Editing Flamepunk: Armour

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===Fire and Armour===
 
===Fire and Armour===
  
Armour, for the most part, is designed to work against ''physical'' attacks, and does not usually help against ''fire'' attacks.
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Armour, for the most part, is designed to work against ''physical'' attacks.  
  
* Against attacks that are purely '''physical''', apply Armour Rating in full.
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'''Armour Rating does not apply against attacks with the damage type: fire.'''
* Against attacks that are purely '''fire''', Armour Rating is not applied.
 
* Against attacks that are both '''fire and physical''', halve the Armour Rating (rounding down) before applying it.
 
  
The exception to this is '''Fire-Resistant Armour'''. Fire-Resistant Armour applies its full Armour Rating against all three types of damage.  
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If a weapon is listed as dealing both types of damage ('''physical''' and '''fire''') then halve the Armour Rating (rounding down) before applying it.
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The exception to this is '''Fire-Resistant Armour'''. Fire-Resistant Armour applies its full Armour Rating against fire attacks, as well as against physical attacks, and also against dual damage-type attacks.  
 
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* '''Additional Encumbrance''': 1
 
* '''Additional Encumbrance''': 1
 
* '''Additional Mobility Penalty:''' 1
 
* '''Additional Mobility Penalty:''' 1
* '''Effect:''' Reinforced armour has +1 Armour Rating above normal armour of its type. As a special exception to the usual rules, this Descriptor can be bought multiple times on one suit of armour, to represent thicker reinforcement.
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* '''Effect:''' Reinforced armour has +1 Armour Rating above normal armour of its type.
 
* '''Special: Upgrade OK.'''
 
* '''Special: Upgrade OK.'''
  
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* '''Additional Encumbrance''': 1
 
* '''Additional Encumbrance''': 1
 
* '''Additional Mobility Penalty:''' 0
 
* '''Additional Mobility Penalty:''' 0
* '''Effect:''' Reissued armour is that which has seen battle and never been properly repaired or maintained. Half the Armour Rating of the armour (rounding down). The armour is so badly damaged that restoring it to full effectiveness has a cost equal to the total price of the Reissued Armour. Finally, Reissued armour tends to be defective with regards to any special functions - any descriptor that has a cost (before halving) of 1000 Dragons or more does not function and provides no benefit till the arour is repaired.
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* '''Effect:''' Reissued armour is that which has seen battle and never been properly repaired or maintained. Half the Armour Rating of the armour (rounding down). The armour is so badly damaged that restoring it to full effectiveness has a cost equal to the total price of the Reissued Armour.
  
 
===Smoke-weave===
 
===Smoke-weave===

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