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− | + | Erol Otus | |
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A friend and I were looking at some art produced by Erol Otus, in particular this pic: | A friend and I were looking at some art produced by Erol Otus, in particular this pic: | ||
− | + | We thought about running a D&D-ish game that evoked the art’s mood (exotic, strange, humorous, other-worldly) more than our usual generic Tolkio-medieval settings. We figured some simple but strong setting/system choices might help conjur the feel. We arrived at: | |
− | We thought about running a D&D-ish game that evoked the art’s mood (exotic, | + | *Names: humorous, High fantasy, over the top like Zargoth, Torlak-Ka, Meera the Green Wizard, etc. |
− | *Names: humorous, | + | *Grim, low hp gameplay: low-level Pathfinder level 1-6 trajectory to elicit some dark humour |
− | * | + | *Alt culture setting: Ancient (Mesopotamia? Eqypt?) as well as med Europe vibe. We thought: caste system founded by a LN rather than LG Law Giver. Satirically rigid (pompous Priest class, self-serving Wizards, etc) so we root for the outsider and underdog. |
− | + | *Alt physical setting like Anatolia or Levant: sunbaked cities but also howling forests, steppe, snow-capped mountains and bone-chilling cold uplands. Extra moons for an alien feel. | |
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*An otherwise typical adventure premise: characters are free Wanderer caste mercs in search of their fortune. Parties fill the wide gap between scare Holy caste warriors, and inept Farmer caste militia. Hired by patrons to destroy ghoul and Deep One cults, steppe gnolls, ogres, minotaurs. | *An otherwise typical adventure premise: characters are free Wanderer caste mercs in search of their fortune. Parties fill the wide gap between scare Holy caste warriors, and inept Farmer caste militia. Hired by patrons to destroy ghoul and Deep One cults, steppe gnolls, ogres, minotaurs. | ||
− | + | Classes that relate to the aforementioned six Castes: | |
+ | “Holy” Priests, temple guards [=Fighters], itinerant ‘Judges’ [=bad-ass wandering Clerics] | ||
+ | “Expert” scribes, wizards [=Wizards], some highly skilled trades | ||
+ | “Farmer” | ||
+ | “Wanderer” Magicians [=Bards], slayers [=licensed Fighters, Rangers, Rogues] , Ghoul-Hunters [rascal Clerics], merchants, sailors | ||
+ | “Drudge” labourers, urban rabble | ||
+ | “Outlaw” Bandits, convicts [=Rogue], heterodox wisefolk [=Druids, Witches, etc] | ||
+ | Other classes possible, obv. Typical adventurers are Slayers and Ghoul-Hunters, hired usually by a Wizard but possibly a Judge. Unscrupulous parties carry Outlaw members | ||
− | Anyone interested in this slightly alt setting wrapping an otherwise pretty standard pathfinder type game? Looking for good posts, pretty regular (daily ? can negotiate ) post rate, good communication . Esp. | + | Anyone interested in this slightly alt setting wrapping an otherwise pretty standard pathfinder type game? Looking for good posts, pretty regular (daily ? can negotiate ) post rate, good communication . Esp. willingnbes to make bit of an effort to conjur a non-standard fantasy world setting ( e.g. avoiding reskinned class terms like ‘Bard’ or ‘Paladin’ when IC). |
− | Oh-usual | + | Oh-usual stuff too. players keep track of own hps, spells, money. Post your character info here (when ready) not linked to off-site char sheets. Record name, AC, hps at post head. Use ooc blocks in IC posts. |
More setting notes (if you are interested): | More setting notes (if you are interested): | ||
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More on the classes: | More on the classes: | ||
− | + | Judges: [=Clerics] well -meaning but pompous itinerant dispensers of stern justice. Possibly chariot-borne? Wear fearsome helms, shields and hammers. | |
− | + | Wizards [=Wizards] self-serving, belonging to rival guilds, peddlers of expensive scrolls and potions | |
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− | Judges: [=Clerics] well -meaning but | ||
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− | Wizards [=Wizards] self-serving, | ||
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Magicians: [=Bard] reskinned bard class-street magicians, storytellers, etc | Magicians: [=Bard] reskinned bard class-street magicians, storytellers, etc | ||
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Slayers: [Fighter, Ranger] mercenaries dealing with low level threats | Slayers: [Fighter, Ranger] mercenaries dealing with low level threats | ||
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Ghoul-hunter: [Cleric] paid scoundrels using religious scrolls, paraphernalia for profit rather than virtue. | Ghoul-hunter: [Cleric] paid scoundrels using religious scrolls, paraphernalia for profit rather than virtue. | ||
− | + | Witches: [Druids, sorcerers, etc] underground peddlers of the Old magic- | |
− | Witches: [Druids, sorcerers, etc] underground | ||
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Players could pick archetypes to build these; avoid using class names where these don’t fit | Players could pick archetypes to build these; avoid using class names where these don’t fit | ||
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Enemies: ghouls are the most common type of undead, steppe-dwelling gnolls, minotuars, lammasu, dragons | Enemies: ghouls are the most common type of undead, steppe-dwelling gnolls, minotuars, lammasu, dragons | ||
− | + | Gear: OTT high fantasy winged helmets, robes. Add to intimidate and persuade rolls. | |
− | Gear: OTT high fantasy winged helmets | ||
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Currency: iron bolts instead of gps. | Currency: iron bolts instead of gps. | ||
− | + | Fiction points: awarded for humours or evocative gameplay | |
− | Fiction points: awarded for | + | Bronze age gear: wooden cups,copper and bronze utensils . Cahriots rather than horses. |
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− | Bronze age gear: wooden cups,copper and bronze utensils . | ||
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Weapons and armour : full range available but most found will be lameller armour, spears, kukri-like crescent daggers | Weapons and armour : full range available but most found will be lameller armour, spears, kukri-like crescent daggers | ||
+ | Races: humans, maybe non-Tolkien races like goblins or reskinned others. | ||
+ | Traveller-like patron rolls? | ||
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