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[https://forum.rpg.net/index.php?threads/50-fathoms-questors-of-the-tesoro-libre.860038/ IC thread] | [https://forum.rpg.net/index.php?threads/50-fathoms-questors-of-the-tesoro-libre.860038/ IC thread] | ||
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== Players == | == Players == | ||
− | + | Mitch - Mattias van der Zoort, engineer (Dutch) | |
− | + | Faubus - Gilliat de Gruchy, navigator (English) | |
Baeraad - Chabas, crabby doc (Scurillian) | Baeraad - Chabas, crabby doc (Scurillian) | ||
+ | |||
+ | Max - Blays, dolphinman marine (Doreen) | ||
Stinkyfool - One-Eye Smythe, general purpose pirate (English) | Stinkyfool - One-Eye Smythe, general purpose pirate (English) | ||
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Leith Maclaine - Jose Cuervo Anglaise, captain (Spanish) | Leith Maclaine - Jose Cuervo Anglaise, captain (Spanish) | ||
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== Background == | == Background == | ||
Line 89: | Line 59: | ||
== Characters == | == Characters == | ||
+ | === Blays === | ||
+ | |||
+ | [[file:Blays.jpg|right|frame|A doreen rover captured by Kieran slavers while whaling up near Kaja, Blays escaped from the Coaker Mountains prison mines shortly before joining the crew of the Tesoro Libre, some years ago. While more sociable than most doreen, he is still naturally reticent and laconic by most people's standards, and the bounty now on his head only makes him that much more wary of trusting anyone outside his shipmates.]] | ||
+ | ; Race (Doreen) | ||
+ | : Racial Enemy (-1): -2 Persuasion rolls when dealing with kehana. | ||
+ | : Reserved (-1): Persuasion is not a core skill. | ||
+ | : Sea Hunter (2): +2 Stealth and Survival rolls while in water. | ||
+ | : Semi-Aquatic (2): Hold breath for 15 minutes, Pace equal to Athletics while in water. | ||
+ | |||
+ | ; Attributes | ||
+ | : Agility d8 | ||
+ | : Smarts d6 | ||
+ | : Spirit d6 | ||
+ | : Strength d8 | ||
+ | : Vigor d8 | ||
+ | :: Pace 6" (8" in water) | ||
+ | :: Parry 6 (+1 with trademark dagger) | ||
+ | :: Toughness 6 | ||
+ | |||
+ | ; Skills | ||
+ | : Athletics d8 (+1 with trademark dagger) | ||
+ | : Boating d4 | ||
+ | : Common Knowledge d4 | ||
+ | : Fighting d8 (+1 with trademark dagger) | ||
+ | : Intimidation d4 | ||
+ | : Notice d6+2 | ||
+ | : Persuasion d4 | ||
+ | : Stealth d6 (+2 in water) | ||
+ | : Survival d6 (+2 in water) | ||
+ | |||
+ | ; Edges | ||
+ | : Alertness | ||
+ | : Frenzy | ||
+ | : Trademark Weapon (heavy dagger made from the iron shackles he dragged with him from the mines) | ||
+ | |||
+ | ; Hindrances | ||
+ | : Wanted (major; Coaker Mountains escapee) | ||
+ | : Loyal (minor) | ||
+ | : Suspicious (minor) | ||
+ | |||
+ | [[file:Knife_blays.png|400px|right]] | ||
+ | ; Gear (21 lbs.) | ||
+ | : Simple tan breeches with a scarlet sash for a belt | ||
+ | : Trademark dagger in an underarm sheath (3/6/12, Str+d4, +1 Fighting/Athletics/Parry, 1 lb.) | ||
+ | : Two harpoons in a back quiver (3/6/12, Str+d6, 6 lbs.) | ||
+ | : Weighted net (3/6/12, entangle, 8 lbs.) | ||
+ | : Canteen (1 lb.) | ||
+ | : Flint and steel (1 lb.) | ||
+ | : Spyglass (2 lbs.) | ||
+ | : Set of utility knives (1 lb.) | ||
+ | : Whetstone (1 lb.) | ||
+ | : ~$80 | ||
+ | |||
+ | ; Experience 23 (Seasoned) | ||
+ | # gained Alertness | ||
+ | # raised Vigor | ||
+ | # gained Trademark Weapon | ||
+ | # gained Frenzy | ||
+ | |||
+ | ---- | ||
=== Chabas === | === Chabas === | ||
Line 122: | Line 152: | ||
: Persuasion (Spirit) d8-2 | : Persuasion (Spirit) d8-2 | ||
: Research (Smarts) d8 | : Research (Smarts) d8 | ||
