Editing Firefly: Leaf on the Wind - Henrik Mason

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[[Firefly:_Leaf_On_The_Wind_-_Main_Page|Leaf on the Wind - Campaign Page]]
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[[Firefly:_Leaf_On_The_Wind_-_Main_Page]]
[[File:Mason.jpg|right|500px]]
 
  
=Personal Particulars=
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==Henrik Mason==
==Basic Info==
 
 
'''Birth Planet:''' Anvil  '''Allegiance:''' Independent (Formerly Alliance)<br>
 
'''Birth Planet:''' Anvil  '''Allegiance:''' Independent (Formerly Alliance)<br>
 
'''Height:''' 188 centimeters (6' 2") | '''Weight:''' 104 kilos (230 lbs) | '''Age:''' 32 standard years  
 
'''Height:''' 188 centimeters (6' 2") | '''Weight:''' 104 kilos (230 lbs) | '''Age:''' 32 standard years  
  
==Appearance==
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'''Appearance'''
  
 
Broad shouldered with a brawny frame, Mason has tanned weather worn skin from years working in harsh environments. His long brown hair is shaved on the sides and is often pulled up in a bun so it doesn’t get in the way. A full and often wild beard adorns his face.
 
Broad shouldered with a brawny frame, Mason has tanned weather worn skin from years working in harsh environments. His long brown hair is shaved on the sides and is often pulled up in a bun so it doesn’t get in the way. A full and often wild beard adorns his face.
  
 
He’s normally seen wearing work boots, work pants and a dark red vest with a hood. His arms bear numerous tattoos and scars. His large hands are callused
 
He’s normally seen wearing work boots, work pants and a dark red vest with a hood. His arms bear numerous tattoos and scars. His large hands are callused
 
==Personality==
 
 
=Numbers and Such=
 
  
 
==Attributes==
 
==Attributes==
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==Skills==
 
==Skills==
 
*Craft d4
 
*Craft d4
*'''Drive d6'''
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*Drive d4
*'''Fight d10''' ''(Haymakers)''
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*'''Fight d10''' (Streetfighting)
 
*Fix d4
 
*Fix d4
 
*Fly d4
 
*Fly d4
*'''Focus d6'''
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*Focus d6
 
*Influence d4
 
*Influence d4
 
*Know d4
 
*Know d4
 
*'''Labor d8'''
 
*'''Labor d8'''
*'''Move d8''' ''(Climbing)''
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*'''Move d8'''
 
*'''Notice d6'''
 
*'''Notice d6'''
*Operate d4
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*'Operate d4
 
*Perform d4
 
*Perform d4
*'''Shoot d10'''  
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*'''Shoot d10''' (Assault Rifles)
*'''Sneak d6'''
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*Sneak d6
 
*Survive d4
 
*Survive d4
*'''Throw d6'''
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*Throw d6
 
*Treat d4
 
*Treat d4
*'''Trick d8''' ''(Sleight of Hand... or Pick Pockets if I need to be more specific)''
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*Trick d8 (Sleight of Hand)
  
 
==Distinctions==
 
==Distinctions==
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''Looking scary comes easy to you, and you’re no stranger to hard work.'' (Fight/Labor/Move)<br>
 
''Looking scary comes easy to you, and you’re no stranger to hard work.'' (Fight/Labor/Move)<br>
  
*'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8.
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*'''Gain 1 Plot Point when you roll a d4 instead of a d8.'''
*Blunt Instrument: When you fight dirty or use brute force to solve a problem, step up your Labor or Fight until the end of the current scene. Step back Social until the end of the next scene.
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*Blunt Instrument: When you fight dirty or use brute force to solve a problem, step up your Labor or Fight until the end of the current scene. Step back Social until the end of the next scene.
*'''Looming Shadow:''' When you rely on your imposing size to intimidate someone, use Physical instead of Social. Both 1s and 2s count as jinxes on the roll.
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*Looming Shadow: When you rely on your imposing size to intimidate someone, use Physical instead of Social. Both 1s and 2s count as jinxes on the roll.
  
