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=ATTRIBUTES= | =ATTRIBUTES= | ||
'''Stats''' | '''Stats''' | ||
− | * || '''STR''' | + | * || '''STR''' 17 '''(+3)''' || '''DEX''' 12 '''(+1)''' || '''CON''' 12 '''(+1)''' || '''INT''' 10 '''(+0)''' || '''WIS''' 12 '''(+1)''' || '''CHA''' 14 '''(+2)''' || |
'''Sub-Stats''' | '''Sub-Stats''' | ||
− | * || Proficiency Bonus '''+3''' || Saves: STR '''[ | + | * || Proficiency Bonus '''+3''' || Saves: STR '''[5]''' CON '''[3]''' || HD '''[8]''' HP '''[64]''' || |
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=CLASS= | =CLASS= | ||
− | '''Fighter''' [ | + | '''Fighter''' [L5] |
* || Eldritch Knight || Battle Master || Wild Magic Sorcerous Origins | * || Eldritch Knight || Battle Master || Wild Magic Sorcerous Origins | ||
==Combat== | ==Combat== | ||
'''Basics''' | '''Basics''' | ||
− | * || Duelist '''+2''' dmg || Second Wind '''1d10+ | + | * || Duelist '''+2''' dmg || Second Wind '''1d10+5''' || Action Surge || Extra Att || Att Mod: '''+6''' || Dmg Mod: '''+3(5)''' || |
'''Combat Superiority''' | '''Combat Superiority''' | ||
+ | * || 4 Superiority Dice || | ||
− | + | * '''Arcanist Strike:''' When you hit with a weapon attack spend a superiority die to cast an attack action spell as a bonus action. Must roll higher than spell level on die. Only expends slot on roll of 1. | |
− | * ''' | + | * '''Menacing:''' When you hit with a weapon attack spend a superiority die to frighten. Add die to damage. Target must make Wis save or be frightened until end of your next turn. |
− | * ''' | + | * '''Parry:''' When you take melee damage spend one die to use reaction to reduce damage by die roll + Dex modifier. |
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− | * '''Precision | + | * '''Precision:''' Add die to attack roll. |
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'''Armor/Weapon Stats''' | '''Armor/Weapon Stats''' | ||
* || '''Armor:''' Chain || AC Unarmored/Armored '''[11/16]''' || '''Special:''' Disadvantage/Stealth; Immunity/Crits | * || '''Armor:''' Chain || AC Unarmored/Armored '''[11/16]''' || '''Special:''' Disadvantage/Stealth; Immunity/Crits | ||
− | + | * || '''Weapon:''' Longsword || '''[1d20 + 6 ''to hit'']''' || '''[id8 +5 ''damage'']''' || Bonded || | |
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− | * || '''Weapon:''' Longsword || '''[1d20 + | ||
==Magic== | ==Magic== | ||
'''Magic Stats''' | '''Magic Stats''' | ||
− | * || Spell Slots ''' | + | * || Spell Slots '''3L1''' || Spell Attack Modifier: '''+6''' || Spell Save DC: '''13''' || |
'''Spells, Cantrips''' | '''Spells, Cantrips''' | ||
* '''Thaumaturgy''' (Racial)''':''' Action/Create minor effects like booming voice, glowing eyes, tremmors | * '''Thaumaturgy''' (Racial)''':''' Action/Create minor effects like booming voice, glowing eyes, tremmors | ||
− | * ''' | + | * '''Eldrich Blast:''' Action/Ranged Attack/Range 120'/Instant/2 Beams 1d10 Force (each) |
− | * ''' | + | * '''Sacred Flame:''' Action/Range 60'/Instant/2d8 Radiant (Dex save for half) |
'''Spells, Level 1''' | '''Spells, Level 1''' | ||
− | * '''Hellish Rebuke''' (Racial)''':''' Reaction/60'/Instant/ | + | * '''Hellish Rebuke''' (Racial)''':''' Reaction/60'/Instant/3d10 Fire/Dex save for 1/2 |
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− | * ''' | + | * '''Darkness''' (Racial)''':''' Action/60'/Concentration [Max 10 min]/15' radius |
− | * ''' | + | * '''Arms of Hadar:''' Action/Self (10' radius)/1 hour/2d6 Necrotic to all creatures within 10' + no reactions til next turn on failed Str save. Save = 1/2 damage + no other effects. |
− | * ''' | + | * '''Hex:''' Bonus/90'/Concentration [max 1 hr]/+1d6 Necrotic to all attacks vs 1 target/target at disadvantage on 1 ability chec |
− | * ''' | + | * '''Guiding Bolt:''' Action/120'/Ranged Attack/4d6 Radiant/Next roll made against target has advantage |
− | + | * '''Burning Hands:''' Action/Self (15' cone)/Instant/3d6 Fire/Dex save for 1/2 | |
− | * ''' | ||
'''Wild Magic''' | '''Wild Magic''' | ||