− | : Science (Smarts) | + | : Science (Smarts) d8+2 |
: Shooting (Agility) d6 | : Shooting (Agility) d6 | ||
: Stealth (Agility) d4 | : Stealth (Agility) d4 | ||
− | : Taunt (Smarts) | + | : Taunt (Smarts) d6 |
; Edges | ; Edges | ||
: Healer (+2 to Healing rolls) | : Healer (+2 to Healing rolls) | ||
− | |||
: Scholar (+2 to Science rolls) | : Scholar (+2 to Science rolls) | ||
Line 136: | Line 165: | ||
: Curious (Major) | : Curious (Major) | ||
: Driven (Minor) | : Driven (Minor) | ||
− | |||
; Experience | ; Experience | ||
Line 145: | Line 173: | ||
# Smarts to d10 | # Smarts to d10 | ||
# ''Trial of Wisdom:'' Boating to d4, Common Knowledge to d8 | # ''Trial of Wisdom:'' Boating to d4, Common Knowledge to d8 | ||
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− | ; Gear ( | + | ; Gear (22 lbs.) |
: 2 flintlock pistols (range 5/10/20, damage 2d6+1, RoF 1, weight 3 each) | : 2 flintlock pistols (range 5/10/20, damage 2d6+1, RoF 1, weight 3 each) | ||
− | : | + | : 20 shots and powder (weight 2) |
: Lantern (weight 3) | : Lantern (weight 3) | ||
: 5 pints of oil (weight 5) | : 5 pints of oil (weight 5) | ||
+ | : Bottle of grog ( weight 1) | ||
: Leather satchel (weight 2) | : Leather satchel (weight 2) | ||
: Flint and steel (weight 1) | : Flint and steel (weight 1) | ||
: $100 | : $100 | ||
− | : Flask of | + | |
+ | ---- | ||
+ | |||
+ | === Gilliat De Gruchy === | ||
+ | |||
+ | Human, Jersey Channel Islands, circa 1815 | ||
+ | |||
+ | ; Attributes | ||
+ | : Agility d8 | ||
+ | : Smarts d10 | ||
+ | : Spirit d6 | ||
+ | : Strength d6 | ||
+ | : Vigor d6 | ||
+ | |||
+ | :: Pace 6" | ||
+ | :: Parry 4 | ||
+ | :: Toughness 5 | ||
+ | |||
+ | ; Hindrances | ||
+ | : Code of Honor (major) | ||
+ | : Loyal (minor) | ||
+ | : Quirk (minor) "I will bring the science of celestial navigation to Caribdus." | ||
+ | |||
+ | ; Edges | ||
+ | : Merchant | ||
+ | : Musketeer | ||
+ | : Treasure Hound | ||
+ | : Luck | ||
+ | |||
+ | ; Skills | ||
+ | : Athletics d4 | ||
+ | : Boating d8 | ||
+ | : Common Knowledge d8 | ||
+ | : Fighting d4 | ||
+ | : Notice d4 | ||
+ | : Persuasion d8 | ||
+ | : Shooting d8 | ||
+ | : Stealth d4 | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Jose Cuervo Anglaise === | ||
+ | |||
+ | ; Attributes | ||
+ | : Agility d8 | ||
+ | : Smarts d8 | ||
+ | : Spirit d8 - 1 advance | ||
+ | : Strength d4 | ||
+ | : Vigor d4 | ||
+ | |||
+ | :: Pace 6" | ||
+ | :: Parry 2+ half fighting | ||
+ | :: Toughness 6 (1) | ||
+ | |||
+ | ; Skills | ||
+ | : athletics - d4 free | ||
+ | : Boating d8 - 3 creation | ||
+ | : Fighting d6 - 2 creation | ||
+ | : Gambling d6 -2 creation | ||
+ | : Intimidation d4 - 1 creation | ||
+ | : Notice d6 free - raised by 1 creation point | ||
+ | : Persuasion d8 - free - raised by 2 (1 advance) | ||
+ | : Shooting d4 - 1 creation | ||
+ | : Stealth d4 - free | ||
+ | : Streetwise d4 - 1 creation | ||
+ | : Swimming d4 - 1 creation | ||
+ | : Common Knowledge - d6 - free + 1 hindrance | ||
+ | : Throwing d4 - 1 creation | ||
+ | : Survival d4 - 1 creation | ||
+ | : Climbing d4 - 1 creation | ||
+ | : Masaquani d6 | ||
+ | |||
+ | ; Hindrance | ||
+ | : Major - Habit Addiction, Alcohol | ||
+ | : Major - Overconfident | ||
+ | |||
+ | ; Edge | ||
+ | : storm chaser - Free | ||
+ | : wind sense - 2 hindrance points | ||
+ | : Command - advance | ||
+ | : Natural Leader - advance | ||
+ | |||
+ | ; Equipment - 1 hindrance point for extra equipment | ||
+ | : Bedroll 25 | ||
+ | : Flask 5 | ||
+ | : flint and steel 3 | ||
+ | : lantern 25 | ||
+ | : 5 pints oil 5 | ||
+ | : shovel - 5 | ||
+ | : rope 5 | ||
+ | : map of caribdus 100 | ||
+ | : spyglass 100 | ||
+ | : normal clothing 20 | ||
