Editing Flamepunk: Combat and Conflict

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===Special Effects and Non-Injuring attacks===
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===Damage Special Effects===
  
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In addition to just doing damage, some attacks will inflict special effects.
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In addition to just doing damage, some attacks will inflict special attacks.
  
 
Sometimes this will be explicit from the rules. For example, for every six on the (post-defence) attack roll an '''Excruiator Whip''' removes one dice from the target's action dice pool.
 
Sometimes this will be explicit from the rules. For example, for every six on the (post-defence) attack roll an '''Excruiator Whip''' removes one dice from the target's action dice pool.
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Some attacks, of course, are not suited to being used to subdue. Its hard to subdue someone with a Holocaust Cannon, for example. The ultimate ruling is up to the GM, though player creativity should generally be rewarded rather than penalised.
 
Some attacks, of course, are not suited to being used to subdue. Its hard to subdue someone with a Holocaust Cannon, for example. The ultimate ruling is up to the GM, though player creativity should generally be rewarded rather than penalised.
 
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===Non-injuring attacks===
  
 
==Pages Related to this Topic:==
 
==Pages Related to this Topic:==

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