Editing Flamepunk: Armour
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===Fire and Armour=== | ===Fire and Armour=== | ||
− | Armour, for the most part, is designed to work against ''physical | + | Armour, for the most part, is designed to work against ''physical'' attacks. |
− | + | '''Armour Rating does not apply against attacks with the damage type: fire.''' | |
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− | The exception to this is '''Fire-Resistant Armour'''. Fire-Resistant Armour applies its full Armour Rating against | + | If a weapon is listed as dealing both types of damage ('''physical''' and '''fire''') then halve the Armour Rating (rounding down) before applying it. |
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+ | The exception to this is '''Fire-Resistant Armour'''. Fire-Resistant Armour applies its full Armour Rating against fire attacks, as well as against physical attacks, and also against dual damage-type attacks. | ||
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==Descriptors== | ==Descriptors== | ||
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===Artisan=== | ===Artisan=== | ||
* '''Applies to:''' Any Armour | * '''Applies to:''' Any Armour | ||
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* '''Effect:''' The Steelplate Armour counts as being Fireproof. | * '''Effect:''' The Steelplate Armour counts as being Fireproof. | ||
* '''Special: Upgrade OK.''' | * '''Special: Upgrade OK.''' | ||
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===Lightweight=== | ===Lightweight=== | ||
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* '''Additional Mobility Penalty:''' 0 | * '''Additional Mobility Penalty:''' 0 | ||
* '''Effect:''' Lightweight armour has 1 less Encumbrance than normal armour of its type. | * '''Effect:''' Lightweight armour has 1 less Encumbrance than normal armour of its type. | ||
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===Reinforced=== | ===Reinforced=== | ||
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* '''Additional Encumbrance''': 1 | * '''Additional Encumbrance''': 1 | ||
* '''Additional Mobility Penalty:''' 1 | * '''Additional Mobility Penalty:''' 1 | ||
− | * '''Effect:''' Reinforced armour has +1 Armour Rating above normal armour of its type | + | * '''Effect:''' Reinforced armour has +1 Armour Rating above normal armour of its type. |
* '''Special: Upgrade OK.''' | * '''Special: Upgrade OK.''' | ||
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===Smoke-weave=== | ===Smoke-weave=== | ||
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* '''Additional Mobility Penalty:''' 0 | * '''Additional Mobility Penalty:''' 0 | ||
* '''Effect:''' Bound smoke elementals within the armour make its outlines hazy, and shape indistinct, making it difficult to focus on. Characters in Smoke-Weave armour gain +3 free dice to all actions to hide or move stealthily. | * '''Effect:''' Bound smoke elementals within the armour make its outlines hazy, and shape indistinct, making it difficult to focus on. Characters in Smoke-Weave armour gain +3 free dice to all actions to hide or move stealthily. | ||
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===Treated=== | ===Treated=== |