10d4 + 20 (60hp)<br>
 +
Speed: 30ft.<br>
 +
BAB: +4<br>
 +
Grapple: +3<br>
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Fort/Ref/Will: +4/+3/+8<br>
 +
DR 2/- from mithril chain shirt<br>
  
===Combat===
 
'''Initiative''' +5 <br>
 
'''Speed''' 30'<br>
 
'''BAB''' +4<br>
 
'''Grapple''' +3<br>
 
'''Attacks:'''
 
You've got to be kidding me...
 
  
===Traits===
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----
N/A
 
  
===Flaws===
 
Vulnerable (-1 AC)<br>
 
  
===Feats===
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'''Feats'''<br>
Human Bonus: Improved Initiative<br>
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Flaw 1: Maximize Spell<br>
Level 1: Sculpt Spell<br>
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Human 1: Improved Initiative<br>
Level 3: Metamagic School Focus (Conjuration)<br>
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Level 1: Spell Focus (Conjuration)<br>
 +
Level 3: Sudden Maximize<br>
 
Level 6: Leadership<br>
 
Level 6: Leadership<br>
Level 9: Summon Elemental <br>
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Level 9: Summon Elemental (reserve feat)<br>
  
Flaw: Spell Focus (Conjuration)<br>
 
 
Conjurer 1: Augment Summoning<br>
 
Conjurer 1: Augment Summoning<br>
 +
Malconvoker 3: Skill Focus (Bluff)<br>
 
Master Specialist 1: Skill Focus (Spellcraft)<br>
 
Master Specialist 1: Skill Focus (Spellcraft)<br>
Malconvoker 3: Skill Focus (Bluff)<br>
 
  
BONUS: Invisible Spell
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'''Flaws'''<br>
 +
Vulnerable (-1 AC)
 +
 
 +
 
 +
----
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 +
 
 +
'''Skills'''<br>
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(2+5+1)x 13 = 104<br>
  
===Skills===
 
 
Bluff +22 (13 ranks +3 Cha mod +3 Skill Focus +3 Circlet)<br>
 
Bluff +22 (13 ranks +3 Cha mod +3 Skill Focus +3 Circlet)<br>
Concentration +15 (13 ranks +2 Con mod)<br><br>
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Concentration +15 (13 ranks +2 Con mod)<br>
 +
Disguise +19 (13 ranks +3 Cha mod +3 Circlet)<br>
 
Knowledge (arcana) +20 (13 ranks +7 Int mod)<br>
 
Knowledge (arcana) +20 (13 ranks +7 Int mod)<br>
Knowledge (strategy and tactics) +20 (13 ranks + 7 Int mod)<br>
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Knowledge (strategy) +20 (13 ranks + 7 Int mod)<br>
 
Knowledge (the planes) +20 (13 ranks +7 Int mod)<br>
 
Knowledge (the planes) +20 (13 ranks +7 Int mod)<br>
Knowledge (nature) +20 (13 ranks +7 Int mod) <br>
 
 
Ride +14 (13 ranks +1 Dex mod)<br>
 
Ride +14 (13 ranks +1 Dex mod)<br>
 
Spellcraft +20 (13 ranks +7 Int mod)<br>
 
Spellcraft +20 (13 ranks +7 Int mod)<br>
  
BONUS: Use Magic Device +18 (10 ranks +5 Insight + 3 Cha mod)
 
  
Languages: Common, Celestial, Infernal, Draconic, Ignan
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===Class Abilities===
 
  
Conjurer 1: Spells, Augment Summoning, Rapid / Enhanced Summoning<br>
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'''Spells'''<br>
Master Specialist 1: Skill Focus (Spellcraft)<br>
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Caster Level 9th<br>
Master Specialist 2: Expanded Spellbook<br>
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Banned schools: Evocation, Illusion, Necromancy<br>
Malconvoker 1: Deceptive Summons, Unrestricted Conjuration<br>
 
Malconvoker 2: Planar Binding<br>
 
Malconvoker 3: Skill Focus (Bluff)<br>
 
Malconvoker 4: Deceptive Summons (fury)<br>
 
Malconvoker 5: Infernal Legion<br>
 
  
===Spells===
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''Level 0 - 4/day''<br>
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Prestidigitation x4<br>
  
All spells are prepared with Invisible Spell (level adjustment +0), which means they have no visual manifestation. Not sure what this means for summoning, but it probably means she can summon without any tell-tale signs.
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''Level 1 - 7/day:'' base 4 + 2 ability score bonus +1 specialist bonus +1 focused specialist bonus<br>
  
