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=CREW DATA=
 
=CREW DATA=
You are welcome to use the following [[Firefly:_Hunter's_Moon_-_Template | Template]] for your character sheet or replace it with your own format. Just make sure skills, distinctions, and signature assets are clearly labeled with their appropriate die notation as well as which distinction triggers are active and available for use.
 
 
 
==Character Files/Meta-Currencies==
 
==Character Files/Meta-Currencies==
 
{| class="wikitable"
 
{| class="wikitable"
| Character
+
| PC
 
| Role
 
| Role
 
| Played By
 
| Played By
 
| Plot Points
 
| Plot Points
 
| BDHD
 
| BDHD
| EP
+
| Complications
 
|-
 
|-
 
|
 
|
 
|-
 
|-
| '''[[Firefly:_Hunter's_Moon_-_Cat | Cat Salazar]]'''
+
| [[Player]]
| '''Pilot'''
+
|
| ''[https://forum.rpg.net/member.php?62862-squidheadjax squidheadjax]''
+
|
! 3
+
! 1
| 1d10
+
|
| 1
+
|
 
|-
 
|-
| '''[[Firefly:_Hunter's_Moon_-_Oz | "Oz" (Austin) Channing]]'''
+
| [[Player]]
| '''Commando'''
+
|
| ''[https://forum.rpg.net/member.php?154998-Xadun Xadun]''
+
|
! 3
+
! 1
| 1d10
+
|
| 1
+
|
 
|-
 
|-
| '''[[Firefly:_Hunter's_Moon_-_Mel | Manuel "Mel" Krause]]'''
+
| [[Player]]
| '''Captain'''
+
|
| ''[https://forum.rpg.net/member.php?144471-Muskrat Muskrat]''
+
|
 
! 1
 
! 1
| 2xd8; 4xd10
+
|
| 1
+
|
 
|-
 
|-
| '''[[Firefly:_Hunter's_Moon_Garam | Garam "Gorram" Arellio]]'''
+
| [[Player]]
| '''First Mate'''
+
|
| ''[https://forum.rpg.net/member.php?28896-Aliexster Aliexster]''
+
|
! 2
+
! 1
| 1d8, 3xd10
+
|
| 1
+
|
 
|-
 
|-
| '''[[Firefly:_Hunter's_Moon_-_Ash | Ashley "Ash" Tao]]'''
+
| [[Player]]
| '''Hacker'''
+
|
| ''[https://forum.rpg.net/member.php?107108-jamieth jamieth]''
+
|
 
! 1
 
! 1
|  
+
|
| 1
+
|
|-
 
| '''[[Firefly:_Hunter's_Moon_-_Jonesy | Randal "Jonesy" Jones]]'''
 
| '''Mechanic'''
 
| ''[https://forum.rpg.net/member.php?152876-jonesy64 jonesy64]''
 
! 2
 
| 1d8
 
| 1
 
 
|-
 
|-
|
 
 
|
 
|
 
|-
 
|-
 +
! '''-'''
 
| '''GM'''
 
| '''GM'''
| Shenanigans
+
| ''brahnamin''
| ''[https://forum.rpg.net/member.php?70442-brahnamin brahnamin]''
+
! 5
! 6
+
! '''-'''
 
|
 
|
| 1
 
 
|-
 
|-
 
|}
 
|}
  
==Complications/Assets==
+
==Complications Key==
<U>'''COMPLICATIONS'''</U>
+
{| class="wikitable"
 +
| Condition
 +
| Die
 +
| Condition
 +
| Die
 +
| Condition
 +
| Die
 +
| Condition
 +
| Die
 +
|-
 +
|
 +
|-
 +
| A.
 +
B.
  
