Editing Firefly: Leaf On The Wind - Marine
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=Personal Particulars= | =Personal Particulars= | ||
==Basic Info== | ==Basic Info== | ||
− | '''Name:''' Henrik Aralt Mason '''AKA:''' | + | '''Name:''' Henrik Aralt Mason '''AKA:''' Mason, Mase, Ham <br> |
'''Birth Planet:''' Anvil '''Allegiance:''' Independent (Formerly Alliance)<br> | '''Birth Planet:''' Anvil '''Allegiance:''' Independent (Formerly Alliance)<br> | ||
'''Height:''' 188 centimeters (6' 2") | '''Weight:''' 104 kilos (230 lbs) | '''Age:''' 32 standard years | '''Height:''' 188 centimeters (6' 2") | '''Weight:''' 104 kilos (230 lbs) | '''Age:''' 32 standard years | ||
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==Appearance== | ==Appearance== | ||
− | + | Mason has broad shoulders and a brawny frame. His tanned skin is weather-worn from years working in the sun and other harsh environments while his callused hands are proof that he's a working man. His arms and torso are a patchwork of scars and tatoos. Of note, his right shoulder bears a scar that looks suspiciously like a tattoo was cut off, while most of his back is covered by a large medieval shield, of which the top edge is a thick black border where an old gang tattoo was covered over. | |
− | + | Mason's long brown hair is shaved at the sides and back. He let's it hang down while relaxing but when he's working it's pulled up in a loose bun. His face is half covered by a thick and wild beard tinged in red. | |
Dressed in simple, sturdy clothing, he's typically seen seen wearing work boots, tan cargo pants, a black button up shirt with the sleeves rolled up and a light gray vest with a hood... one that's entirely too stylish for a common laborer. When things get cold he throws on an old blue coat, but prefers to use the vest's hood instead of donning a hat. | Dressed in simple, sturdy clothing, he's typically seen seen wearing work boots, tan cargo pants, a black button up shirt with the sleeves rolled up and a light gray vest with a hood... one that's entirely too stylish for a common laborer. When things get cold he throws on an old blue coat, but prefers to use the vest's hood instead of donning a hat. | ||
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==Personality== | ==Personality== | ||
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=Numbers and Such= | =Numbers and Such= | ||
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==Skills== | ==Skills== | ||
− | *''' | + | *Craft d4 |
− | + | *'''Drive d6''' | |
− | *'''Fight d10''' (Haymakers) | + | *'''Fight d10''' ''(Haymakers)'' |
− | * | + | *Fix d4 |
*Fly d4 | *Fly d4 | ||
− | *Focus | + | *'''Focus d6''' |
*Influence d4 | *Influence d4 | ||
*Know d4 | *Know d4 | ||
*'''Labor d8''' | *'''Labor d8''' | ||
− | *'''Move d8''' | + | *'''Move d8''' ''(Climbing)'' |
*'''Notice d6''' | *'''Notice d6''' | ||
− | *Operate | + | *Operate d4 |
*Perform d4 | *Perform d4 | ||
− | *'''Shoot d10''' | + | *'''Shoot d10''' |
*'''Sneak d6''' | *'''Sneak d6''' | ||
*Survive d4 | *Survive d4 | ||
*'''Throw d6''' | *'''Throw d6''' | ||
*Treat d4 | *Treat d4 | ||
− | *Trick | + | *'''Trick d8''' ''(Sleight of Hand... or Pick Pockets if I need to be more specific)'' |
==Distinctions== | ==Distinctions== | ||
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*'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8. | *'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8. | ||
*Blunt Instrument: When you fight dirty or use brute force to solve a problem, step up your Labor or Fight until the end of the current scene. Step back Social until the end of the next scene. | *Blunt Instrument: When you fight dirty or use brute force to solve a problem, step up your Labor or Fight until the end of the current scene. Step back Social until the end of the next scene. | ||
− | *Looming Shadow: When you rely on your imposing size to intimidate someone, use Physical instead of Social. Both 1s and 2s count as jinxes on the roll. | + | *'''Looming Shadow:''' When you rely on your imposing size to intimidate someone, use Physical instead of Social. Both 1s and 2s count as jinxes on the roll. |
− | ''' | + | '''Drifter d8'''<br> |
