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'''Master Level'''
 
'''Master Level'''
  
''The information here describes what can be achieved with this trait at the Master level.''
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''The information here describes what can be achieved with this trait at the Expert level.''
  
 
''It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Proficient and Untrained level.''
 
''It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Proficient and Untrained level.''
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'''Proficient Level'''
 
'''Proficient Level'''
  
* If you are Proficient in this trait, you can "adjust" dice. Any time immediately you make any dice roll, you can choose to spend 1 Pyros to shift the face value of one rolled dice up or down by 1 pip. The roll is treated as if you rolled that number originally. You can only adjust one dice per roll in this way, and this can only be done before any other effects are applied (such as aiming, defence, etc.). The new face value cannot be higher than 6 or lower than 1.
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* If you are Proficient in this trait, you can "adjust" dice. Any time immediately you make any dice roll, you can choose to spend 1 Pyros to shift the face value of 1 rolled dice up or down by 1 pip. The roll is treated as if you rolled that number originally. You can only adjust one dice per roll in this way, and this can only be done before any other effects are applied (such as aiming, defence, etc.).
  
 
'''Expert Level'''
 
'''Expert Level'''
  
* If you are Expert in this trait, you can "adjust" dice even more flexibly. Any time immediately you make any dice roll, you can choose to spend 1 Pyros to change the face value of one rolled dice to a new face value of your choice. The roll is treated as if you rolled that number originally. You can only adjust one dice per roll in this way, and this can only be done before any other effects are applied (such as aiming, defence, etc.). The new face value cannot be higher than 6 or lower than 1.
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*  
 
 
* As a special exception to the normal trait rules, the Expert level ability described above ''replaces'' the Proficient level effect. As soon as you reach Expert level, you lose the Proficient level abilities.
 
  
 
'''Master Level'''
 
'''Master Level'''
  
* A Master in this trait can activate the Expert level ability multiple times on one roll, spending 1 Pyros per dice he changes (e.g. spending 4 Pyros to change the face value of 4 dice).
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===Burner's Instinct===
 
===Burner's Instinct===
  
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==Arcane Training Traits==
 
==Arcane Training Traits==
  
Arcane Training traits are gateway traits, giving access to the other categories of arcane trait. Each represents a different arcane specialisation, and requires a certain mindset, intense study and a certain personality type.
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===Orthodox Pyromancer===
 
 
* '''Important: You can only ever have ONE Arcane Training Trait at Proficient level or higher. As soon as you acquire any Arcane Trait at Proficient level or higher (whether during character genetation or with XP) you are prevented from ever taking or learning any other Arcane Training trait.'''
 
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===Elemental Flamebinder===
 
 
 
''A Flamebinder is one who is adept at dealing with spirits in the physical world, be they demons, ghosts or elementals. As the realm of spirits is also the realm of fire, all the above creatures incorporate aspects of fire to them. A flamebinder tames this fire much as a craftsman tames the fire of a forge, or as a housewife tames the hearth.''
 
 
 
''Flamebinders have a vital role in society, and are mostly work for the various Guilds, either as freelancers or employees. The Church oversees a smaller number of "Exorcists" who specialise in ghost-binding, but for the most part flamebinding is seen as business and the work of industry, and therefore is the realm of more secular powers.''
 
 
 
''There are few flamebinders who work on street level - their skills are simply too valuable for them to remain poor for long. Also, the psychologically flamebinders tend towards valuing obedience and hierarchy, and so usually feel more comfortable within the system.''
 
 
 
Note that many of the abilities below refer to an entity's True Name, which can normally be wrested from an entity with a successful social combat. The defeat condition "reveal your true name" will often have some Intrinsic Resistance if the target is aware why revealing this would be a bad idea - Resistance 0 for naiive ghosts, Resistance 2 for most demons, and Resistance 4 for those who realise they are talking to a Flamebinder and know what they can do.
 
 
 
'''Untrained Level'''
 
 
 
* Being Untrained in this trait confers no special advantages.
 
 
 
'''Proficient Level'''
 
 
 
* A proficient flamebinder is called an ''Initiate''.
 
 
 
* ''Command of the True Name:'' An Initiate who knows the true name of an elemental or ghost can command it. A ghost's true name is usually the full birth-name it had in life. An elemental's true name is always simply ''"Slave"'', as their bindings hold them in thrall. The given commands must be obeyed to the letter within the best of the spirit's capabilities, even if self destructive. Using ''Command of the True Name'' costs the Initiate ''1 Pyros'' and is an automatic action, at 1-dice cost per second of spoken orders. This ability require verbal communication and common language, and the binder can speak the orders out loud. An ''Initiate'' can use ''Command of the True Name'' while in the physical world if within hearing range of the target, or within Flamespace if at the same node or in the same place as the target. He can command spirits that are caught within bindstones, but only if he touches the bindstone.
 
 
 
'''Expert Level'''
 
 
 
* An expert flamebinder is called an ''Enlightened''.
 
 
 
* An ''Enlightened'' that uses ''Command of the True Name'' always over-rides the orders of Initiates, and can even tell a spirit not to obey Initiates (either generally, or specific Initiates).
 
