Editing Flamepunk: Armour

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===Fire and Armour===
 
===Fire and Armour===
  
Armour, for the most part, is designed to work against ''physical'' attacks, and does not usually help against ''fire'' attacks.
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Armour, for the most part, is designed to work against ''physical'' attacks.  
  
* Against attacks that are purely '''physical''', apply Armour Rating in full.
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'''Armour Rating does not apply against attacks with the damage type: fire.'''
* Against attacks that are purely '''fire''', Armour Rating is not applied.
 
* Against attacks that are both '''fire and physical''', halve the Armour Rating (rounding down) before applying it.
 
  
The exception to this is '''Fire-Resistant Armour'''. Fire-Resistant Armour applies its full Armour Rating against all three types of damage.  
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If a weapon is listed as dealing both types of damage ('''physical''' and '''fire''') then halve the Armour Rating (rounding down) before applying it.
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The exception to this is '''Fire-Resistant Armour'''. Fire-Resistant Armour applies its full Armour Rating against fire attacks, as well as against physical attacks, and also against dual damage-type attacks.  
 
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===Arsenal-Inbuilt===
 
===Arsenal-Inbuilt===
 
* '''Applies to:''' Steelplate or Stonecarve Armour
 
* '''Applies to:''' Steelplate or Stonecarve Armour
* '''Price Increase:''' 50 Dragons per weapon (plus weapon cost)
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* '''Price Increase:''' 50 Dragons per weapon
* '''Additional Encumbrance''': (from weapon)
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* '''Additional Encumbrance''': As weapon
* '''Additional Mobility Penalty:''' (from weapon)
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* '''Additional Mobility Penalty:''' As weapon
* '''Effect:''' This armour has one or more weapons built into its arms, which can be brought into the hands at a moment's notice. The inbuilt weapon must be bought and paid for separately, and cannot be removed without destroying the weapon. An inbuilt weapon can be brought into an empty hand (or pair of hands) as a 0-dice automatic action, and can be returned to its sheath as a 0-dice automatic action. Note that two-handed inbuilt weapons are attached to a single arm, but can still only be used with two hands. As a special exception to the usual rules, this Descriptor can be bought multiple times on one suit of armour, to represent different inbuilt weapons.
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* '''Effect:''' This armour has one or more weapons built into its arms, which can be brought into the hands at a moment's notice. The inbuilt weapon must be bought and paid for separately, and cannot be removed without destroying the weapon. An inbuilt weapon can be brought into an empty hand (or pair of hands) as a 0-dice automatic action, and can be returned to its sheath as a 0-dice automatic action. Note that two-handed inbuilt weapons are attached to a single arm, but can still only be used with two hands.
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As a special exception to the usual rules, this Descriptor can be bought multiple times on one suit of armour, to represent different inbuilt weapons.
  
 
===Artisan===
 
===Artisan===
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* '''Additional Mobility Penalty:''' 0
 
* '''Additional Mobility Penalty:''' 0
 
* '''Effect:''' Lightweight armour has 1 less Encumbrance than normal armour of its type.
 
* '''Effect:''' Lightweight armour has 1 less Encumbrance than normal armour of its type.
 
===Razored===
 
* '''Applies to:''' Any Armour
 
* '''Price Increase:''' 150 Dragons
 
* '''Additional Encumbrance''': 0
 
* '''Additional Mobility Penalty:''' 0
 
* '''Effect:''' Characters add +1 to the Magnitude of any successful unarmed attacks they make while wearing this armour. Also, anyone making an unarmed attack on a character wearing razored armour automatically deals damage to themselves equal to half the total damage dealt (rounded down) before Armour Rating is applied.
 
  
 
===Reinforced===
 
===Reinforced===
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* '''Additional Encumbrance''': 1
 
* '''Additional Encumbrance''': 1
 
* '''Additional Mobility Penalty:''' 1
 
* '''Additional Mobility Penalty:''' 1
* '''Effect:''' Reinforced armour has +1 Armour Rating above normal armour of its type. As a special exception to the usual rules, this Descriptor can be bought multiple times on one suit of armour, to represent thicker reinforcement.
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* '''Effect:''' Reinforced armour has +1 Armour Rating above normal armour of its type.
 
* '''Special: Upgrade OK.'''
 
* '''Special: Upgrade OK.'''
 
===Reissued===
 
* '''Applies to:''' Any Armour
 
* '''Price Decrease:''' Decrease ''total'' cost by 50%
 
* '''Additional Encumbrance''': 1
 
* '''Additional Mobility Penalty:''' 0
 
* '''Effect:''' Reissued armour is that which has seen battle and never been properly repaired or maintained. Half the Armour Rating of the armour (rounding down). The armour is so badly damaged that restoring it to full effectiveness has a cost equal to the total price of the Reissued Armour. Finally, Reissued armour tends to be defective with regards to any special functions - any descriptor that has a cost (before halving) of 1000 Dragons or more does not function and provides no benefit till the arour is repaired.
 
  
 
===Smoke-weave===
 
===Smoke-weave===

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