+ | : formal clothing 200 | ||
+ | : leather armor 50 | ||
+ | : Long sword 200 | ||
+ | : turnout pistol 250 | ||
+ | : 7 - left | ||
---- | ---- | ||
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:: Weird scientists use strange and powerful inventions beyond the normal technological level of the setting. | :: Weird scientists use strange and powerful inventions beyond the normal technological level of the setting. | ||
:: Weird scientists must usually activate their powers through their assigned device, but they can improvise other ways if needed at a −2 penalty. This requires a decent rationale relative to the setting and the GM’s permission. | :: Weird scientists must usually activate their powers through their assigned device, but they can improvise other ways if needed at a −2 penalty. This requires a decent rationale relative to the setting and the GM’s permission. | ||
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; Hindrances | ; Hindrances | ||
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; Attributes | ; Attributes | ||
− | : Agility | + | : Agility d10 |
: Smarts d6 | : Smarts d6 | ||
: Spirit d6 | : Spirit d6 | ||
Line 282: | Line 403: | ||
: Academics (Smarts) | : Academics (Smarts) | ||
: Athletics (Agility): d6 | : Athletics (Agility): d6 | ||
− | : Boating (Agility): | + | : Boating (Agility): d10 |
: Common Knowledge (Smarts): d4 | : Common Knowledge (Smarts): d4 | ||
− | : Fighting (Agility): | + | : Fighting (Agility): d8 |
: Focus (Spirit): The arcane skill for Arcane Background (Gifted). | : Focus (Spirit): The arcane skill for Arcane Background (Gifted). | ||
: Gambling (Smarts) | : Gambling (Smarts) | ||
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: Notice (Smarts): d6 | : Notice (Smarts): d6 | ||
: Performance (Spirit): Singing, dancing, acting, or other forms of public expression. | : Performance (Spirit): Singing, dancing, acting, or other forms of public expression. | ||
− | : Persuasion (Spirit): | + | : Persuasion (Spirit): d4 |
: Repair (Smarts): The ability to fix mechanical and electrical gadgets. | : Repair (Smarts): The ability to fix mechanical and electrical gadgets. | ||
: Riding (Agility) | : Riding (Agility) | ||
: Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc. | : Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc. | ||
− | : Shooting (Agility): | + | : Shooting (Agility): d10 |
: Stealth: d8 | : Stealth: d8 | ||
: Survival: d4 | : Survival: d4 | ||
Line 338: | Line 459: | ||
: '''Notes:''' Heavy Armour | : '''Notes:''' Heavy Armour | ||
− | ==Crew== | + | === Crew === |
− | + | ==Crew After Maroa== | |
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{| class="wikitable" style="width:100%" | {| class="wikitable" style="width:100%" | ||
! colspan="1" | Name | ! colspan="1" | Name | ||
! colspan="1" | Nationality | ! colspan="1" | Nationality | ||
! colspan="1" | Special skills | ! colspan="1" | Special skills | ||
− | ! colspan="1" | | + | ! colspan="1" | Personality |
! colspan="1" | Arms | ! colspan="1" | Arms | ||
! colspan="1" | Bond | ! colspan="1" | Bond | ||
Line 354: | Line 473: | ||
| style="width:16%;text-align:center" | Dutch | | style="width:16%;text-align:center" | Dutch | ||
| style="width:16%;text-align:center" | Rolls 1d8 Notice when lookout | | style="width:16%;text-align:center" | Rolls 1d8 Notice when lookout | ||
− | | style="width:16%;text-align:center" | | + | | style="width:16%;text-align:center" | Brave |
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket | | style="width:16%;text-align:center" | knife, cutlass, pistol, musket | ||
| style="width:16%;text-align:center" | Mattias | | style="width:16%;text-align:center" | Mattias | ||