 
 
* An ''Enlightened'' can now use ''Command of the True Name'' on demons, but only if he knows their true name.
 
 
 
* The ''Enlightened'' can select and use ''Binder Elementalism'' traits from the section below. Note that these traits must still be selected as separate traits during character generation, or bought with XP.
 
 
 
'''Master Level'''
 
  
* An expert flamebinder is called a ''Scion''.
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''This trait grants the skill and ability to enter into and travel through Flamespace. Orthodox Pyromancers are trained through a Church-approved apprenticeship system, with recognised national qualifications and training ranks. Orthodox Pyromancers tend to view Flamespace through their religion's paradigm, and are adept at shaping Flamespace and the flameweb to their will.''
  
* A ''Scion'' that uses ''Command of the True Name'' always over-rides the orders of Initiates and Enlightened, and can even tell a spirit not to obey Initiates and Experts (either generally, or specific individuals).
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* The ''Orthodox Pyromancer'' and ''Wild Talent Blazer'' traits represent two mutually contradictory schools of thought - if you are Proficient or better with either trait, it automatically prevents you from acquiring the other trait at any level beyond Untrained.
 
 
* A ''Scion'' no longer requires verbal communication (or common language) to use ''Command of the True Name'', but can now transmit his orders telepathically by touching or physically striking at the target. Direct physical contact with the Scion's skin is necessary, but this can be incorporated into unarmed attacks at no extra action-dice cost. The Pyros cost of ''Command of th True Name'' is only paid if physical contact is successful.
 
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===Orthodox Pyromancer===
 
 
 
''This trait grants the skill and ability to enter into and travel through Flamespace. Orthodox Pyromancers are trained through a Church-approved apprenticeship system, with recognised national qualifications and training ranks. Orthodox Pyromancers tend to view Flamespace through their religion's paradigm, and are adept at shaping Flamespace and the flameweb to their will. It's a rare Pyromancer who isn't devoutly religious - the training is only offered to those of suitable faith, and the techniques learnt reinforce the doctrine of the Church at every step.''
 
  
 
'''Untrained Level'''
 
'''Untrained Level'''
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*  ''Superior Flamespace Manipulation'' - Whenever using a Flamespace Manipulation trait from the section below the Master Pyromancer can choose to reroll any or all of the dice once, before any defence is applied.
 
*  ''Superior Flamespace Manipulation'' - Whenever using a Flamespace Manipulation trait from the section below the Master Pyromancer can choose to reroll any or all of the dice once, before any defence is applied.
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===Shaper===
 
 
''Shapers are an essential part of industry, with their training allowing them to channel Pyros to remould their environment. Though different specialisations of shapers exist, all share commonality of underlying principles and techniques.''
 
 
''Shapers tend to be creative and artistic in personality, often more interested in pleasing aesthetic than in pure functionality. Though they usually find work with Guild contracts, a Shaper will tend to view the fame, finesse and beauty of his work to be more important than the paycheque. A Shaper will happily work at street level for lower prices if it means his art will be seen where it would not otherwise. Likewise, even a Shaper with a strong punk ethos would find it hard to refuse a contract to beautifully decorate a government Cathedral.''
 
 
''For a Shaper, the act of creation is its own reward, rather than the means to an end.''
 
 
'''Untrained Level'''
 
 
* Being Untrained in this trait confers no special advantages.
 
 
'''Proficient Level'''
 
 
* Proficient Shapers are usually called the ''Attuned''
 
 
* ''Utilisation: Inner Fire:'' The ''Attuned'' can only use their inner fire to perform Shaping, with all Pyros costs for Shaping they perform needing to be carried out by spending their own Pyros.
 
 
* ''Transient Shaping:'' At cost of 1 Pyros, the ''Attuned'' can shape smoke or flame that is within his line of sight, causing it to take certain forms for a few seconds. Though the material does not change (a man made of smoke is still obviously made of smoke), and though only one body of material can be affected at once (i.e. one flame, or one smoke cloud) the effects can be quite impressive and carried out on as large a scale as the body of material allows.
 
 
* ''Eye of Flame.'' The ''Attuned'' can "sense" Pyros. This is not so much a mystical sense, but rather looking for subtle clues through their usual five senses, but developed to an almost subconscious level. For an example, an Attuned can see that the outline of ab object seems oddly "hot", and so it must be full of pyros, or they might smell that the air seems "charged" so is suffused with energy. Ordinary vocabulary doesn't perfectly describe these perceptions, so an Attuned will sometimes use slang, such as "that guy's got a lot of spark" or "that sword is fizzing". In practical terms the character can assess any object or person that he can sense normally, ascertaining if it contains Pyros in any way. Fuel substances, magical objects, bindstones and pathstones can all be identified, as can living beings, ghosts, demons or other pyros containing creatures.
 
 
'''Expert Level'''
 
 
* An expert Shaper is often called a ''Craftsman''.
 
 
* A ''Craftsman'' can select and use ''Shaper Craft'' traits from the section below. Note that these traits must still be selected as separate traits during character generation, or bought with XP.
 
