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'''Sub-Stats''' | '''Sub-Stats''' | ||
− | * || Proficiency Bonus '''+3''' || Saves: STR '''[7]''' CON '''[4]''' || HD '''[ | + | * || Proficiency Bonus '''+3''' || Saves: STR '''[7]''' CON '''[4]''' || HD '''[9]''' HP '''[77]''' || |
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* '''Pushing Attack:''' When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you. | * '''Pushing Attack:''' When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you. | ||
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'''Armor/Weapon Stats''' | '''Armor/Weapon Stats''' | ||
* || '''Armor:''' Chain || AC Unarmored/Armored '''[11/16]''' || '''Special:''' Disadvantage/Stealth; Immunity/Crits | * || '''Armor:''' Chain || AC Unarmored/Armored '''[11/16]''' || '''Special:''' Disadvantage/Stealth; Immunity/Crits | ||
− | * || '''Weapon:''' Sunsword (long) +2 || '''[1d20 + 9 | + | * || '''Weapon:''' Sunsword (long) +2 || '''[1d20 + 9 ''to hit'']''' || '''[1d8 + 6 ''damage'']''' || Bonded || |
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==Magic== | ==Magic== | ||
'''Magic Stats''' | '''Magic Stats''' | ||
− | * || Spell Slots ''' | + | * || Spell Slots '''3L1''' || Spell Attack Modifier: '''+7''' || Spell Save DC: '''15''' || |
'''Spells, Cantrips''' | '''Spells, Cantrips''' | ||
* '''Thaumaturgy''' (Racial)''':''' Action/Create minor effects like booming voice, glowing eyes, tremmors | * '''Thaumaturgy''' (Racial)''':''' Action/Create minor effects like booming voice, glowing eyes, tremmors | ||
− | * ''' | + | * '''Eldrich Blast:''' Action/Ranged Attack/Range 120'/Instant/2 Beams 1d10 Force (each) |
− | * ''' | + | * '''Sacred Flame:''' Action/Range 60'/Instant/2d8 Radiant (Dex save for half) |
'''Spells, Level 1''' | '''Spells, Level 1''' | ||
− | * '''Hellish Rebuke''' (Racial)''':''' Reaction/60'/Instant/ | + | * '''Hellish Rebuke''' (Racial)''':''' Reaction/60'/Instant/3d10 Fire/Dex save for 1/2 |
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− | * ''' | + | * '''Darkness''' (Racial)''':''' Action/60'/Concentration [Max 10 min]/15' radius |
− | * ''' | + | * '''Arms of Hadar:''' Action/Self (10' radius)/instant/2d6 Necrotic to all creatures within 10' + no reactions til next turn on failed Str save. Save = 1/2 damage + no other effects. |
− | * ''' | + | * '''Hex:''' Bonus/90'/Concentration [max 1 hr]/+1d6 Necrotic to all attacks vs 1 target/target at disadvantage on 1 ability chec |
− | * ''' | + | * '''Guiding Bolt:''' Action/120'/Ranged Attack/4d6 Radiant/Next roll made against target has advantage |
− | + | * '''Burning Hands:''' Action/Self (15' cone)/Instant/3d6 Fire/Dex save for 1/2 | |
− | * ''' | ||
'''Wild Magic''' | '''Wild Magic''' | ||
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'''Equipment''' | '''Equipment''' | ||
− | * Chain Mail | + | * || Chain Mail || Longsword || Leafy Healing [6 doses] || |
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− | * | + | ---- |
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− | + | =COMBAT CHEAT SHEET= | |
− | * | + | +7[9] to hit melee/spell; + 6[8] damage melee |
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+ | *'''Lead with Tides of Chaos''' (advantage on first att) | ||
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+ | *'''Use Hex on first Hit''' (no save) | ||
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+ | *'''Use Arcanist's Strike''' as often as possible (likely free spell) | ||
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+ | *'''Hellish Rebuke''' as first reaction against big bads. | ||
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+ | *'''Burning Hands''' vs big slows | ||
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+ | *'''Arms of Hadar''' vs multiple smalls | ||
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