Editing Fear To Tread

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*Light Cavalry- You can recruit up to three of these stands.  They have light armor, self bows and a spear.
 
*Light Cavalry- You can recruit up to three of these stands.  They have light armor, self bows and a spear.
 
**Recruited Troops- Mediocre skill, 10gp/20gp daily, no desire for land. No solos.
 
**Recruited Troops- Mediocre skill, 10gp/20gp daily, no desire for land. No solos.
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*Heavy Infantry- Splint armor with two-handed melee weapons.
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*Heavy Infantry- Chain armor with two-handed melee weapons.
 
**Recruited Troops- 1 stand freely available. Roll a DC 10 Persuasion check. Success allows one additional stand to be recruited, plus further stands every three points the DC is exceeded by, to a maximum of four stands.  Each stand costs 20/30gp daily, with no desire for land.  They have no solos.
 
**Recruited Troops- 1 stand freely available. Roll a DC 10 Persuasion check. Success allows one additional stand to be recruited, plus further stands every three points the DC is exceeded by, to a maximum of four stands.  Each stand costs 20/30gp daily, with no desire for land.  They have no solos.
 
**Alborg's Steel Wall- 5 stands, 125/200gp daily, no desire for land.  Darbash is a solo and their unit commander.
 
**Alborg's Steel Wall- 5 stands, 125/200gp daily, no desire for land.  Darbash is a solo and their unit commander.

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