 
'''Drifter d8'''<br>
 
'''Drifter d8'''<br>
''You’ve seen a lot of things during your time in the black and done what you’ve had to do to survive. Little is left to surprise you.'' (Focus/Notice/Trick) <br>
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You’ve seen a lot of things during your time in the black and done what you’ve had to do to survive. Little is left to surprise you. (Focus/Notice/Trick) <br>
*'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8.
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*Gain 1 Plot Point when you roll a d4 instead of a d8.
*Cosmopolitan: Spend 1 PP to add a specialty in a different culture to your Crew Sheet for a scene
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*Been There: Create a d8 Asset when you ask for help from an old contact. If you use this Asset in a roll and fail, your contact turns against you. The Gamemaster will reveal why they set you up for a fall.
 
*Done That: When you tell a Crewmember about a situation from your past similar to the one you face now, gain a new specialty for the rest of the scene. Take or step up a social Complication reflecting your past.
 
*Done That: When you tell a Crewmember about a situation from your past similar to the one you face now, gain a new specialty for the rest of the scene. Take or step up a social Complication reflecting your past.
  
 
'''Alliance Deserter''' d8<br>
 
'''Alliance Deserter''' d8<br>
''The Marines taught you what it meant to have honor... too bad they stopped living up to those ideals during the Unification War.'' (Sneak/Shoot/Throw)
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You were a pretty good Marine… when you weren’t getting drunk and starting fights that is. (Sneak/Shoot/Throw)
*'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8.
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*Gain 1 Plot Point when you roll a d4 instead of a d8.
*'''Ductus Exemplo:''' Gain 1 PP when you act against your best interests because of your code or make a show of satisfying your honor.
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*Nobbody calls me chicken! Gain 1 PP when your inability to turn down a fight or ignore an insult gets you in a mess of trouble that you could have avoided by being silent.
*Hail of Bullets: When you Take Out a GMC with a Shoot Action, take or step up a Complication to automatically Take Out another from the scene.
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*Hail of Bullets: When you Take Out a GMC with a Shoot Action, take or step up a Complication to automatically Take Out another from the scene.  
  
 
==Signature Assets==
 
==Signature Assets==
[[File:Mesh Vest.jpg|right|200px]]
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'''Micro-mesh Armor Vest''' d6<br>
'''Micro-mesh Armor Vest''' d8<br>
 
 
Taken from a rich and overbearing hear to some Core Worlds something or other when he decided he didn’t have to pay his gambling debts. Needless to say, I hopped on the next outbound freighter I could find to escape the fallout…
 
Taken from a rich and overbearing hear to some Core Worlds something or other when he decided he didn’t have to pay his gambling debts. Needless to say, I hopped on the next outbound freighter I could find to escape the fallout…
  
 
==Complications==
 
==Complications==
N/A
 
  
=My Checkered Past=
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==Episodes==
  
==Background==
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==Notes==
 
Born poor, he served as seasonal worker along with the rest of his family. When work became scarce, joining with the local gangs seemed like a logical step. He rode with them for a while, eventually had a falling out. He had his tattoos cut off and joined the Alliance Marines to escape his homeworld.  
 
Born poor, he served as seasonal worker along with the rest of his family. When work became scarce, joining with the local gangs seemed like a logical step. He rode with them for a while, eventually had a falling out. He had his tattoos cut off and joined the Alliance Marines to escape his homeworld.  
  
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He still wandered… drifting from place to place. It was as much a habit for him as a necessity at this point. He tries to keep his head low, but isn’t afraid the bend or sidestep a few laws if it means staying alive and keeping food in his belly.
 
He still wandered… drifting from place to place. It was as much a habit for him as a necessity at this point. He tries to keep his head low, but isn’t afraid the bend or sidestep a few laws if it means staying alive and keeping food in his belly.
 
==Episodes==
 
N/A
 
 
==Notes==
 
 
Code of Honor: The Marines taught Mason that he was supposed to protect people. To this day his hackles raise when strong people pick on weaker people or when people group up to take advantage of others.
 

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