 
* A ''Craftsman'' using the ''Eye of Flame'' can now precisely quantify the amount of Pyros he is looking at.
 
 
* ''Utilisation: Elemental Fire:'' The ''Craftsman'' can now use Pyros that is channelled out of Flamespace by a Pyromancer or Wyld Talent. So long as the Flamerunner is continuing to use their ''Channel Power'' ability, and the Craftsman is within the aura of the Pathstone, the Craftsman can use the elemental power provided instead of his own Pyros. Pyros provided per round is anything from 1 to 10 points, depending on the power of the Pathstone. This Pyros cannot be drawn into the Shaper himself, and can only be used for ''Shaping'' and ''Shaping Crafts''.
 
 
'''Master Level'''
 
 
* An master Shaper is often called an ''Artisan''.
 
 
* An ''Artisan'' using the ''Eye of Flame'' now has a sixth sense beyond his usual five, and can perceive Pyros without having to filter it through his other senses. This sense is as accurate as sight, but shares a lot of the detail qualities of smell and touch as well. For example, an ''Artisan'' in a pitch black and silent room will still be able to see the Pyros of living people around him, and will be able to "see them" for all intents and purposes, recognising them by their pyros signatures or targeting them with attacks should he choose to do so. As this sense detects only Pyros, it can "see through" many inert substances - for example, a supply of fuel concealed behind six-feet of solid stone would be fully visible with an Artisan's ''Eye of Flame''.
 
 
* ''Eye of Shaping:'' An ''Artisan'' can identify any object or person that has been affected by Shaping, and instantly spot what its form was before it was shaped, as well as how long ago it was shaped and what the shaping was.
 
 
* ''Utilisation: Ambient Fire:'' The ''Artisan'' can now use the Pyros released by the burning of Pyros-rich fuel substances. The amount of Pyros yielded depends on the quality of the fuel and the amount burnt, with the best quality bloodfuel yielding 10 Pyros per jar, and cheap Wastefuel yielding just 1 Pyros per jar. This Pyros cannot be drawn into the Shaper himself, and can only be used for ''Shaping'' and ''Shaping Crafts''.
 
 
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''This trait grants the skill and ability to enter into and travel through Flamespace. Wyld Talent Blazers either discover how to Flameleap through experimentation, or are taught ina  haphazard way through word of mouth and informal tutoring. The Church frowns on Wyld Talents, believing that without the faith and discipline of formal training, they are too prone to demonic temptation and misuse of power.''
 
''This trait grants the skill and ability to enter into and travel through Flamespace. Wyld Talent Blazers either discover how to Flameleap through experimentation, or are taught ina  haphazard way through word of mouth and informal tutoring. The Church frowns on Wyld Talents, believing that without the faith and discipline of formal training, they are too prone to demonic temptation and misuse of power.''
  
''Indeed, Wyld Talent Blazers do tend towards the anarchic, with a strong anti-authoritarian streak common to many of them. To master Blazing takes a flexible mind, a willingness to think outside the rules, and to gain awareness of the chaos in your own soul.''
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* The ''Orthodox Pyromancer'' and ''Wild Talent Blazer'' traits represent two mutually contradictory schools of thought - if you are Proficient or better with either trait, it automatically prevents you from acquiring the other trait at any level beyond Untrained.
  
 
'''Untrained Level'''
 
'''Untrained Level'''
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==Binder Elementalism Traits==
 
==Binder Elementalism Traits==
 
You can only take ''Binder Elementalism'' traits if you have the appropriate ''Arcane Training trait'' (normally ''Elemental Flamebinder'')
 
<br><br>
 
 
===Ghostbinder===
 
===Ghostbinder===
 
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===Demon-chainer===
''Ghosts inhabit flamespace, and occasionally can be summoned (or can escape into) the physical world. There seems to be little pattern as to whether someone becomes a ghost or not - most people pass away unechoed in flamespace, while some find that their souls live on in that realm.
 
 
 
'''Untrained Level'''
 
 
 
* Being Untrained in this trait confers no special advantages.
 
 
 
'''Proficient Level'''
 
 
 
'''Expert Level'''
 
 
 
'''Master Level'''
 
 
 
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===Demonsbane===
 
===Elemental Controller===
 
===Nameseeker===
 
 
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==Flamespace Manipulation Traits==
 
==Flamespace Manipulation Traits==
===Ephemera Sculptor===
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===Artificier===
===Flamespace Duellist===
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===Flame Duellist===
 
===Pathfinder===
 
===Pathfinder===
 
===Soulcaptor===
 
===Soulcaptor===
 
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==Shaper Specialisation Traits==
==Shaper Craft Traits==
 
 
 
To learn ''Shaper Craft Traits'', a character must be at least ''Expert'' in the appropriate Arcane Training Trait (usually ''Shaper'').
 
 
 
===Arsenalist===
 
 
===Energist===
 
===Energist===
 
===Fleshforger===
 
===Fleshforger===
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===Skinpainter===
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===Steelmoulder===
 
===Stonesmith===
 
===Stonesmith===
 
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==Pages Related to this Topic:==
  

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