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'''Sub-Stats''' | '''Sub-Stats''' | ||
− | * || Proficiency Bonus '''+3''' || Saves: STR '''[7]''' CON '''[4]''' || HD '''[ | + | * || Proficiency Bonus '''+3''' || Saves: STR '''[7]''' CON '''[4]''' || HD '''[9]''' HP '''[77]''' || |
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=CLASS= | =CLASS= | ||
− | '''Fighter''' [ | + | '''Fighter''' [L6] |
* || Eldritch Knight || Battle Master || Wild Magic Sorcerous Origins | * || Eldritch Knight || Battle Master || Wild Magic Sorcerous Origins | ||
==Combat== | ==Combat== | ||
'''Basics''' | '''Basics''' | ||
− | * || Duelist '''+2''' dmg || Second Wind '''1d10+ | + | * || Duelist '''+2''' dmg || Second Wind '''1d10+5''' || Action Surge || Extra Att || Att Mod: '''+7''' || Dmg Mod: '''+4(6)''' || |
'''Combat Superiority''' | '''Combat Superiority''' | ||
− | || | + | || 4 Superiority Dice || |
* '''Arcanist Strike:''' When you hit a creature with a weapon attack, you may expend one superiority die to attempt to cast a spell that normally takes an attack action as a bonus action. The spell must be one that could normally be cast on the target of your weapon attack. Pick the spell you want to cast and roll the superiority die. If you roll higher than the level of the spell, you can immediately cast it as a bonus action on the creature you just hit with your weapon attack, or another creature within 5 feet of that creature. If the spell requires a spell attack roll, you must roll to hit as normal. However, if your weapon was a melee weapon, and the spell requires a ranged spell attack roll, your spell attack roll is not made at disadvantage due to using a ranged attack in melee. Spells cast this way only consume a spell slot if you roll a 1 on your superiority die, but you must have a spell slot available to use. | * '''Arcanist Strike:''' When you hit a creature with a weapon attack, you may expend one superiority die to attempt to cast a spell that normally takes an attack action as a bonus action. The spell must be one that could normally be cast on the target of your weapon attack. Pick the spell you want to cast and roll the superiority die. If you roll higher than the level of the spell, you can immediately cast it as a bonus action on the creature you just hit with your weapon attack, or another creature within 5 feet of that creature. If the spell requires a spell attack roll, you must roll to hit as normal. However, if your weapon was a melee weapon, and the spell requires a ranged spell attack roll, your spell attack roll is not made at disadvantage due to using a ranged attack in melee. Spells cast this way only consume a spell slot if you roll a 1 on your superiority die, but you must have a spell slot available to use. | ||
− | * '''Menacing | + | * '''Menacing:''' When you hit with a weapon attack spend a superiority die to frighten. Add die to damage. Target must make Wis save or be frightened until end of your next turn. |
− | * '''Parry:''' When | + | * '''Parry:''' When you take melee damage spend one die to use reaction to reduce damage by die roll + Dex modifier. |
− | * '''Precision | + | * '''Precision:''' Add die to attack roll. |
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'''Armor/Weapon Stats''' | '''Armor/Weapon Stats''' | ||
* || '''Armor:''' Chain || AC Unarmored/Armored '''[11/16]''' || '''Special:''' Disadvantage/Stealth; Immunity/Crits | * || '''Armor:''' Chain || AC Unarmored/Armored '''[11/16]''' || '''Special:''' Disadvantage/Stealth; Immunity/Crits | ||
− | * || '''Weapon:''' Sunsword (long) | + | * || '''Weapon:''' Sunsword (long) || '''[1d20 + 2 ''to hit'']''' || '''[1d8 + 2 ''damage'']''' || Bonded || |
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==Magic== | ==Magic== | ||
'''Magic Stats''' | '''Magic Stats''' | ||
− | * || Spell Slots ''' | + | * || Spell Slots '''3L1''' || Spell Attack Modifier: '''+7''' || Spell Save DC: '''15''' || |
'''Spells, Cantrips''' | '''Spells, Cantrips''' | ||
* '''Thaumaturgy''' (Racial)''':''' Action/Create minor effects like booming voice, glowing eyes, tremmors | * '''Thaumaturgy''' (Racial)''':''' Action/Create minor effects like booming voice, glowing eyes, tremmors | ||
− | * ''' | + | * '''Eldrich Blast:''' Action/Ranged Attack/Range 120'/Instant/2 Beams 1d10 Force (each) |
− | * ''' | + | * '''Sacred Flame:''' Action/Range 60'/Instant/2d8 Radiant (Dex save for half) |
'''Spells, Level 1''' | '''Spells, Level 1''' | ||
− | * '''Hellish Rebuke''' (Racial)''':''' Reaction/60'/Instant/ | + | * '''Hellish Rebuke''' (Racial)''':''' Reaction/60'/Instant/3d10 Fire/Dex save for 1/2 |
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− | * ''' | + | * '''Darkness''' (Racial)''':''' Action/60'/Concentration [Max 10 min]/15' radius |
− | * ''' | + | * '''Arms of Hadar:''' Action/Self (10' radius)/instant/2d6 Necrotic to all creatures within 10' + no reactions til next turn on failed Str save. Save = 1/2 damage + no other effects. |
− | * ''' | + | * '''Hex:''' Bonus/90'/Concentration [max 1 hr]/+1d6 Necrotic to all attacks vs 1 target/target at disadvantage on 1 ability chec |
− | * ''' | + | * '''Guiding Bolt:''' Action/120'/Ranged Attack/4d6 Radiant/Next roll made against target has advantage |
− | + | * '''Burning Hands:''' Action/Self (15' cone)/Instant/3d6 Fire/Dex save for 1/2 | |
− | * ''' | ||
'''Wild Magic''' | '''Wild Magic''' | ||
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'''Equipment''' | '''Equipment''' | ||
− | * Chain Mail | + | * || Chain Mail || Longsword || Leafy Healing [6 doses] || |
− | * | + | |
− | * | + | |
− | * | + | ---- |
− | * | + | |
− | + | =COMBAT CHEAT SHEET= | |
− | * | + | +7[9] to hit melee/spell; + 6[8] damage melee |
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+ | *'''Lead with Tides of Chaos''' (advantage on first att) | ||
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+ | *'''Use Hex on first Hit''' (no save) | ||
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+ | *'''Use Arcanist's Strike''' as often as possible (likely free spell) | ||
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+ | *'''Hellish Rebuke''' as first reaction against big bads. | ||
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+ | *'''Burning Hands''' vs big slows | ||
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+ | *'''Arms of Hadar''' vs multiple smalls | ||
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