Caster Level 9th
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Summon Monster I x2<br>
Banned schools: Evocation, Illusion, Necromancy
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Charm Person<br>
'''
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Grease x2<br>
Level 0 - 4/day'''
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Protection from Alignment<br>
Prestidigitation x4<br>
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Endure Elements<br>
  
'''Level 1 - 7/day:''' base 4 + 2 ability score bonus +1 specialist bonus +1 focused specialist bonus
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''Level 2 - 7/day:'' base 4 + 2 ability score bonus +1 specialist bonus +1 focused specialist bonus<br>
Sculpted Grease x1<br>
 
Benign Transposition x2<br>
 
Protection From Alignment<br>
 
Summon Monster I x3<br>
 
  
'''Level 2 - 7/day:''' base 4 + 2 ability score bonus +1 specialist bonus +1 focused specialist bonus
 
Glitterdust x2<br>
 
 
Summon Monster II x2<br>
 
Summon Monster II x2<br>
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Summon Swarm x2<br>
 
Web x2<br>
 
Web x2<br>
Rope Trick<br>
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Alter Self<br>
  
'''Level 3 - 6/day:''' base 3 + 2 ability score bonus +1 specialist bonus +1 focused specialist bonus
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''Level 3 - 6/day:'' base 3 + 2 ability score bonus +1 specialist bonus +1 focused specialist bonus<br>
  
 
Summon Monster III x2<br>
 
Summon Monster III x2<br>
Dispel Magic<br>
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Maximized Summon Monster I<br>
Sculpted Haboob<br>
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Haste x2<br>
Haste<br>
 
 
Blink<br>
 
Blink<br>
  
Level 4 - 5/day: base 2 + 1 ability score bonus +1 specialist bonus +1 focused specialist bonus
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''Level 4 - 5/day:'' base 2 + 1 ability score bonus +1 specialist bonus +1 focused specialist bonus<br>
  
 
Summon Monster IV x2<br>
 
Summon Monster IV x2<br>
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Dimension Door<br>
 
Dimension Door<br>
  
'''Level 5 - 4/day:''' base 1 + 1 ability score bonus +1 specialist bonus +1 focused specialist bonus
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'''Level 5 - 4/day:''' base 1 + 1 ability score bonus +1 specialist bonus +1 focused specialist bonus<br>
 +
 
 +
Summon Monster V x2<br>
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Maximized Summon Monster III<br>
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Teleport<br>
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----
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'''Equipment:'''<br>
 +
 
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Circlet of Persuasion (4500)<br>
 +
Cloak of Resistance and Charisma +2 (8000)<br>
 +
Headband of Intellect +4 (16000)<br>
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Ring of Mighty Summons (14000)<br>
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Warbeast Griffon "Deathwing" (22 HD) (1750)<br>
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Mithril Chain Shirt (1100 gp)<br>
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 +
4650 gp remaining<br>
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 +
 
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----
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Summon Monster V x3<br>
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'''Variant Rules'''<br>
Sculpted Cloudkill<br>
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- Rapid Summoning (summon monster spells only need 1 standard action instead of 1 full action to cast; permanently lose ability to summon familiar) (D20 SRD)<br>
 +
- Enhanced Summoning (replace Scribe Scroll with Augment Summoning; lose bonus spells for being a wizzard) (D20 SRD)<br>
 +
- Focused Specialist (lose 1 spell per level, pick an additional banned school, cast 2 spells of your specialist school per level per day) (Complete Mage p.34)<br>
 +
- Malconvoker (Complete Scoundrel p. 48)<br>
 +
- Master Specialist (Complete Mage p. 70)<br>
 +
- Ring of Mighty Summons (Complete Mage p.127)<br>
 +
- Warbeasts (Monster Manual 2 pg. 219)
 +
- Blood Star (Spell Compendium pg. 34)
  
===Spells Known===
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'''Faustina's Spell List'''<br>
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Faustina bans Illusion, Necromancy and Evocation.<br>
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The save DCs for her spells are 17 + spell level. Conjuration spells are 18+ spell level, but few to no Conjuration spells allow saves anyway.<br>
  
'''Level 0'''  
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''Level 0''
 
All 0th level spells<br>
 
All 0th level spells<br>
  
'''Level 1''' <br>
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''Level 1''
Benign Transposition<br>
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Charm Person<br>
 
Grease<br>
 
Grease<br>
 
Protection From Alignment<br>
 
Protection From Alignment<br>
 
Summon Monster I<br>
 
Summon Monster I<br>
  
'''Level 2''' <br>
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''Level 2''
Baleful Transposition<br>
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Alter Self<br>
 
Summon Monster II<br>
 
Summon Monster II<br>
 
Summon Swarm<br>
 
Summon Swarm<br>
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Fox's Cunning<br>
 