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* '''Tides of Chaos:''' Gain advantage on 1 Attack Roll, Ability Check, or Saving Throw. Regain after long rest OR after the DM forces a roll on the Wild Magic Surge table (immediately after casting a 1st level spell or higher). | * '''Tides of Chaos:''' Gain advantage on 1 Attack Roll, Ability Check, or Saving Throw. Regain after long rest OR after the DM forces a roll on the Wild Magic Surge table (immediately after casting a 1st level spell or higher). | ||
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==Non-Combat== | ==Non-Combat== | ||
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'''Background''' | '''Background''' | ||
* Outlander [Other Worlds Origin] Wanderer Feature | * Outlander [Other Worlds Origin] Wanderer Feature | ||
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+ | ---- | ||
'''Wealth''' | '''Wealth''' | ||
− | * || Gold ''' | + | * || Gold '''0''' || Silver '''0''' || Copper '''0''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' || |
'''Equipment''' | '''Equipment''' | ||
− | * Chain Mail | + | * || Chain Mail || Longsword || Leafy Healing [6 doses] || |
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− | + | ||
− | + | ---- | |
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− | + | =COMBAT CHEAT SHEET= | |
− | + | Lead with Tides of Chaos (advantage on first att); Use Hex on first Hit (no save); Use Arcanist's Strike as often as possible (likely free spell) | |
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+ | Hellish Rebuke as first reaction against big bads. | ||
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+ | +6 to hit melee/spell; + | ||
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+ | <u>'''Tides of Chaos:''' Grants Advantage on next Attack, Save, Check</u> | ||
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+ | '''To Hit Bonus:''' +5 (str 3 + prof 2) for sword AND spells | ||
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+ | '''Damage Bonus (melee):''' +5 (str 3 + dueling 2) | ||
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+ | <u>'''Action Surge:''' Extra Action</u> | ||
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+ | '''Second Wind:''' Bonus Action Heal 1d10+4 | ||
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+ | ==Maneuvers== | ||
+ | 4 Superiority Dice | ||
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+ | <u>'''Precision:''' add d8 to attack roll</u> | ||
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+ | '''Menacing:''' on a hit add d8 to damage Wis Save or target frightened of you til end of your next turn | ||
+ | '''Parry:''' use one superiority die to reduce damage taken | ||
+ | '''Arcanist's Strike:''' On successful weapon att cast spell if superiority die rolls higher than spell level (will always work with cantrip). Sacred Flame for 1d8 is ideal. | ||
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+ | ==Magics== | ||
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+ | <u>'''Hex [L1]:''' Bonus Action 90' No Save/No Hit - 1d6 Necro every time you damage the Hexed creature. Disadvantage on one attribute. Concentration Spell. Dex is save vs most spells, so a good stat to target.</u> | ||
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+ | '''Guiding Bolt [L1]:''' Action 120 Spell Att/No Save Advantage on Next Att if successful; 4d6 radiant | ||
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+ | '''Burning Hands [L1]:''' Action 120 (cone) Dex Save/No Hit 3d6 Fire (save=half) | ||
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+ | '''Arms of Hadar [L1]:''' Action Self/10'r Str Save/No Hit 2d5 Necro + no reaction that turn Save = Half | ||
+ | ---- | ||
+ | '''Hellish Rebuke [R]:''' Reaction/wounded Dex Save/No Hit 3d10 Save = Half | ||
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+ | '''Eldrich Blast [c]:''' Action 120' Spell Att/No Save 1d10 Force | ||
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+ | '''Sacred Flame [c]:''' Action 60' Dex Save/No Hit - 1d8 Radiant | ||
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+ | '''Thaumaturgy [c]:''' Stuff |