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Ferum Guthead
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A character in the [[POA_PBP]] Princes of the Apocalypse campaign. == Ferum Guthead == *Class: Fighter (Champion) 6 *Race: Dwarf (Mountain) *Alignment: Neutral *Background: Soldier *Proficiency Bonus: +3 == Personality and History == Ferum wandered out of the wilderness with a battleaxe and a bad attitude. He seeks gold, glory and grog, not necessarily in that order. In his younger, more impetuous days he joined a cult, only to leave once he found out they were more into the depraved worship of devious dark deities than having a good time. *Personality: miserly curmudgeon *Ideal: there is no civilization without order *Bond: I will do whatever it takes to protect my clan *Flaw: I have no patience for cowardice or inaction == Attributes == *STR 20 (+5) *DEX 14 (+2) *CON 16 (+3) *INT 12 (+1) *WIS 10 (+0) *CHA 8 (-1) == Saves == (* = proficiency) *STR +8* *DEX +2 *CON +6* *INT +1 *WIS +0 *CHA -1 == Skills == *Athletics +8 *Intimidation +2 *Perception +3 *Survival +3 == Tools and Languages == *Brewers Tools *Smithing Tools *Common, Dwarven, Elven == Traits and Abilities == *Racial Traits **Darkvision 60' **Racial Proficiency: axes, hammers, medium armor **Dwarven Stonecutting (advantage on checks dealing with stonework) **Cast Iron Stomach (resistance to poison, advantage on saves against poison) *Class Traits **Class Proficiency: all weapons, all armor **Fighting Style: Defensive (+1 AC) **Second Wind (once per short rest, recover 1d10+5 hit points as a bonus action) **Action Surge (once per short rest, take an additional Action on your turn) **Improved Critical (score critical hits on a natural 19 or 20) **Improved Attribute (+1 STR, +1 CON) **Extra Attack (when taking the Attack action, make two attacks) **Sentinel (disengaging foes are still subject to opportunity attacks, successful opportunity attacks reduce target's speed to 0 for a turn, may use reaction to attack an enemy that attacked an adjacent ally) **Alertness (+5 AC, cannot be backstabbed) *Background Traits ** Rank: has a rank in a military organization, can give orders to lower ranking members of same == Combat == *HP: 58/58 *Hit Dice: 6/6 (1d10+3) *AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1) *Initiative: +7 *Movement: 25' *Attack: Battleaxe, +7 to hit, 1d8+4 slashing Warhammer +1, +9 to hit, 1d8+6 bludgeoning == Equipment and Treasure == * Breastplate * Wooden Shield * Battle Axe * Warhammer +1 of smashing * Backpack ** 10 days rations ** Waterskin ** Lantern + 4 flasks oil ** Hammer and 10 spikes * 100 gp
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