* Track Back Bug [d10] Ash
+
C.
* Consorting with Race Officials [d8] Team Salazar
+
| [d_ ]
 +
[d_ ]
  
<U>'''SCENE ASSETS'''</U> - (Assets with 2 PP invested will be marked with an [E] to denote episode assets).
+
[d_ ]
* [E] ''This Is What We Do'' [d8] All
+
| D.  
* [E] ''The SJ-7 is '''My''' Racer'' [d8] Cat
+
E.
* [S] '' This is Personal'' [d6] Ash
 
  
==Current Episode [2] - The Race==
+
F.
The crew has entered a 3-day hover-race on the rim planet of Aberdeen in the Kalidasa system. While the race goes on the crew has been tasked with smuggling rather specific goods to the finish line.
+
| [d_ ]
 +
[d_ ]
  
----
+
[d_ ]
<u>'''NPCs'''</u>
+
| G.
 +
H.
  
Governor Denton - Planetary figurehead
+
I.
* Robbik Denton - Racer, Governor's son. Colors - Black/Gold
+
| [d_ ]
 +
[d_ ]
  
Gentry Affenburg - Governor's opponent in next election
+
[d_ ]
* Danny Palmer - Rival racer, represents Affenburg, Colors - Green/Purple
+
| J.
** Emily Play - Palmer's Septuagenarian Pit Chief
+
K.
** Wendy Palmer - Danny's Wife. Looks just like Cat
 
  
Rondo Rolls - Racer - Colors White/Yellow
+
L.
 +
| [d_ ]
 +
[d_ ]
  
Arlen Van Lanseng - Colors Silver/Grey
+
[d_ ]
 +
|-
 +
|}
  
Bancroft Hollister - Race Promoter/Job Contact
+
==Episode 1 Details==
 +
'''Scene/Episode Assets'''
 +
*
 +
*
 +
*
 +
'''NPCs'''
 +
*
 +
*
 +
*
 +
'''Locations'''
 +
*
 +
*
 +
*
  
Hildegarde - Waitress at the Blackwater. Cat's "biggest fan" on Aberdeen
+
==Show Premise==
 +
'''Timeline:''' Hunter's Moon takes place shortly after the end of the Unification War, before the byword Reaver is even a whispered threat in the inner systems.
  
Lucy - Waitress at the Majestic. Looks just like Hildegarde
+
'''Trigger Event:''' The Raven's Eye, a space station and ship yard in orbit around Highgate in the Blue Sun System is breached by an unknown cluster of ships whose first salvo disables the magnetic docking locks, fusing them in place and preventing any ship in hard dock from easily departing.  
  
Alice - Maid at the Majestic. Looks like Hildegarde and Lucy
+
Those ships powerful enough to do so blast free of the station, despite the inevitable damage to the station itself or the resultant loss of human life, but with rare exception these ships, themselves damaged in their violent departure, are picked off before they can escape.
  
Millie - Night waitress at the Blackwater. Looks like Hildegard and Lucy and Alice.
+
One small Mayfly manages to clear the the scene, a cramped and dated survey and salvage craft stolen by a handful of resourceful souls from where it awaits repair in dry dock, not sealed in place by mag clamps. The clunky little ship is surprisingly tough and agile, dodging or shrugging off damage as it flees the system.  
  
Nimue - Socialite, Former Companion
+
It's register lists its designation as the Hunter's Moon.
* Yancy Blue - Racer - Colors - Indigo/Torquoise
 
  
Tony Zillard - Orange and Black racer; 44; fireballed at start . . .
+
'''Opening Scene:''' Forward six months. The throw-together crew that fled the Raven's Eye together in an appropriated ship has had time to get to know each other and their ship, which has been heavily retrofitted for work somewhat less legal than its original purpose of prospecting asteroids or rescuing folk gone lost in the belts. Whoever owned the Hunter's Moon before them was plainly a smuggler or worse. But for all she doesn't look like much, she's a goram fine ship.
 
 
Martin Riles - CEO of TecToc Information and Surveillance Firm
 
 
 
Hank Monty, Pierce Bell, Racer Inspectors
 
 
 
 
 
<u>'''Stuff'''</u>
 
 
 
SJ-7 Hover-Racer :: stalls over water, dust can clog sifters.
 
