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'''Shadowjack:''' Micro-wormholes is as good an explanation as warp bubbles, actually. I suppose the player-level physics works out about the same, and that more elegantly combines the FTL comm with the technology. Food for thought.
 
'''Shadowjack:''' Micro-wormholes is as good an explanation as warp bubbles, actually. I suppose the player-level physics works out about the same, and that more elegantly combines the FTL comm with the technology. Food for thought.
  
 
 
'''The Green Man''': If the transporters work in one direction, I suggest that they be matter ''receivers'' instead of matter transmitters.  This way, you can keep the traditional "Beam me up, Scotty" (under the right conditions of course) but force landing parties to use shuttlecraft or [http://en.wikipedia.org/wiki/Dropship_(science_fiction) dropships] à la ''Aliens''.
 
 
If transporters are matter transmitters, then they also become effective weapons -- just teleport a bomb into enemy territory -- which was rarely if ever used in the franchise if my memory serves.
 
 
'''Myth''' Whether wormhole or warp-bubble, it seems the transport must occur slowly (in physics terms, not human ones) to avoid pseudo-explosions.  AM warp bubble decaying, rather than bursting, might release energy slowly, perhaps as vibration and semi-Cherenkov radiation (which would coincidentally mimic the classic noise and lights thing).  A wormhole, expanding rapidly from a point, might do something similar.
 
 
As far as range goes, you might simply count it as "gravimetric distance"; other (non-Transporter) gravity sources, or just the general curve of space.  Interestingly, this you give you shorter range near heavy-mass objects, complicated gravimetric situations, and the like, and longer range in interplanetary, interstellar, or even intergalactic space.  Also lets you shield somewhat with, say, neutronium BB's embedded in your steel wall.  Possible some exotic matter channels for guided transporter effects, but I'd leave that as theoretical for the Federal Space guys.
 
 
Can an assemble-on-planet transporter pad transport itself as well, or does it stay behind, possibly resulting in some poor native beaming himself to orbit months later, once the ship has left?
 
  
 
=== Stardrives ===
 
=== Stardrives ===
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'''Shadowjack:''' I do like robots as NPCs, that works well! I hadn't thought of that. It also provides an opportunity for extra hand-to-hand combat practice for the Marines. And malleable smart materials aren't setting breaking, I'll have to think about fun uses for those.
 
'''Shadowjack:''' I do like robots as NPCs, that works well! I hadn't thought of that. It also provides an opportunity for extra hand-to-hand combat practice for the Marines. And malleable smart materials aren't setting breaking, I'll have to think about fun uses for those.
  
But if I have force fields in the holodeck, I have to have them other places. And combined with smart materials and such, we could end up with a smart configurable machine shop, that extrudes and retracts new tools as necessary, or a smart defense station, that warps itself to confine and hold intruders, or a smart bedroom whose bed adapts itself to your activities (;)), or a smart configurable ''ship'', even. Now, these are all ''awesome'', but they're the wrong kind of awesome for this setting riff. I want to keep things more ''physical''.
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But if I have force fields in the holodeck, I have to have them other places. And combined with smart materials and such, we could end up with a smart configurable machine shop, that extrudes and retracts new tools as necessary, or a smart defense station, that warps itself to confine and hold intruders, or a smart bedroom whose bed adapts itself to your activities (;)), or a smart configurable ''ship'', even. Now, these are all ''awesome'', but they're the wrong kind of awesome for this setting riff. I want to keep things more ''physical''.   
 
 
'''Myth:''' Your malleable materials will be good for uniforms -- let them pad themselves when you're about to enter combat, get fewer broken arms as someone bounces off a corridor wall on their way to the changing roomThose ubiquitous hats can also morph into combat helmets.  Mostly, it will be absorbing air into micropockets and firming up the fiber structure, nothing too outrageuous.
 
  
 
==== Sensors ====
 
==== Sensors ====
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One compromise is the airgun—it's easy enough to make 'em almost as powerful as chemical firearms (some exist today), and the ammo supply train is simpler. I envision the Federal Starfleet making wide use of airguns when it needs to deploy special ammo types (darts, grenades, etc.). The Alliance and the Empire prefer firearms, both from tradition, and also because they consider the need for a full ammo train an acceptable exchange for the increase in punch.  
 
One compromise is the airgun—it's easy enough to make 'em almost as powerful as chemical firearms (some exist today), and the ammo supply train is simpler. I envision the Federal Starfleet making wide use of airguns when it needs to deploy special ammo types (darts, grenades, etc.). The Alliance and the Empire prefer firearms, both from tradition, and also because they consider the need for a full ammo train an acceptable exchange for the increase in punch.  
  
'''Pilgrim:''' Also, this may break the feel, but smart/guided/homing bullets may be possible under this. With the right payload, this can open up some ''neat'' less lethal options (stun bag expands just before impact, or tase the target into unconsciousness, darts with a drug, etc.)
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['''Pilgrim:'''Also, this may break the feel, but smart/guided/homing bullets may be possible under this. With the right payload, this can open up some ''neat'' less lethal options (stun bag expands just before impact, or tase the target into unconsciousness, darts with a drug, etc.)
  
 
'''Shadowjack:''' I do think that various stun munitions are a good idea—a way to handle those pesky aliens who happen to be immune to whatever setting your phasers are tuned to, or to more carefully control dosage… I suppose someone out there is using gyrojets, no?]
 
'''Shadowjack:''' I do think that various stun munitions are a good idea—a way to handle those pesky aliens who happen to be immune to whatever setting your phasers are tuned to, or to more carefully control dosage… I suppose someone out there is using gyrojets, no?]
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Cops will still have riot batons, just in case—probably electrically-charged.
 
Cops will still have riot batons, just in case—probably electrically-charged.
 
'''Myth:''' Any given species/planet can have a reasonable safe stun solution (sonics, strobe, taser, gas, etc.)  Once you start adding other genotypes in, though, I'd think you get a huge possibility of non-stun effects.  They might be immune, they're more likely to take extra damage, but it's not a reliable solution for multi-genotype crowds.
 
  
 
==== Armor and Defenses ====
 
==== Armor and Defenses ====
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The warp bubble itself collapses under attack, but the dispersal idea is worth considering… if only there was a decent physical way to achieve it.]
 
The warp bubble itself collapses under attack, but the dispersal idea is worth considering… if only there was a decent physical way to achieve it.]
 
'''Myth:''' You have superconductors, don't you?  A network of superconductive wires on the ship's skin would disperse the heat all over the ship, making it near-impossible to melt through.  (Probably a net, though, for cost reasons.  That leave the possibility of hitting a gap, either one built-in or one created by a prior physical attack.)
 
  
 
==== Medical Tech ====
 
==== Medical Tech ====

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