Editing Flamepunk: Armour
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===Fire and Armour=== | ===Fire and Armour=== | ||
− | Armour, for the most part, is designed to work against ''physical | + | Armour, for the most part, is designed to work against ''physical'' attacks. |
− | + | '''Armour Rating does not apply against attacks with the damage type: fire.''' | |
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− | The exception to this is '''Fire-Resistant Armour'''. Fire-Resistant Armour applies its full Armour Rating against | + | If a weapon is listed as dealing both types of damage ('''physical''' and '''fire''') then halve the Armour Rating (rounding down) before applying it. |
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+ | The exception to this is '''Fire-Resistant Armour'''. Fire-Resistant Armour applies its full Armour Rating against fire attacks, as well as against physical attacks, and also against dual damage-type attacks. | ||
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* '''Additional Encumbrance''': 1 | * '''Additional Encumbrance''': 1 | ||
* '''Additional Mobility Penalty:''' 1 | * '''Additional Mobility Penalty:''' 1 | ||
− | * '''Effect:''' Reinforced armour has +1 Armour Rating above normal armour of its type | + | * '''Effect:''' Reinforced armour has +1 Armour Rating above normal armour of its type. |
* '''Special: Upgrade OK.''' | * '''Special: Upgrade OK.''' | ||
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* '''Additional Encumbrance''': 1 | * '''Additional Encumbrance''': 1 | ||
* '''Additional Mobility Penalty:''' 0 | * '''Additional Mobility Penalty:''' 0 | ||
− | * '''Effect:''' Reissued armour is that which has seen battle and never been properly repaired or maintained. Half the Armour Rating of the armour (rounding down). The armour is so badly damaged that restoring it to full effectiveness has a cost equal to the total price of the Reissued Armour | + | * '''Effect:''' Reissued armour is that which has seen battle and never been properly repaired or maintained. Half the Armour Rating of the armour (rounding down). The armour is so badly damaged that restoring it to full effectiveness has a cost equal to the total price of the Reissued Armour. |
===Smoke-weave=== | ===Smoke-weave=== |