|- | |- | ||
+ | |- | ||
+ | | style="width:20%;text-align:center" | [https://i.pinimg.com/564x/48/f2/a4/48f2a4d20db615496d80aa1508f1bc98.jpg Sarah Canterbury] | ||
+ | | style="width:16%;text-align:center" | English | ||
+ | | style="width:16%;text-align:center" | Always seems to survive | ||
+ | | style="width:16%;text-align:center" | Raucous | ||
+ | | style="width:16%;text-align:center" | knife, cutlass, pistol, musket | ||
+ | | style="width:16%;text-align:center" | Blays | ||
+ | |- | ||
|- | |- | ||
− | | style="width:20%;text-align:center" | Grace | + | | style="width:20%;text-align:center" | Grace McSweeny |
| style="width:16%;text-align:center" | Irish | | style="width:16%;text-align:center" | Irish | ||
− | | style="width:16%;text-align:center" | d8 Stealth | + | | style="width:16%;text-align:center" | d8 Stealth |
− | | style="width:16%;text-align:center" | | + | | style="width:16%;text-align:center" | Easily offended |
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket | | style="width:16%;text-align:center" | knife, cutlass, pistol, musket | ||
− | | style="width:16%;text-align:center" | | + | | style="width:16%;text-align:center" | Chabas |
|- | |- | ||
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| style="width:16%;text-align:center" | Ograpogan | | style="width:16%;text-align:center" | Ograpogan | ||
| style="width:16%;text-align:center" | Athletic (d8) runner and swimmer. | | style="width:16%;text-align:center" | Athletic (d8) runner and swimmer. | ||
− | | style="width:16%;text-align:center" | | + | | style="width:16%;text-align:center" | Competitive |
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket | | style="width:16%;text-align:center" | knife, cutlass, pistol, musket | ||
| style="width:16%;text-align:center" | One Eye | | style="width:16%;text-align:center" | One Eye | ||
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| style="width:16%;text-align:center" | Ship | | style="width:16%;text-align:center" | Ship | ||
|- | |- | ||
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! colspan="6" | All except El Almirante have d6 in Boating and Athletics; d4 in Repair, Notice, Fighting and Shooting. | ! colspan="6" | All except El Almirante have d6 in Boating and Athletics; d4 in Repair, Notice, Fighting and Shooting. | ||
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|} | |} | ||
− | + | ==Crew Before Maroa== | |
{| class="wikitable" style="width:100%" | {| class="wikitable" style="width:100%" | ||
! colspan="1" | Name | ! colspan="1" | Name | ||
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|} | |} | ||
− | == | + | ==Potential crew== |
* Jacob van Bloem - Dutch - rolls 1d8 notice when lookout. Brave. | * Jacob van Bloem - Dutch - rolls 1d8 notice when lookout. Brave. | ||
* Luc "Merlin" Caradec - Breton - fortune teller, 1d3-1 ship bennies on tarot per adventure. Morbid. | * Luc "Merlin" Caradec - Breton - fortune teller, 1d3-1 ship bennies on tarot per adventure. Morbid. | ||
Line 498: | Line 615: | ||
: Mister Crowsnest - Monkey - semi-intelligent. Even naughtier and more helpful | : Mister Crowsnest - Monkey - semi-intelligent. Even naughtier and more helpful | ||
* Admiral Gato - Cat - gives ship 1 benny. | * Admiral Gato - Cat - gives ship 1 benny. | ||
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== Vidz == | == Vidz == | ||
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=== A Short History of Ships Cats === | === A Short History of Ships Cats === | ||
www.youtube.com/watch?v=M7HIY0GTEC8 | www.youtube.com/watch?v=M7HIY0GTEC8 | ||
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