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[[Flamepunk:Main Page]] -> [[Flamepunk: People, Culture and Factions]] -> [[Flamepunk:Industry]] ==Heavy Industry== ;Autoforges :mass production is often performed by semi-sentient, Guild-owned factory complexes that can forge and cast metal products for all manner of applications. Because of the "essential" nature of the realm of flame, autoforges and foundries often have a particular character - weapon forges might feel menacing, dangerous, and bleak, while forges manufacturing precision instruments would feel sterile and exacting. ;Bloodforges :specialized forging complexes designed to reforge living beings, creating the "mulebloods." Also called fleshpits or "meatsmithys." ==Vehicles== Aircraft and groundcraft exist (or at least, I think they should). Both sorts of vehicles are commonly called "engines" or "furnaces," and are universally driven by the energy of a flamebonded elemental housed inside the vehicle. Some various vehicles might be the '''War Furnaces''' (immense, fire-driven tanks with char-blackened armor), '''Windsparks''' (light, maneuverable aircraft), or '''Ember Trains''' (so named becuase of the flickering glow that coruscates over the hulls of the massive trains as the elementals envelop them and give them speed). ==Weaponry== ;Hellswords :Swords with an elemental embedded in the living metal, lending them strength beyond normal levels and perhaps the ability to cut through metals/rocks, and lending additional benefit when flamerunning. ;Firedarts :Small, commonly concealed pistol-like weapons that launch a cohesive bolt of elemental fire, with a useful range of approximately 50 feet. ;Cauterizers :A specialized weapon most often seen among Hadar and Guild Burners, cauterizers consist of a pair of gloves that contain long coils of strong wire. When the gloves are touched together, the wires connect and can be drawn out between the hands. These loops can be released at any time (thus allowing the user to free a hand if necessary). Elemental flamebonding enables the wires to superheat, glowing red-white. There is a specific combat form associated with using cauterizers, necessitated by the unusual capabilities of the weapon. ;Pyre guns :Large rifle-like weapons that project a column of heat (not flame) at a target. They must be held on target for a time to deliver their full effect, but they can start fires, burn flesh, or cut metal if used long enough (they are much like a laser). ;Flamebonded knuckles :A series of wires and small cores embedded into the burner's knuckles, forming a crisscrossing network. These wires can be raised to a white-hot temperature (the user is insulated from this heat by the elemental's power) and magically hardened by a special type of forge elemental. This means that every strike from the user not only delivers a massive blow, but each blow can sear flesh and set clothing alight.
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