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'''Description'''Coming Soon<br>
 
'''Description'''Coming Soon<br>
5'9', brown hair, brown eyes, white skin, bland face
 
 
'''Background'''<br>
 
Before he found himself in Kansas, the man currently known as Felix Pryde lived in a drastically different world.  His home was an immense underground city, a complex of bunkers and chambers linked together by a maze of tunnels and corridors of various sizes.  The last city on Earth in fact, home to all that was left of human civilization.  Above the world was too devastated and dangerous to survive.  Only within their subterranean sanctuary, benevolently managed by a dutiful A.I., did mankind have a chance to live in a thriving society.
 
 
 
So was the official party line.  Looking back now, Felix didn't consider the type of existence he lead as thriving.  Life was mostly a routine of drudgery interspersed with periods of mortal danger.  Hazardous work on inane projects of dubious purpose and bland, innocuous propaganda masquerading as entertainment.  And looming over all of that was the fear that at any time one might be terminated for suspicion of being a subversive or deviating from the genetic human standard.
 
 
 
Which, to be perfectly honest, were both things he was actually guilty of.  His mutant genes and the abilities they conferred somehow escaped the notice of Quality Control, which was why he was alive in the first place.  The subversive part came later, when he was recruited to become a member of clandestine group.  A society dedicated to preserving and studying the history and cultural works of the Golden Age before the apocalyptic war which wrecked the world and forced all of mankind underground.
 
 
 
Then one day an opportunity came to do more than secretly appreciate the past glories of humanity.  Members of the conspiracy who happened to work in the department devoted to researching new technologies discovered a theoretical means of creating rifts to other locations in time and space.  Rather than share this discovery with their superiors they decided to enlist the aid of fellow members to secretly build a rift generator based on their work.  Their ultimate goal was to enable a group of them to travel back to the Golden Age and hopefully avert the apocalypse which resulted in the current state of affairs.  It seemed like the odds were stacked against them but it couldn't hurt to try.  And besides, they'd get to enjoy life at the pinnacle of mankind's existence, beyond the reach of the current regime.  It was during the preparation for the journey back that Felix adopted his current identity, an allusion to a legendary figure of the Golden Age that he suspected could be a genetic ancestor due to sharing a mutant power in common.  Assuming she was real, of course, and not just a fictional character as some theorized.
 
 
 
Unfortunately somehow Internal Security had somehow managed to discover the plan.  Just as the group was about to go through they attacked.  The ensuing firefight damaged the generator, causing the rift to become destabilized and engulf all involved.  Immediately after that Felix found himself alone in the middle of nowhere.  With no other recourse, Felix picked a direction and started walking.  Fortunately he turned out to be just a few miles outside of the city of Wichita.  It was there he discovered things had gone even more wrong than he thought.  The unstable rift had not only separated him from the rest of the group and deposited him in Kansas instead of their intended destination of California but it turned out he wasn't even in the correct era.  Felix wasn't actually sure when he was.  It had to have been after the War because the United States no longer existed.  But the fact that there was a human community doing fine ABOVE THE GROUND seemed to contradict that fact. 
 
 
 
Felix wasn't sure what was going on.  Maybe he was in an unknown period of history between the fall of the U.S. and the final destruction of the surface world.  Or maybe some of his group actually managed to make it back to the Golden Age and change things, just not enough to avert the War entirely.  In any case the world he found himself in now wasn't the one he prepared for.  Aliens were occupying parts of the world and actual magic was real and widely known about.  At least he was still on Earth, in a place where they spoke American.  The rift could have scattered the others anywhere in time and space.
 
 
 
With nothing better to do, Felix at first settled down in Wichita, using his skills as a member of Technical Services to earn a good living and build up some resources.  Of course he kept his true origins secret, as well as his mutant powers.  The former would either get him dubbed crazy or get him unwanted attention.  As for the latter, old habits died hard.  The people of Wichita were currently tolerant toward all sorts of strange things, but there a nation called the Coalition States out there with apparently different attitudes looking to expand into Kansas.  For all Felix knew, they could already have spies in the city.
 
 
 
Despite the potential worry of a Coalition invasion Felix had a pretty good life.  Not having the possibility of arrest and execution hanging over one's head.  Real food with delicious flavors instead of bland, vat-grown protein.  And some very interesting experiences once the effects of the hormone suppressants that had laced that protein had worn off.  But making a new life in the city was not his end goal.  At least not yet.  Not until he found some answers.  He didn't know if anyone else in the group had somehow wound up in this time but he had to search for them just in case.  And he needed to learn more about the world and its history to figure out whether the past had already been changed or if the events which led to the destruction of the surface world was still destined to happen in the future. 
 
 
 
Felix knew that it would be too dangerous to roam around alone.  There were myriad dangers in the wilderness between settlements.  Not only that but his knowledge of the current world was rudimentary at best.  So he basically prepared to eventually go on the road while biding his time till a group of travelling adventurers he considered relatively trustworthy passed through town and then offer his services as a technical expert if they let him tag along.  And that is how he came to be with his current travelling companions
 
  
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'''Background''' Coming Soon
  
 
===Attributes===
 
===Attributes===
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*+1 initiative
 
*+1 initiative
**+1 to strike (+2 when using heavy weapons or vehicular weapons systems due to Weapons Engineer skill)
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**+1 to strike
 
**+4 to parry
 
**+4 to parry
 
**+4 to dodge
 
**+4 to dodge
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''Electrical Engineer:'' 55% +5% per lvl - 60%<br>
 
''Electrical Engineer:'' 55% +5% per lvl - 60%<br>
 
''Find Contraband:'' 41% + 4% per lvl - 45%<br>
 
''Find Contraband:'' 41% + 4% per lvl - 45%<br>
''Jury-Rig:'' 65% + 5% per lvl - 70% <br>
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''Jury-Rig:'' 45% + 5% per lvl - 50% <br>
 
