Editing Fear and Darkness

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*'''Wiki Participation is Mandatory'''.  This is as much a baseline assumption of the game as it is a house rule.  This game is largely "about" what characters have with them, how much light they have, and how fast they can move.  I expect people to keep their inventories and encumbrance updated.  I reserve the right to declare you don't have things if they aren't recorded on the wiki.
 
*'''Wiki Participation is Mandatory'''.  This is as much a baseline assumption of the game as it is a house rule.  This game is largely "about" what characters have with them, how much light they have, and how fast they can move.  I expect people to keep their inventories and encumbrance updated.  I reserve the right to declare you don't have things if they aren't recorded on the wiki.
 
*'''Encumbrance & Treasure''': Think as though there were two categories of 'stuff' that your character can have.  The first category is personal gear.  This is your armor, weapons, spellbooks, your personal coin pouch, etc.  This goes on your sheet.  You total up the amount and reach some figure or another, and only that total is on the front page. The second category of stuff is treasure that you pick up in the dungeon, and will later sell and/or divide up for XP. This is only listed on the front page, not on your personal sheet.  The Encumbrance Ape front page is where this gets added together Personal Gear (Just a number) + Treasure Carred (detailed list) = Total Encumbrance.  Run your current movement rate off that last number.  This will become very intuitive after you do it a few times.
 
*'''Encumbrance & Treasure''': Think as though there were two categories of 'stuff' that your character can have.  The first category is personal gear.  This is your armor, weapons, spellbooks, your personal coin pouch, etc.  This goes on your sheet.  You total up the amount and reach some figure or another, and only that total is on the front page. The second category of stuff is treasure that you pick up in the dungeon, and will later sell and/or divide up for XP. This is only listed on the front page, not on your personal sheet.  The Encumbrance Ape front page is where this gets added together Personal Gear (Just a number) + Treasure Carred (detailed list) = Total Encumbrance.  Run your current movement rate off that last number.  This will become very intuitive after you do it a few times.
*'''How Much Does My Shit Weigh?''' House rules for stone weights to follow.
 
**4 Stone: Plate Mail.
 
**2 Stone: Chain Mail, most two-handed weapons, longbows & crossbows, 10 foot pole
 
**1 Stone: Leather Armor, Shields, Most one-handed weapons, shortbows, quarterstaves, 1 week rations, up to 1000 coins in treasure, lanterns.
 
**1/3 stone: Helmet, small weapons like daggers or saps, waterskin, quiver of 20 arrows or bolts, up to two days rations, single torch, flask of oil for a lantern, 50' good rope, 12 iron spikes, small hammer, bedroll, thieve's tools, almost any small but non-trivial piece of non-combat equipment.
 
**Too trivial to count as encumbrance unless you have lots: Small candle, chalk, keyring, whistle, fishing hook, tinderbox, etc.
 
 
*'''Character Creation''': There is a lot of stuff here, so I'm going to list it all at once.
 
*'''Character Creation''': There is a lot of stuff here, so I'm going to list it all at once.
 
**Starting Characters are generated 3d6 down the line, with one reroll taking the best result.  PCs start out with 4400XP +/- a prime requisite adjustment.  They receive 4d6x10gp for starting gold.
 
**Starting Characters are generated 3d6 down the line, with one reroll taking the best result.  PCs start out with 4400XP +/- a prime requisite adjustment.  They receive 4d6x10gp for starting gold.

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