Editing Flamepunk: Armour
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* '''Additional Encumbrance''': (from weapon) | * '''Additional Encumbrance''': (from weapon) | ||
* '''Additional Mobility Penalty:''' (from weapon) | * '''Additional Mobility Penalty:''' (from weapon) | ||
− | * '''Effect:''' This armour has one or more weapons built into its arms, which can be brought into the hands at a moment's notice. The inbuilt weapon must be bought and paid for separately, and cannot be removed without destroying the weapon. An inbuilt weapon can be brought into an empty hand (or pair of hands) as a 0-dice automatic action, and can be returned to its sheath as a 0-dice automatic action. Note that two-handed inbuilt weapons are attached to a single arm, but can still only be used with two hands. As a special exception to the usual rules, this Descriptor can be bought multiple times on one suit of armour, to represent different inbuilt weapons. | + | * '''Effect:''' This armour has one or more weapons built into its arms, which can be brought into the hands at a moment's notice. The inbuilt weapon must be bought and paid for separately, and cannot be removed without destroying the weapon. An inbuilt weapon can be brought into an empty hand (or pair of hands) as a 0-dice automatic action, and can be returned to its sheath as a 0-dice automatic action. Note that two-handed inbuilt weapons are attached to a single arm, but can still only be used with two hands. |
+ | As a special exception to the usual rules, this Descriptor can be bought multiple times on one suit of armour, to represent different inbuilt weapons. | ||
===Artisan=== | ===Artisan=== | ||
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* '''Additional Mobility Penalty:''' 0 | * '''Additional Mobility Penalty:''' 0 | ||
* '''Effect:''' Lightweight armour has 1 less Encumbrance than normal armour of its type. | * '''Effect:''' Lightweight armour has 1 less Encumbrance than normal armour of its type. | ||
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===Reinforced=== | ===Reinforced=== |