Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision |
Your text |
Line 1: |
Line 1: |
| - Main Page; [[The Liberation of Husbaleve]] | | - Main Page; [[The Liberation of Husbaleve]] |
| | | |
− | *Range: 0 | + | *Range: 80 ft |
− | *Duration: See below | + | *Duration: 4 rounds/ caster level |
− | *Area of effect: 1 mile radius/ caster level | + | *Area of effect: 1 size M or 2 size S creatures/ caster level |
− | *Casting time: 2d12 hours | + | *Components: V |
− | *Saving throw: See below
| |
− | | |
− | Shamans often summon familiars to assist them with various tasks. But the risks inherent in losing a familiar can be daunting to a weaker spell caster. To summon a familiar, the shaman must intone the words of the spell over
| |
− | a well-stocked fire source, sprinkling the flames with expensive incense and powders (100 gp in total value). The caster must maintain his or her casting for as long as necessary (2d12 hours) until a familiar arrives (or the casting time expires without success).
| |
− | | |
− | The spell may be attempted only once per year, and the caster has no control over the type of animal that will respond. When it arrives, the familiar is a faithful servant and ally to the caster. Normal familiars have 1d3+1 hit points, are AC 7, and are as intelligent as a lower-than-average human. When the familiar is within 120 ft of the magic user, the magic user gains additional hit points equal to the familiar’s. However, if the familiar is ever killed,
| |
− | the magic user permanently loses twice the familiar’s hit points.
| |