 
 
 
 
 
 
<u>'''Locations'''</u>
 
 
 
Aberdeen in the Kalidasa System
 
* St Clair, Capital City, Start/Finish line for the Race
 
** The Blackwater, Port Bar
 
** The Majestic, hotel for first leg
 
* Baelfest, first leg end/second leg start
 
** The Three Seasons, hotel for the second leg
 
* Trader Down, second leg end/Third leg start
 
** Prairie Festival Pavilions, "hotel" for the third leg
 
  
 +
And now her crew has its first legitimate-ish job.
  
  
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=SHIP DATA=
 
=SHIP DATA=
*|| '''ENGINES''' [d8] || '''HULL''' [d6] || '''SYSTEMS''' [d10] ||
+
Note: '''BOLDED''' items are unlocked and available for crew use.
==Hunter's Moon: Mayfly Class Survey/Salvage Vessel==
 
[[File:HM MCSSV2.png|700px]]
 
[[File:Hmnew02.jpg]]
 
  
  
Note: '''BOLDED''' items below are unlocked and available for crew use.
+
==Hunter's Moon: Mayfly Class Survey/Salvage Vessel==
 +
*|| '''ENGINES''' [d8] || '''HULL''' [d6] || '''SYSTEMS''' [d10] ||
 +
[https://zero9rpg.files.wordpress.com/2017/02/hm-mcssv.pdf '''DECK PLANS''']
  
 
==Distinctions==
 
==Distinctions==
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* '''Step Back''' - ''Roll d4 Instead of d8 for 1 PP''
 
* '''Step Back''' - ''Roll d4 Instead of d8 for 1 PP''
  
* State of the Art Sensor Array - ''Step back Systems for the remainder of the scene to add a scale die to your dice pool for one Action involving the ship.''
+
* State of the Art Sensor Array - ''Step back Systems to add a scale die to your dice pool for one Action.''
  
* '''Asteroid Dodger -''' ''When maneuvering in tight quarters, step back Systems to step up or double Engines.''
+
* Asteroid Dodger - ''When maneuvering in tight quarters, step back Systems to step up or double Engines.''
  
  
'''Ghost In The Machine''' [d8] ''You didn’t come by your vessel entirely legal like. Its last known port gutted by Reaver attack, your boat has been reported '''Destroyed/All Hands Lost''' by the previous owner, a member of the Triads in some standing, who is still quietly keeping an eye out for his missing craft.''
+
'''Stolen!''' [d8] ''You didn’t come by your boat fair and square. Its previous crew might be lost to Reavers, but the previous <u>owner</u> might still looking for it.''
  
 
* '''Step Back''' - ''Roll d4 Instead of d8 for 1 PP'
 
* '''Step Back''' - ''Roll d4 Instead of d8 for 1 PP'
  
* Flagged: ''Take or step up a complication related to your boat's questionable legal status to reroll a die when dealing with the Law.
+
* Flagged: ''Gain 1 PP when the Law notices your ship’s status.''
  
* '''Spoofed Systems -''' ''Spend 1 PP to reroll a pool containing Systems against any attempt to find the ship.''
+
* Spoofed Systems: ''Spend 1 PP to reroll a pool containing Systems against any attempt to find the ship.''
  
  
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* '''Sub-Deck''' (Smuggler's cache set below the deck plates of the Cargo Deck)
 
* '''Sub-Deck''' (Smuggler's cache set below the deck plates of the Cargo Deck)
  
* '''Mules''' (two 6-wheeled heavy ground transports, one covered, one open-bed)
+
* '''2 Mules''' (6 wheeled heavy ground transport)
  
* '''Shuttle''' (2 man cockpit + 6 jump seats) || '''Engines''' [d6] || '''Hull''' [d4] || '''Systems''' [d8] ||
+
* '''1 Shuttle''' (Pilot/Copilot cockpit + 6 jump seats) || '''Engines''' [d6] || '''Hull''' [d6] || '''Systems''' [d6] ||
  
 
* '''EVA Suits''' (enough for crew and passengers)
 
* '''EVA Suits''' (enough for crew and passengers)
 
* '''Alliance Override Codes''' (can be attached to outgoing message via wave or cortex or comms to broadcast live at the receiver destination without going to queue).
 
