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*'''Synthetic Beacon''' | *'''Synthetic Beacon''' | ||
**Gain Connect as a bonus skill. You acquire 1d4 companions, each of level 1d3-1, who've been drawn to you and your example. When you arrive in a new community, a new potential recruit will make themselves known to you. These companions have their own agendas, not necessarily in line with your own. | **Gain Connect as a bonus skill. You acquire 1d4 companions, each of level 1d3-1, who've been drawn to you and your example. When you arrive in a new community, a new potential recruit will make themselves known to you. These companions have their own agendas, not necessarily in line with your own. | ||
− | ** Companion Table: 1-2: Rogue Prismatic 3: Prismatic | + | ** Companion Table: 1-2: Rogue Prismatic 3: Prismatic Infiltrato 4: Human-Built VI 5: Posthuman Innovator 6: Human Ally |
==Abilities== | ==Abilities== | ||
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*'''Isabelline Autumn''', level 0 Human Psychic [she/her] | *'''Isabelline Autumn''', level 0 Human Psychic [she/her] | ||
**STR 9, DEX 11, CON 12, INT 10, WIS 14 (+1), CHA 7 (-1) | **STR 9, DEX 11, CON 12, INT 10, WIS 14 (+1), CHA 7 (-1) | ||
− | **Telekinesis- | + | **Telekinesis-0, Precognition-0, Exert-0, Sneak-0, Survive-0 |
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**Isabelline is a posthumanist activist from Cirfant, who grew up under the heel of the gas baronies and pirates. (Background: Peasant) | **Isabelline is a posthumanist activist from Cirfant, who grew up under the heel of the gas baronies and pirates. (Background: Peasant) | ||
− | *'''Wintergreen (20F986)''', level | + | *'''Wintergreen (20F986)''', level 0 Prismatic True AI [he/him] |
**STR 12, DEX 12, CON 12 (SYNTH) || INT 14 (+1), WIS 7 (-1), CHA 9 | **STR 12, DEX 12, CON 12 (SYNTH) || INT 14 (+1), WIS 7 (-1), CHA 9 | ||
− | **Program- | + | **Program-0, Fix-0 |
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**Wintergreen worked in the gardens and modern palaces and neverending halls of Office Green, studying synthetic mind psychology. | **Wintergreen worked in the gardens and modern palaces and neverending halls of Office Green, studying synthetic mind psychology. | ||
− | *'''Verdigris (43B3AE)''', level | + | *'''Verdigris (43B3AE)''', level 1 Prismatic Adventurer (AI/Warrior) [she/her] |
**STR 12, DEX 12, CON 12 (SYNTH) || INT 9, WIS 7 (-1), CHA 14 (+1) | **STR 12, DEX 12, CON 12 (SYNTH) || INT 9, WIS 7 (-1), CHA 14 (+1) | ||
− | **Program-0, Fix-0, Shoot-2, Talk-0, Notice- | + | **Program-0, Fix-0, Shoot-2, Talk-0, Notice-0 |
− | **HP | + | **HP 8, AC 16 (Woven Combat Armor), +3 to hit, 2d8+4 damage (Mag Rifle) |
− | **Foci: Gunslinger-1 (Gain Shoot, add Shoot skill level to ranged damage) | + | **Foci: Gunslinger-1 (Gain Shoot, add Shoot skill level to ranged damage) |
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**Verdigris was a combat algorithm, analyzing weapons and simulating battles for the dreadnaughts & flying fortresses of Imperial Blue. | **Verdigris was a combat algorithm, analyzing weapons and simulating battles for the dreadnaughts & flying fortresses of Imperial Blue. | ||
*'''Raisin Black (242124)''', level 0 Prismatic Adventurer (AI/Psychic) [they/them] | *'''Raisin Black (242124)''', level 0 Prismatic Adventurer (AI/Psychic) [they/them] | ||
**STR 12, DEX 12, CON 12 (SYNTH) || INT 7 (-1), WIS 14 (+1), CHA 9 | **STR 12, DEX 12, CON 12 (SYNTH) || INT 7 (-1), WIS 14 (+1), CHA 9 | ||
− | **Program- | + | **Program-0, Fix-0, Telepathy-0 |
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**Raisin Black is a threat analysis and covert operations program - they're a secret agent for Baron Slate, here to learn what Brandy is up to, subvert their efforts, and if need be, destroy them. | **Raisin Black is a threat analysis and covert operations program - they're a secret agent for Baron Slate, here to learn what Brandy is up to, subvert their efforts, and if need be, destroy them. | ||