''You’ve seen a lot of things during your time in the black and done what you’ve had to do to survive. Little is left to surprise you.'' (Focus/Notice/Trick) <br> | ''You’ve seen a lot of things during your time in the black and done what you’ve had to do to survive. Little is left to surprise you.'' (Focus/Notice/Trick) <br> | ||
*'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8. | *'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8. | ||
− | * | + | *Cosmopolitan: Spend 1 PP to add a specialty in a different culture to your Crew Sheet for a scene |
− | * | + | *Done That: When you tell a Crewmember about a situation from your past similar to the one you face now, gain a new specialty for the rest of the scene. Take or step up a social Complication reflecting your past. |
'''Alliance Deserter''' d8<br> | '''Alliance Deserter''' d8<br> | ||
− | ''The Marines taught you what it meant to have honor... too bad they stopped living up to those ideals during the Unification War.'' (Sneak/Shoot/Throw) | + | ''The Marines taught you what it meant to have honor... too bad they stopped living up to those ideals during the Unification War.'' (Sneak/Shoot/Throw) |
*'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8. | *'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8. | ||
*'''Ductus Exemplo:''' Gain 1 PP when you act against your best interests because of your code or make a show of satisfying your honor. | *'''Ductus Exemplo:''' Gain 1 PP when you act against your best interests because of your code or make a show of satisfying your honor. | ||
− | * | + | *Hail of Bullets: When you Take Out a GMC with a Shoot Action, take or step up a Complication to automatically Take Out another from the scene. |
==Signature Assets== | ==Signature Assets== | ||
[[File:Mesh Vest.jpg|right|200px]] | [[File:Mesh Vest.jpg|right|200px]] | ||
'''Micro-mesh Armor Vest''' d8<br> | '''Micro-mesh Armor Vest''' d8<br> | ||
− | + | Taken from a rich and overbearing hear to some Core Worlds something or other when he decided he didn’t have to pay his gambling debts. Needless to say, I hopped on the next outbound freighter I could find to escape the fallout… | |
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==Complications== | ==Complications== | ||
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==Background== | ==Background== | ||
− | + | Born poor, he served as seasonal worker along with the rest of his family. When work became scarce, joining with the local gangs seemed like a logical step. He rode with them for a while, eventually had a falling out. He had his tattoos cut off and joined the Alliance Marines to escape his homeworld. | |
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− | + | He excelled at training and combat, but discipline was much for elusive for Mason. He almost completed his tour when he got in a fight with an the army grunts he was fighting with. Knowing how serious it was and that he’d likely spend a few years in prison, Mason deserted and never looked back. | |
− | + | Unwilling to go home and knowing the Alliance would be looking for him, Mason got himself lost in the rim, working menial jobs for shit pay that made the Marines or even the Union Army look good in comparison. | |
− | + | Eventually the ar came teo a close with the inevitable outcome of an Alliance victory. Things became a little easier. At that point. The Alliance had worse things to worry about than a deserter, and Mason was able to got off those hellish mining stations and get planetside again. | |
− | He still wandered… drifting from place to place | + | He still wandered… drifting from place to place. It was as much a habit for him as a necessity at this point. He tries to keep his head low, but isn’t afraid the bend or sidestep a few laws if it means staying alive and keeping food in his belly. |
==Episodes== | ==Episodes== | ||
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==Notes== | ==Notes== | ||
− | + | Code of Honor: The Marines taught Mason that he was supposed to protect people. To this day his hackles raise when strong people pick on weaker people or when people group up to take advantage of others. | |
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