Editing Firefly: Leaf On The Wind - Marine

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==Skills==
 
==Skills==
*'''Craft d6'''
+
*Craft d4
*Drive d4
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*'''Drive d6'''
*'''Fight d10''' (Haymakers)
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*'''Fight d10''' ''(Haymakers)''
*'''Fix d8''' (Vintage Ships)
+
*Fix d4
 
*Fly d4
 
*Fly d4
*Focus d4
+
*'''Focus d6'''
 
*Influence d4
 
*Influence d4
 
*Know d4
 
*Know d4
 
*'''Labor d8'''
 
*'''Labor d8'''
*'''Move d8'''  
+
*'''Move d8''' ''(Climbing)''
 
*'''Notice d6'''
 
*'''Notice d6'''
*Operate d6
+
*Operate d4
 
*Perform d4
 
*Perform d4
*'''Shoot d10'''
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*'''Shoot d10'''  
 
*'''Sneak d6'''
 
*'''Sneak d6'''
 
*Survive d4
 
*Survive d4
 
*'''Throw d6'''
 
*'''Throw d6'''
 
*Treat d4
 
*Treat d4
*Trick d4
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*'''Trick d8''' ''(Sleight of Hand... or Pick Pockets if I need to be more specific)''
  
 
==Distinctions==
 
==Distinctions==
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*'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8.
 
*'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8.
 
*Blunt Instrument: When you fight dirty or use brute force to solve a problem, step up your Labor or Fight until the end of the current scene. Step back Social until the end of the next scene.
 
*Blunt Instrument: When you fight dirty or use brute force to solve a problem, step up your Labor or Fight until the end of the current scene. Step back Social until the end of the next scene.
*Looming Shadow: When you rely on your imposing size to intimidate someone, use Physical instead of Social. Both 1s and 2s count as jinxes on the roll.
+
*'''Looming Shadow:''' When you rely on your imposing size to intimidate someone, use Physical instead of Social. Both 1s and 2s count as jinxes on the roll.
  
'''Space-Faring Drifter d8'''<br>
+
'''Drifter d8'''<br>
 
''You’ve seen a lot of things during your time in the black and done what you’ve had to do to survive. Little is left to surprise you.'' (Focus/Notice/Trick) <br>
 
''You’ve seen a lot of things during your time in the black and done what you’ve had to do to survive. Little is left to surprise you.'' (Focus/Notice/Trick) <br>
 
*'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8.
 
*'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8.
 
*Been There: Create a d8 Asset when you ask for help from an old contact. If you use this Asset in a roll and fail, your contact turns against you. The Gamemaster will reveal why they set you up for a fall.
 
*Been There: Create a d8 Asset when you ask for help from an old contact. If you use this Asset in a roll and fail, your contact turns against you. The Gamemaster will reveal why they set you up for a fall.
*'''Fixed That:''' During a Timed Action that requires repairs or construction, you may take or step up a Shoddy Workmanship Complication to add an extra beat.
+
*Done That: When you tell a Crewmember about a situation from your past similar to the one you face now, gain a new specialty for the rest of the scene. Take or step up a social Complication reflecting your past.
  
 
'''Alliance Deserter''' d8<br>
 
'''Alliance Deserter''' d8<br>

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