 
* '''Biodyne Code Card''' Land/Dock at any Biodyne facility anonymously as a Biodyne VIP without having ship registry scanned.
 
 
* '''Reinforced Holding Cell''' Starboard Forward Berth, converted closet.
 
 
==Berth Assignments==
 
* Captain - Aft Port
 
* Pilot - Aft Starboard
 
* Commando - Mid Starboard
 
* Mechanic - Mid Port
 
* Stowaway - Forward Port
 
* Doctor - Sick Bay
 
* First Mate - Forward Starboard
 
 
  
  
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=METAGAME TOOLS=
 
=METAGAME TOOLS=
 
==Threads==
 
==Threads==
<u>[https://forum.rpg.net/showthread.php?803966-Recruitment-Firefly-Hunter-s-Moon Recruitment Thread]</u>
+
<u>Recruitment Thread</u>
  
<u>[https://forum.rpg.net/showthread.php?804251-Firefly-Hunter-s-Moon OOC Thread]</u>
+
<u>OOC Thread</u>
  
<u>[https://forum.rpg.net/showthread.php?804289-Firefly-Hunter-s-Moon IC Thread]</u>
+
<u>IC Thread</u>
  
 
==Resources==
 
==Resources==
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<u>[http://www.drivethrurpg.com/product/128012/Firefly-RolePlaying-Game-Corebook Firefly RPG (PDF)]</u> You can play in this game without your own copy of the Firefly RPG, but if you'd like to pick it up, the PDF is available at DriveThruRPG for '''$19.99''' at the time of this posting. (I am not affiliated with Margaret Weis Productions, and receive no compensation of any kind from any purchase of this product).
 
<u>[http://www.drivethrurpg.com/product/128012/Firefly-RolePlaying-Game-Corebook Firefly RPG (PDF)]</u> You can play in this game without your own copy of the Firefly RPG, but if you'd like to pick it up, the PDF is available at DriveThruRPG for '''$19.99''' at the time of this posting. (I am not affiliated with Margaret Weis Productions, and receive no compensation of any kind from any purchase of this product).
 
==Expectations==
 
<u>'''Post Frequency'''</u>
 
* I am asking for a '''daily''' posting commitment for this game. Post at least once each day in the IC thread (as appropriate), and feel free to wear out OOC with questions, suggestions, plans and shenanigans. Lather, Rinse, Repeat, as needed.
 
 
<u>'''Post Absences'''</u>
 
* If you will NOT be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the <u>[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread]</u> (I pretty much check that thing every time it lights up).
 
 
<u>'''Post Formatting'''</u>
 
* Please bold your character's name in all caps at the top of each IC post '''OR''' bold the first instance of your character's name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we're addressing.
 
* Please sblock all OOC content in your IC posts. Roll your dice in the order you list them. And link your results back to your dice roller. OOC commentary directly related to your IC post is perfect for sblock text within the IC post. All other OOC content should go in the OOC thread itself.
 
 
<u>'''Questioning the GM'''</u>
 
* If you have any questions, comments, ideas, or concerns, by all means please post them to OOC or PM me. Particularly if you have a concern about trackables (like PP, BDHD, or EP) that may not have been updated or may have been updated incorrectly on the wiki. I'm pretty good at making sure that stays as up to date as I can make it, but sometimes things slip through the cracks. (I will try to do this in one fell swoop after I make my IC post each day). Likewise if you have suggestions or ideas for episodes, whatever, drop me a line. I'm always looking for ways to make the game better.
 
* brahnamin@gmail.com if you need to contact me away from rpg.net - I try to keep space in my PM inbox but sometimes it gets away from me
 
 
 
----
 
 
=ARCHIVES=
 
==Show Premise==
 
'''Timeline:''' Hunter's Moon begins less than a year after the end of the Unification War, before the byword Reaver is even a whispered threat in the inner systems.
 
