Editing Firefly: Leaf on the Wind - Henrik Mason
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− | [[Firefly:_Leaf_On_The_Wind_-_Main_Page | + | [[Firefly:_Leaf_On_The_Wind_-_Main_Page]] |
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− | = | + | ==Henrik Mason== |
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'''Birth Planet:''' Anvil '''Allegiance:''' Independent (Formerly Alliance)<br> | '''Birth Planet:''' Anvil '''Allegiance:''' Independent (Formerly Alliance)<br> | ||
'''Height:''' 188 centimeters (6' 2") | '''Weight:''' 104 kilos (230 lbs) | '''Age:''' 32 standard years | '''Height:''' 188 centimeters (6' 2") | '''Weight:''' 104 kilos (230 lbs) | '''Age:''' 32 standard years | ||
− | + | '''Appearance''' | |
Broad shouldered with a brawny frame, Mason has tanned weather worn skin from years working in harsh environments. His long brown hair is shaved on the sides and is often pulled up in a bun so it doesn’t get in the way. A full and often wild beard adorns his face. | Broad shouldered with a brawny frame, Mason has tanned weather worn skin from years working in harsh environments. His long brown hair is shaved on the sides and is often pulled up in a bun so it doesn’t get in the way. A full and often wild beard adorns his face. | ||
He’s normally seen wearing work boots, work pants and a dark red vest with a hood. His arms bear numerous tattoos and scars. His large hands are callused | He’s normally seen wearing work boots, work pants and a dark red vest with a hood. His arms bear numerous tattoos and scars. His large hands are callused | ||
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==Attributes== | ==Attributes== | ||
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==Skills== | ==Skills== | ||
*Craft d4 | *Craft d4 | ||
− | * | + | *Drive d4 |
− | *'''Fight d10 | + | *'''Fight d10''' (Streetfighting) |
*Fix d4 | *Fix d4 | ||
*Fly d4 | *Fly d4 | ||
− | * | + | *Focus d6 |
*Influence d4 | *Influence d4 | ||
*Know d4 | *Know d4 | ||
*'''Labor d8''' | *'''Labor d8''' | ||
− | *'''Move d8' | + | *'''Move d8''' |
*'''Notice d6''' | *'''Notice d6''' | ||
− | *Operate d4 | + | *'Operate d4 |
*Perform d4 | *Perform d4 | ||
− | *'''Shoot d10''' | + | *'''Shoot d10''' (Assault Rifles) |
− | * | + | *Sneak d6 |
*Survive d4 | *Survive d4 | ||
− | * | + | *Throw d6 |
*Treat d4 | *Treat d4 | ||
− | * | + | *Trick d8 (Sleight of Hand) |
==Distinctions== | ==Distinctions== | ||
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''Looking scary comes easy to you, and you’re no stranger to hard work.'' (Fight/Labor/Move)<br> | ''Looking scary comes easy to you, and you’re no stranger to hard work.'' (Fight/Labor/Move)<br> | ||
− | * | + | *'''Gain 1 Plot Point when you roll a d4 instead of a d8.''' |
− | *Blunt Instrument: When you fight dirty or use brute force to solve a problem, step up your Labor or Fight until the end of the current scene. Step back Social until the end of the next scene. | + | *Blunt Instrument: When you fight dirty or use brute force to solve a problem, step up your Labor or Fight until the end of the current scene. Step back Social until the end of the next scene. |
− | * | + | *Looming Shadow: When you rely on your imposing size to intimidate someone, use Physical instead of Social. Both 1s and 2s count as jinxes on the roll. |
'''Drifter d8'''<br> | '''Drifter d8'''<br> | ||
− | + | You’ve seen a lot of things during your time in the black and done what you’ve had to do to survive. Little is left to surprise you. (Focus/Notice/Trick) <br> | |
− | * | + | *Gain 1 Plot Point when you roll a d4 instead of a d8. |
− | * | + | *Been There: Create a d8 Asset when you ask for help from an old contact. If you use this Asset in a roll and fail, your contact turns against you. The Gamemaster will reveal why they set you up for a fall. |
*Done That: When you tell a Crewmember about a situation from your past similar to the one you face now, gain a new specialty for the rest of the scene. Take or step up a social Complication reflecting your past. | *Done That: When you tell a Crewmember about a situation from your past similar to the one you face now, gain a new specialty for the rest of the scene. Take or step up a social Complication reflecting your past. | ||
'''Alliance Deserter''' d8<br> | '''Alliance Deserter''' d8<br> | ||
− | + | You were a pretty good Marine… when you weren’t getting drunk and starting fights that is. (Sneak/Shoot/Throw) | |
− | * | + | *Gain 1 Plot Point when you roll a d4 instead of a d8. |
− | * | + | *Nobbody calls me chicken! Gain 1 PP when your inability to turn down a fight or ignore an insult gets you in a mess of trouble that you could have avoided by being silent. |
− | *Hail of Bullets: When you Take Out a GMC with a Shoot Action, take or step up a Complication to automatically Take Out another from the scene. | + | *Hail of Bullets: When you Take Out a GMC with a Shoot Action, take or step up a Complication to automatically Take Out another from the scene. |
==Signature Assets== | ==Signature Assets== | ||
− | + | '''Micro-mesh Armor Vest''' d6<br> | |
− | '''Micro-mesh Armor Vest''' | ||
Taken from a rich and overbearing hear to some Core Worlds something or other when he decided he didn’t have to pay his gambling debts. Needless to say, I hopped on the next outbound freighter I could find to escape the fallout… | Taken from a rich and overbearing hear to some Core Worlds something or other when he decided he didn’t have to pay his gambling debts. Needless to say, I hopped on the next outbound freighter I could find to escape the fallout… | ||
==Complications== | ==Complications== | ||
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− | = | + | ==Episodes== |
− | == | + | ==Notes== |
Born poor, he served as seasonal worker along with the rest of his family. When work became scarce, joining with the local gangs seemed like a logical step. He rode with them for a while, eventually had a falling out. He had his tattoos cut off and joined the Alliance Marines to escape his homeworld. | Born poor, he served as seasonal worker along with the rest of his family. When work became scarce, joining with the local gangs seemed like a logical step. He rode with them for a while, eventually had a falling out. He had his tattoos cut off and joined the Alliance Marines to escape his homeworld. | ||
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He still wandered… drifting from place to place. It was as much a habit for him as a necessity at this point. He tries to keep his head low, but isn’t afraid the bend or sidestep a few laws if it means staying alive and keeping food in his belly. | He still wandered… drifting from place to place. It was as much a habit for him as a necessity at this point. He tries to keep his head low, but isn’t afraid the bend or sidestep a few laws if it means staying alive and keeping food in his belly. | ||
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