Editing Flamepunk: Combat and Conflict

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Donning an item of armour, clothing or other worn item is is an automatic action that costs 3 dice.
 
Donning an item of armour, clothing or other worn item is is an automatic action that costs 3 dice.
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===Combat and Psychology===
 
 
For more ambitious GMs, it is possible to mesh physical combat with social combat to simulate the effects of battlefield morale. Refer to the chapter [[Flamepunk: Combining Social and Physical Combat|Combining Social and Physical Combat]] for more on this.
 
 
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===Cover===
 
===Cover===

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