 
'''Trigger Event:''' The Raven's Eye, a space station and shipyard in orbit around Highgate in the Blue Sun System, is breached by an unknown cluster of ships whose opening salvo fuses the station's magnetic docking locks, preventing any ship in hard-dock from easily departing.
 
 
Those ships powerful enough to do so, blast free, heedless of the inevitable damage to the station and subsequent loss of human life, but with rare exception these ships, themselves damaged in their violent departure, are picked off before they can escape.
 
 
As the assailants from the invading fleet breach the station, a sparse handful of resourceful souls steal a Mayfly Class Survey and Salvage vessel hung in dry dock awaiting repairs and not sealed in place by the fused mag clamps on the outer shell, tearing away from the station under cover of debris left behind by the violent departure of larger vessels. The stout little ship is surprisingly tough and agile, dodging or shrugging off potential hazards as it flees the system.
 
 
It's register lists its designation as the Hunter's Moon.
 
 
'''Opening Scene:''' Forward six months. The thrown-together crew that fled the Raven's Eye together in an appropriated ship has had time to get to know each other and their peculiar little vessel - which seems to have been heavily retrofitted to accomodate work somewhat less legal than its original mission design of prospecting asteroids and rescuing folk gone lost in the belts. Whoever owned the Hunter's Moon before them was plainly a smuggler or worse. But for all she doesn't look like much, she's a gorramn fine ship.
 
 
And now her crew has its first legitimate job.
 
 
==Previous Episodes==
 
'''Episode 1:''' ''The Saltwife'' [Post 1]
 
The crew get coerced into going to the Alliance controlled planet Boros to retrieve a resistance Doctor trying to prevent a Terraforming Event. Dr. Freja Madsen is killed, but the crew stops the Event, successfully completing Dr. Madsen's job if not their own.
 
 
'''Episode 2:''' ''The Race'' [Post 657]
 
 
==Former Crew Members==
 
* '''[[Firefly:_Hunter's_Moon_-_Karlena | Karlena Zheng]]''' ''Ship's Mechanic'' - Played By: [https://forum.rpg.net/member.php?41908-Andrensath Andrensath]
 
* '''[[Firefly:_Hunter's_Moon_-_Maleena | Maleena Skye]]''' ''Ship's Doctor'' - Played By: [https://forum.rpg.net/member.php?64452-Stacie-Winters1 Stacie.Winters1]
 
 
==Recurring NPCs==
 
<u>Criminal</u>
 
 
Takata Kim - First Triad Prime - no further info
 
* Takata Ichiro - Kim's brother, third in succession after Kim's two sons
 
 
Han Pho - Second Triad Prime - no further info
 
 
Nguyen Joseph - Third Triad Prime, Legitimate Owner of the Hunter's Moon
 
 
* The Jack - A specialist in Mr. Nguyen's employ
 
* Sharissa - Low Level street girl, Flamboyant, friend of Maleena, Loves the color yellow
 
 
 
<u>Corporate</u>
 
 
Major Marcus Alec - former browncoat; Biodyne Securities and Acquisitions
 
* Josiah Barnes - Major Alec's aide de camp
 
 
Margaret Hayes - COO Biodyne @ Shatterfall
 
 
 
<u>Military</u>
 
 
Captain Harding - Alliance Patrol Vessel ''Memphis'' - Boros
 
 
Captain Margot - Alliance Long Range Scout ''Dangerous Daughter''
 
 
Ben Mills - Alliance Mil Int, Diver, Currently Incarcerated
 
 
 
<u>Civilian</u>
 
 
Marney and Toshi - Proprieters, The Saltwife, Shatterfall, Southern Continent, Boros
 
 
The Jurgensens (Daisy May, Olaf, Ma) - Shatterfall, Southern Continent boros
 
 
 
----
 

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