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Noble Tiefling Blade Pact Warlock - played by Richard
 
Noble Tiefling Blade Pact Warlock - played by Richard
  
===[[Count Peter Selmy]]===  
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===[[Ser Peter Selmy]]===  
 
Noble Human Battlemaster Fighter - played by Britain
 
Noble Human Battlemaster Fighter - played by Britain
  
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===[[Adelin Lihol]]===  
 
===[[Adelin Lihol]]===  
 
Human Wizard - played by Ross
 
Human Wizard - played by Ross
 
==Loot==
 
 
*'''[[Watchtower and Wizardtower]]'''
 
 
*'''[[Gruumsh Temple on an Island]]'''
 
 
*'''[[Trolls and Goblins]]'''
 
 
*'''[[Madhatter and Manor House]]'''
 
 
*'''[[Beanstock and Beyond]]'''
 
 
*'''[[Goblin Tribe]]'''
 
 
*'''[[Hobgoblin Tribe]]'''
 
 
*'''[[Mummy Lord & Wyvern Riders]]'''
 
 
*'''[[Unclaimed Loot]]'''
 
 
==Travelogue==
 
  
 
=Chargen=
 
=Chargen=
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=Custom Material=
 
=Custom Material=
==Mercenaries==
 
*Medium Infantry- These stands are decently armored and carry shields and a mix of axes and swords.
 
**Recruited Troops- You can recruit any number of stands from these.  They are of mediocre skill and cost 5gp a day when marching and 10 gp a day during combat, plus the promise of land when the fighting is finished.  They have no solos.
 
**Kattegat's Men- These come as a unit of 10 stands.  They are somewhat more skilled, and cost 100gp marching/200gp combat a day, and want no land.  They have a unit commander, Kattegat, as a solo.
 
*Missile Infantry- You can recruit up to three of these stands.  They have light armor and either self bows or slings.
 
**Recruited Troops- Mediocre skill, 5gp/10gp daily, plus a promise of land.  They have no solos.
 
*Light Cavalry- You can recruit up to three of these stands.  They have light armor, self bows and a spear.
 
**Recruited Troops- Mediocre skill, 10gp/20gp daily, no desire for land. No solos.
 
*Heavy Infantry- Splint armor with two-handed melee weapons.
 
**Recruited Troops- 1 stand freely available. Roll a DC 10 Persuasion check. Success allows one additional stand to be recruited, plus further stands every three points the DC is exceeded by, to a maximum of four stands.  Each stand costs 20/30gp daily, with no desire for land.  They have no solos.
 
**Alborg's Steel Wall- 5 stands, 125/200gp daily, no desire for land.  Darbash is a solo and their unit commander.
 
*Heavy Cavalry- Heavy armor, barding, lances and axes.
 
**Recruited Troops- Roll a DC 10 Persuasion check.  Success allows one stand, at 30/60 daily pay.  No solos.
 
 
==Downtime==
 
*It takes 3 months to gain proficiency in a tool set, 6 months to research a magic item formula and three weeks to build a common/uncommon magic item if you have the appropriate tool proficiency and any needed spells (half the time and cost for consumable items).  Time for other things will have to be estimated as it comes up.
 
  
 
=Ancient Days=
 
=Ancient Days=
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==Religion==
 
==Religion==
Religion is an important part of life in the Triple Alliance, and religious tolerance is considered an important civic ideal.  The primary religion centers on the Neufiad, which contains nine gods, three from each of the founding Races of the Triple Alliance.The orcs contributed the Ishtar, Goddess of Love and War; Bau, the Goddess of Fire and Irkalla, God of the Spirit World.  Humans put forth The Raven Queen, Goddess of Death; Anu, the God of Walls and Enki, the God of Knowledge.  Halflings added Pelora, the Goddess of the Sun; Tammuz, the God of Agriculture and Avandra, the Goddess of Luck.  A number of minor gods are also associated with this pantheon, including Melora, the Goddess of Nature; Nanna, the God of the Moon; Malara, the Goddess of the Hunt; and Corellon Larethion, the God of Magic.
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Religion is an important part of life in the Triple Alliance, and religious tolerance is considered an important civic ideal.  The primary religion centers on the Neufiad, which contains nine gods, three from each of the founding Races of the Triple Alliance.The orcs contributed the Ishtar, Goddess of Love and War; Bau, the Goddess of Fire and Irkalla, God of the Spirit World.  Humans put forth The Raven Queen, Goddess of Death; Anu, the God of Walls and Enki, the God of Knowledge.  Halflings added Pelora, the Goddess of the Sun; Tammuz, the God of Agriculture and Avandra, the Goddess of Luck.  A number of minor gods are also associated with this pantheon, including Melora, the Goddess of Nature; Nanna, the God of the Moon; Malar, the God of the Hunt; and Corellon Larethion, the God of Magic.
  
 
Elvish, Gnomish, Dwarvish and (metallic) Draconic religions are also practiced in the Triple Alliance by members of those races, in far smaller numbers.  The Paladins of Bahumat are notably integrated tightly into the nation.
 
Elvish, Gnomish, Dwarvish and (metallic) Draconic religions are also practiced in the Triple Alliance by members of those races, in far smaller numbers.  The Paladins of Bahumat are notably integrated tightly into the nation.
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==Duchies and Major Cities==
 
==Duchies and Major Cities==
*The Archduchy of the Stone Shore.
 
**The archduchy stretches along the northern coast of the Triple Alliance, west of the Jadube River.  Most of the population is orcish, and they maintain many orcish customs that have been integrated into modern Alliance life.  They also maintain both the principle fleet of the north and a series of fortified cities and sites along the coast to guard against the savage orcs to the east.  Farming here is not very productive, though the fishing prevents the population from relying on food imports.  There are abundant resources for local stone construction, and both glassware and pottery are made in quantities for export, as is salt.
 
  
 
==Major Figures==
 
==Major Figures==
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*Lady Elann.
 
*Lady Elann.
 
**Human, Baron Holg's wife, and no small master of the halberd.
 
**Human, Baron Holg's wife, and no small master of the halberd.
*Nocthis, a wizard turned into a creature that absorbs spells and guards an arcane library.  Has strange insights.
 
  
 
==Military==
 
==Military==
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=Maps=
 
=Maps=
[[File:MainMapFearToTread.png]]
 
 
[[File:WilderlandsFearToTread2.png]]
 

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