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Name: Fitzwilliam Gerald<br> | Name: Fitzwilliam Gerald<br> | ||
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Class and Aspect: Mage of Void<br> | Class and Aspect: Mage of Void<br> | ||
− | Planet: | + | Planet: <br> |
− | Dream Planet: | + | Dream Planet: |
=== XP Details === | === XP Details === | ||
Genre: Gothic<br> | Genre: Gothic<br> | ||
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Emotion XP: Facepalm / Head-desk | Emotion XP: Facepalm / Head-desk | ||
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=== Skills === | === Skills === | ||
− | * Ghost Magic | + | * Ghost Magic 3 |
− | * | + | * Writing 1 |
− | * | + | * Reading 2 |
− | * | + | * Dealing with Antiques 2 |
=== Perks === | === Perks === | ||
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* Connection: Riley McArthur 1 | * Connection: Riley McArthur 1 | ||
* Connection: Matt Ritter 1 | * Connection: Matt Ritter 1 | ||
− | * Connection: | + | * Connection: Rameus Mordeen 1 |
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=== Other === | === Other === | ||
* Bond: Inconveniently Ghostly 2 | * Bond: Inconveniently Ghostly 2 | ||
− | * Affliction: Tireless | + | * Affliction: Tireless 0 |
− | + | * MP: 1/1 | |
− | * MP: | ||
=== Health === | === Health === | ||
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Normal Health: [ ][ ] | Normal Health: [ ][ ] | ||
Tough Health: [ ] | Tough Health: [ ] | ||
− | Divine Health: | + | Divine Health: x |
</pre> | </pre> | ||
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=== Issues === | === Issues === | ||
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== Arc == | == Arc == | ||
− | * Storyteller | + | * Storyteller 0 |
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Free XP: 0 | Free XP: 0 | ||
− | === | + | |
− | <pre> | + | === Starting Quest: Adventure GET === |
− | [ | + | <pre>[XXX][XXX][XXX][XXX][ ] |
− | [ | + | [ ][ ][ ][ ][ ] |
+ | [ ][ ][ ][ ][ ] | ||
+ | [ ][ ][ ][ ][ ] | ||
+ | [ ][ ][ ][ ][ ] | ||
+ | [ ][ ][ ][ ][ ] | ||
+ | [ ][ ][ ][ ][ ] | ||
</pre> | </pre> | ||
+ | The HG can award you 5XP toward this quest when: | ||
+ | *Trouble starts or gets much worse in a well-staged way — whether that’s accidentally walking backwards into an enemy camp, breaking into a supposedly empty manor during what turns out to be a dinner party, or declaring that everything’s fine as long as there aren’t any werewolves around just before werewolves show up; | ||
+ | *Someone rescues you; | ||
+ | *You stand in a shadowed place and tell someone a secret, then run away before they can react. | ||
+ | You can earn each bonus once, for a total of 15 XP. | ||
+ | Once per chapter, you can gain 1 XP toward this quest when you: | ||
+ | *sneak into somewhere you shouldn’t go | ||
+ | *risk trouble by digging into somebody’s secrets | ||
+ | *drag others into your affairs/arrange their lives for them | ||
+ | *propose a theory about the underlying situation you’re in | ||
+ | *tell someone a story related to the underlying situation you’re in | ||
+ | *get into trouble trying to help somebody else | ||
+ | *risk trouble in the name of ''adventure''! | ||
+ | You can combine this with an XP Action, but you’re not required to. | ||
− | + | === Basic Quest: Part-Ghost (Lurid)=== | |
+ | <pre>[XXX][XXX][ ][ ][ ] | ||
+ | [ ][ ][ ][ ][ ] | ||
+ | [ ][ ][ ][ ][ ] | ||
+ | </pre> | ||
+ | You're torn between two selves, between being a normal kid and being one of the faceless ghosts that haunt Town. You can earn a bonus XP towards this quest at any time (though only once per scene/15 minutes) by switching to the other state. | ||
− | + | === Storyline Quest: Obtain SBURB === | |
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− | You | + | You've got to get into that game! |
− | + | <pre>[XXX][ ][ ][ ][ ] | |
− | + | [ ][ ][ ][ ][ ] | |
− | + | [ ][ ][ ][ ][ ] | |
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− | <pre>[XXX][ | ||
− | [ | ||
− | [ ][ ][ ] | ||
</pre> | </pre> | ||
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− | + | The HG can award you 5 XP towards this quest when: | |
+ | * You acquire a copy of the game disc, and also convince another player to act as your server. | ||
+ | * You complete all the steps of constructing your totem, and are ready to enter the game. | ||
− | + | 1/chapter, you can earn a bonus XP towards this quest when you: | |
+ | * Suffer unusual difficulty in what should be a simple task | ||
+ | * Lose your copy of the game disc at the last moment. | ||
== Ghost Magic == | == Ghost Magic == | ||
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* Obstacle 1: adopt special “ghost expressions” that human faces can’t. | * Obstacle 1: adopt special “ghost expressions” that human faces can’t. | ||
* Obstacle 1: fade away from the living world when nobody is watching. | * Obstacle 1: fade away from the living world when nobody is watching. | ||
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* Obstacle 2: fade away from the living world, even in plain sight, as long as the people watching you don’t know you very well. | * Obstacle 2: fade away from the living world, even in plain sight, as long as the people watching you don’t know you very well. | ||
* Obstacle 2: turn translucent and mostly-intangible, able to pass through things of the living world as long as they don’t also exist in the ghost world | * Obstacle 2: turn translucent and mostly-intangible, able to pass through things of the living world as long as they don’t also exist in the ghost world | ||
* Obstacle 2: slip into someone’s dreams. | * Obstacle 2: slip into someone’s dreams. | ||
* Obstacle 2: stretch out your legs into an attenuated vapor, allowing you to float off the ground or stretch up to five feet taller. | * Obstacle 2: stretch out your legs into an attenuated vapor, allowing you to float off the ground or stretch up to five feet taller. | ||
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* Obstacle 3: reach into the living world from the ghost world without materializing. | * Obstacle 3: reach into the living world from the ghost world without materializing. | ||
* Obstacle 3: interact with specific objects while otherwise mostly intangible. | * Obstacle 3: interact with specific objects while otherwise mostly intangible. | ||
* Obstacle 3: steal someone’s life energy. | * Obstacle 3: steal someone’s life energy. | ||
− | * Obstacle 3: | + | * Obstacle 3: drag a living person temporarily into the ghost world. |