''Mechanical Engineer:'' 45% +5 per lvl - 50%<br>
 
''Mechanical Engineer:'' 45% +5 per lvl - 50%<br>
 
''Pilot (Automobile):'' 85% + 2% per lvl - 87%<br>
 
''Pilot (Automobile):'' 85% + 2% per lvl - 87%<br>
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''History:'' Pre-Rifts/Pop Culture: 42%34% + 4% per lvl: 46%/38%<br>
 
''History:'' Pre-Rifts/Pop Culture: 42%34% + 4% per lvl: 46%/38%<br>
 
''Literacy - Native Tongue (American):'' 55% + 5% per lvl - 60%<br>
 
''Literacy - Native Tongue (American):'' 55% + 5% per lvl - 60%<br>
''Locksmith:'' 40% +5% per lvl - 45% (+5% for complex or high tech locks due to Electrical Engineer; +10% if Dexterity would help)<br>
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''Locksmith:'' 35% +5% per lvl - 40% (+5% for complex or high tech locks due to Electrical Engineer; +10% if Dexterity would help)<br>
 
''Salvage:'' 45% + 5% per lvl - 50%<br>
 
''Salvage:'' 45% + 5% per lvl - 50%<br>
 
''Vehicle Armorer:'' 40% +5% per lvl - 45%<br>
 
''Vehicle Armorer:'' 40% +5% per lvl - 45%<br>
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''Climbing:'' 90% from Adhesion component of Chameleon + 10% from Extraordinary Physical Prowess - 100%<br>
 
''Climbing:'' 90% from Adhesion component of Chameleon + 10% from Extraordinary Physical Prowess - 100%<br>
 
''Concealment:'' 30% from Adhesion component of Chameleon + 10% from Extraordinary Physical Prowess - 40%<br>
 
''Concealment:'' 30% from Adhesion component of Chameleon + 10% from Extraordinary Physical Prowess - 40%<br>
''I.D. Undercover Agents:''  10% from Find Contraband - 10%<br>
 
 
''Palming:'' 30% from Adhesion component of Chameleon + 10% from Extraordinary Physical Prowess - 40%<br>
 
''Palming:'' 30% from Adhesion component of Chameleon + 10% from Extraordinary Physical Prowess - 40%<br>
 
''Pick Pockets:'' 30% from Adhesion component of Chameleon + 10% from Extraordinary Physical Prowess - 40%<br>
 
''Pick Pockets:'' 30% from Adhesion component of Chameleon + 10% from Extraordinary Physical Prowess - 40%<br>
''Pilot (Military Vehicles and Trucks):'' at Base Skill to for Vehicle Type from Vehicle Armorer and +10% from Extraordinary Physical Prowess - TBD<br>
 
 
''Prowl:'' 60% + 2% per lvl from Chameleon + 20% from Intangibility + 10% from Extraordinary Physical Prowess - 92% (+10% when climbing on ceiling)<br>
 
''Prowl:'' 60% + 2% per lvl from Chameleon + 20% from Intangibility + 10% from Extraordinary Physical Prowess - 92% (+10% when climbing on ceiling)<br>
  
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*Maximize Performance. Can tweak a vehicle or most any machine to perform better. Can increase Spd 20%, range (of weapons, radio signals, sensors, etc.) by 10%, reduce weight by 10%, and add one extra weapon or feature per each body area of a vehicle or standing fortification (front/nose, mid-section, rear section, top/roof, bottom/undercarriage, and wing).
 
*Maximize Performance. Can tweak a vehicle or most any machine to perform better. Can increase Spd 20%, range (of weapons, radio signals, sensors, etc.) by 10%, reduce weight by 10%, and add one extra weapon or feature per each body area of a vehicle or standing fortification (front/nose, mid-section, rear section, top/roof, bottom/undercarriage, and wing).
  
====Mutant Powers====
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====Mutant Super Powers====
  
 
''Chameleon''
 
''Chameleon''
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Pocket Note Pad<br>
 
Pocket Note Pad<br>
 
2 Pens<br>
 
2 Pens<br>
Personal Items: Data Chips with Golden Age movies, shows, music, books and other pop culture products, Fake California Driver's License, Passport and other identity documents which are of course not relevant in the current era<br>
+
Personal Items: Memory Sticks with Old Reckoning movies, shows, music, books and other pop culture products<br>
  
 
''Speedster Hovercycle''
 
''Speedster Hovercycle''
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''Portable Scan Dihilator'' (4200 credits)
 
''Portable Scan Dihilator'' (4200 credits)
*Radar/Sonar: Range : limited to a 5 mile area. A trained operator (Sensory Equipment skill) can positively identify readings as specific objects or vehicles, pinpoint location, and estimate rate of travel and direction at 65% proficiency.
+
*Radar/Sonar: Range : limited to a 5 mile area. A trained operator (Sensory Equipment skill) can positively identify readings asspecific objects or vehicles, pinpoint location, and estimate rate of travel and direction at 65% proficiency.
 
*Sensors: Includes dosimeter, radar detector, heat, infrared, ultraviolet, microwave, and energy sensitive instruments; all of which identify, locate source, and record.
 
*Sensors: Includes dosimeter, radar detector, heat, infrared, ultraviolet, microwave, and energy sensitive instruments; all of which identify, locate source, and record.
 
*Long-range, wide-band radio with scrambler: Range : 40 mile radius.
 
*Long-range, wide-band radio with scrambler: Range : 40 mile radius.

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