Editing
Flamepunk: Mental Traits
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Flamepunk:Main Page]] -> [[Flamepunk: Character Generation: The Forge]] -> [[Flamepunk: Mental Traits]] __toc__ ---- ==Overview of Mental Traits== This page lists the Mental Traits available for you to purchase at character generation or with experience points. Trait descriptions work as follows ===Trait Name=== ''The trait name is the header. Traits are divided by broad category for ease of reference, then arranged alphabetically.'' ''A short description then follows.'' '''Untrained Level''' ''The information here describes what can be achieved with this trait at the Untrained level. Note that all characters can achieve the Untrained level by default.'' '''Proficient Level''' ''The information here describes what can be achieved with this trait at the Proficient level.'' '''Expert Level''' ''The information here describes what can be achieved with this trait at the Expert level.'' '''Master Level''' ''The information here describes what can be achieved with this trait at the Expert level.'' ''It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Proficient and Untrained level.'' <br><br> ---- ==Mental Aptitude Traits== This section describes the various aptitudes at which characters can specialise. <br><br> ===Knowledge ''(select field)''=== ''This trait represents increased knowledge in and skill in a specialist field. Examples include blacksmithy, history, geography, biology, elementals, etc. You must select the represented field when you take this trait, though you may take this trait several times to represent different areas of expertise.'' ''Knowledge traits have some practical use, covering not just known information but also applicable skill. For example, a character with'' Knowledge (Blacksmithy) ''would not omly know about the history of his craft and the names of great smiths, but would also be skilled in forging a sword or a horseshoe.'' ''Note that if another specific trait seems to cover the same field as this, then as a rule of thumb you must use that trait instead. Also note that Knowledge skills should not generally have application within direct physical and social combat.'' '''Untrained Level''' * At the Untrained level knowledge checks have Target Hit Numbers of (5, 6). '''Proficient Level''' * At the Proficient level knowledge checks have Target Hit Numbers of (4, 5, 6). '''Expert Level''' * At the Expert level knowledge checks have Target Hit Numbers of (3, 4, 5, 6). '''Master Level''' * At the Master level knowledge checks have Target Hit Numbers of (1, 2, 3, 4, 5, 6). <br><br> ==Mental Conditioning Traits== This section describes various traits that improve your character's overall mental condition, and represent different directions of mental training. <br><br> ===Battlefield Discipline=== This trait is only used if your GM is using the optional [[Flamepunk: Combining Social and Physical Combat|Combining Social and Physical Combat]] rules. Check with your GM whether these rules are active before taking this trait. '''Untrained Level''' * This trait has no effect at the Untrained Level. '''Proficient Level''' * Whenever you are successfully attacked with a ''Battlefield Psychology'' effect, reduce the Magnitude of that attack against you by 2. '''Expert Level''' * You are entirely immune to ''Battlefield Psychology'' effects, and never lose Will Points to them. '''Master Level''' * Whenever a character under your command is successfully attacked with a ''Battlefield Psychology'' effect, reduce the Magnitude of that attack against them by 2. Note that if the target character also has ''Proficient Level Battlefield Discipline'', then the effects are cumulative, for an effective total -4 to attack Magnitude. <br><br> ===Intelligence=== ''Simply put, you are smarter than other people. This trait improves ability to learn, recollection of knowledge and application of existing skills and knowledge. It also enhances creative tasks (such as writing or art), and ability to process information (for example, investigations, or assessing someone else's mood).'' '''Untrained Level''' * This trait has no effect at the Untrained Level. '''Proficient Level''' * Add +1 to the Magnitude of any successful roll that would be enhanced by your intelligence. This never improves rolls in physical combat or social combat. '''Expert Level''' * Add a further +1 to the Magnitude of any successful roll that would be enhanced by your intelligence (for a total of +2 Magnitude bonus). This never improves rolls in physical combat or social combat. '''Master Level''' * Add a further +2 to the Magnitude of any successful roll that would be enhanced by your intelligence (for a total of +4 Magnitude bonus). This never improves rolls in physical combat or social combat. <br><br> ===Willpower=== ''This trait represents increased Willpower.'' '''Untrained Level''' * At the Untrained level your starting and maximum ''Will Points'' is equal to your ''Focus'' plus your ''Pyros'' (normally this is 12 Will Points total). '''Proficient Level''' * At the Proficient level, add +3 to your starting Will Points. '''Expert Level''' * At the Expert level, add a further +3 to your starting Will Points (for +6 extra will points total). '''Master Level''' * At the Master level, add a further +6 to your starting Will Points (for +12 extra will points total). <br><br> ==Pages Related to this Topic:== * [[Flamepunk: Combat and Conflict|Combat and Conflict]] * [[Flamepunk: Technology and Weaponry|Technology and Weaponry]] * [[Flamepunk: Magic and Elementalism|Magic and Elementalism]] * [[Flamepunk: Physical Traits|Physical Traits]] * [[Flamepunk: Social Traits|Social Traits]] * [[Flamepunk: Arcane Traits|Arcane Traits]] * [[Flamepunk: Miscellaneous Traits|Miscellaneous Traits]] * [[Flamepunk: Wound Points|Wound Points]] * [[Flamepunk: Will Points|Will Points]] * [[Flamepunk: Pyros|Pyros]] * [[Flamepunk: Burnout|Burnout]] * [[Flamepunk: Staying Alive|Staying Alive]] [[Category:Flamepunk|Physical Traits]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information