Fox's Cunning<br>
 
Rope Trick<br>
 
Rope Trick<br>
Glitterdust<br>
 
  
'''Level 3'''<br>
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''Level 3''
 
Dispel Magic<br>
 
Dispel Magic<br>
 
Magic Circle Against Alignment<br>
 
Magic Circle Against Alignment<br>
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Haste<br>
 
Haste<br>
 
Blink<br>
 
Blink<br>
Haboob<br>
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Greater Magic Weapon<br>
 
Fly<br>
 
Fly<br>
  
'''Level 4'''<br>
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''Level 4''
Charm Monster <br>
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Charm Monster<br>
 
Blood Star<br>
 
Blood Star<br>
 
Solid Fog<br>
 
Solid Fog<br>
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Dimension Door<br>
 
Dimension Door<br>
  
Level 5<br>
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''Level 5''<br>
 
Summon Monster V<br>
 
Summon Monster V<br>
 
Teleport<br>
 
Teleport<br>
 
Lesser Planar Binding<br>
 
Lesser Planar Binding<br>
Cloudkill
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Cloudkill<br>
Call Zelekhut
 
Phantasmal Thief<br>
 
 
 
===Equipment===
 
 
 
Circlet of Persuasion (4500)<br>
 
Cloak of Resistance and Charisma +2 (8000)<br>
 
Headband of Intellect +4 (16000)<br>
 
Ring of Mighty Summons (14000)<br>
 
Warbeast Griffon "Deathwing" (22 HD) (1750)<br>
 
Mithril Chain Shirt (1100 gp)<br>
 
 
 
4650 gp remaining
 
 
 
===*References===
 
 
 
- Rapid Summoning (summon monster spells only need 1 standard action instead of 1 full action to cast; permanently lose ability to summon familiar) (D20 SRD)<br>
 
- Enhanced Summoning (replace Scribe Scroll with Augment Summoning; lose bonus spells for being a wizzard) (D20 SRD)<br>
 
- Focused Specialist (lose 1 spell per level, pick an additional banned school, cast 2 spells of your specialist school per level per day) (Complete Mage p.34)<br>
 
- Malconvoker (Complete Scoundrel p. 48)<br>
 
- Master Specialist (Complete Mage p. 70)<br>
 
- Ring of Mighty Summons (Complete Mage p.127)<br>
 
- Warbeasts (Monster Manual 2 pg. 219)<br>
 
- Benign Transposition, Baleful Transposition, Call Zelekhut, Bloodstar (Spell Compendium pg. 27/23/34/42)<br>
 
- Haboob (Sandstorm pg. 117)<br>
 
- Metamagic School Focus (Complete Mage pg. 45)<br>
 
 
 
===Background===
 
 
 
Formerly a battle wizard in some unspecified country's army, Faustina lost her job after political maneuvering by rivals saw her resigning her commission in disgust. The last laugh was hers, however, because a mighty dragon descended upon the country and laid waste to it, smashing through
 
 
 
And if she had anything to do with summoning it, she's not saying.
 
 
 
Faustina took with her Deathwing, her personal griffon mount, her lieutenant Mia (called during a botched planar binding spell, but she ended up liking Faustina and so signed on permanently with her), and the rest of her command staff (most of whom were "conveniently" on vacation when the dragon attacked). However, caring and feeding for all these people was expensive, especially Deathwing, who eats a cow every day (though it can be supplanted by, say, people). She also liked living the good life, which was similarly expensive.
 
 
 
Thus, she turned to the mercenary circles, offering her services as a trained military officer and summoning specialist.
 
 
 
===Party Relations===
 
 
 
'''Orok:''' "A quasi-cannibalistic dragon-eating orc warrior who's arguably even scarier than one. He combines the brutal ferocity of his race with an unexpected intelligence and some small degree of magical talent. Though I wish he'd stop fighting with Deathwing over the corpses of the dragons we kill."
 
 
 
'''Jack:''' "Bloodline-type arcane magician, direct fire specialty. Seems to have picked up some training in the Abjurant Champion discipline. Favors charging into battle alongside Orok, which is, in my opinion, a stupid thing to do. Mind you, he's very good at it, so he's more than welcome to carry on doing so.
 
 
 
'''Ranklin:''' "Primal-type divine magician, spellcasting / shapeshifting specialty. Changes himself into an animal and tears things to bits with his companion. I'm starting to think that every spellcaster in this group except myself is setting out to defy the stereotype of commanding from the rear."
 
 
 
'''Alain:''' "Doesn't talk much. Looks to be a close combat and infiltration specialist. Possibly from noble background, but again, he doesn't talk about it and I have no interest in prying.
 

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