Editing Flamepunk: Armour
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===Fire and Armour=== | ===Fire and Armour=== | ||
− | Armour, for the most part, is designed to work against ''physical | + | Armour, for the most part, is designed to work against ''physical'' attacks. |
− | + | '''Armour Rating does not apply against attacks with the damage type: fire.''' | |
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− | The exception to this is '''Fire-Resistant Armour'''. Fire-Resistant Armour applies its full Armour Rating against | + | If a weapon is listed as dealing both types of damage ('''physical''' and '''fire''') then halve the Armour Rating (rounding down) before applying it. |
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+ | The exception to this is '''Fire-Resistant Armour'''. Fire-Resistant Armour applies its full Armour Rating against fire attacks, as well as against physical attacks, and also against dual damage-type attacks. | ||
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===Arsenal-Inbuilt=== | ===Arsenal-Inbuilt=== | ||
* '''Applies to:''' Steelplate or Stonecarve Armour | * '''Applies to:''' Steelplate or Stonecarve Armour | ||
− | * '''Price Increase:''' 50 Dragons per weapon | + | * '''Price Increase:''' 50 Dragons per weapon |
− | * '''Additional Encumbrance''': | + | * '''Additional Encumbrance''': As weapon |
− | * '''Additional Mobility Penalty:''' | + | * '''Additional Mobility Penalty:''' As weapon |
− | * '''Effect:''' This armour has one or more weapons built into its arms, which can be brought into the hands at a moment's notice. The inbuilt weapon must be bought and paid for separately, and cannot be removed without destroying the weapon. An inbuilt weapon can be brought into an empty hand (or pair of hands) as a 0-dice automatic action, and can be returned to its sheath as a 0-dice automatic action. Note that two-handed inbuilt weapons are attached to a single arm, but can still only be used with two hands. As a special exception to the usual rules, this Descriptor can be bought multiple times on one suit of armour, to represent different inbuilt weapons. | + | * '''Effect:''' This armour has one or more weapons built into its arms, which can be brought into the hands at a moment's notice. The inbuilt weapon must be bought and paid for separately, and cannot be removed without destroying the weapon. An inbuilt weapon can be brought into an empty hand (or pair of hands) as a 0-dice automatic action, and can be returned to its sheath as a 0-dice automatic action. Note that two-handed inbuilt weapons are attached to a single arm, but can still only be used with two hands. |
+ | As a special exception to the usual rules, this Descriptor can be bought multiple times on one suit of armour, to represent different inbuilt weapons. | ||
===Artisan=== | ===Artisan=== | ||
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* '''Additional Mobility Penalty:''' 0 | * '''Additional Mobility Penalty:''' 0 | ||
* '''Effect:''' Lightweight armour has 1 less Encumbrance than normal armour of its type. | * '''Effect:''' Lightweight armour has 1 less Encumbrance than normal armour of its type. | ||
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===Reinforced=== | ===Reinforced=== | ||
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* '''Additional Encumbrance''': 1 | * '''Additional Encumbrance''': 1 | ||
* '''Additional Mobility Penalty:''' 1 | * '''Additional Mobility Penalty:''' 1 | ||
− | * '''Effect:''' Reinforced armour has +1 Armour Rating above normal armour of its type | + | * '''Effect:''' Reinforced armour has +1 Armour Rating above normal armour of its type. |
* '''Special: Upgrade OK.''' | * '''Special: Upgrade OK.''' | ||
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===Smoke-weave=== | ===Smoke-weave=== |