Editing Flamepunk: The Church of the Holy Flame

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: '''--From the Collected Sermons of the Transcendent Flame'''
 
: '''--From the Collected Sermons of the Transcendent Flame'''
 
(the above originally written by Brousseau, of rpg.net)
 
  
 
==The Church==
 
==The Church==
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Soldiers for the Church, the Templars promote themselves as being the light in the darkness. They pupportedly protect the people by fighting against demons and rogue elementals that harass the fringes of society, and are well loved by the media. At street level they're exactly what they appear to be - fearless defenders of the people. On the other hand the Inner Circle knows the truth: the threats which the Templars fight are actually summoned and released by the Church, in order to give society an external threat to war against.
 
Soldiers for the Church, the Templars promote themselves as being the light in the darkness. They pupportedly protect the people by fighting against demons and rogue elementals that harass the fringes of society, and are well loved by the media. At street level they're exactly what they appear to be - fearless defenders of the people. On the other hand the Inner Circle knows the truth: the threats which the Templars fight are actually summoned and released by the Church, in order to give society an external threat to war against.
  
===Paladins of the Scarlet Realm===
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===Paladins===
 
 
: <blockquote><u>The Paladin's Creed</u>:</blockquote>
 
 
 
: There is only the Flame.
 
 
 
: Shadow is but the lack of Light:
 
: There is only the Flame.
 
: May the Flame reveal the shadows of my heart.
 
 
 
: Ash did the fire Purify not:
 
: There is only the Flame.
 
: May the Flame remove the Ash from my soul.
 
 
 
: Smoke is but the sign of Burning:
 
: There is only the Flame.
 
: May others see the signs of the Flame in my life.
 
 
 
: Cold is but the absence of Heat:
 
: There is only the Flame.
 
: May my anger burn against the enemies of the Flame.
 
 
 
: This world is but cold smoke, ash and shadow:
 
: There is only the Flame.
 
: ''May it Burn forever.''
 
 
 
  
 
Paladins are the Flamespace operatives of the Church. They're pegged as Templars for the "other place", and are almost as loved. As well as hunting rogue elementals they also work to knock down flamerunners who threaten the Church. They consider themselves the police force of Flamespace. Despite their name, Paladins are far from being paragons of virtue. Because their domain is out of sight, they act with greater license, happy that their indiscretions and brutal methods will never be known to anyone save for their flamerunner adversaries. They do a lot more black ops work than the Templars, and use Flamespace to manipulate the world.
 
Paladins are the Flamespace operatives of the Church. They're pegged as Templars for the "other place", and are almost as loved. As well as hunting rogue elementals they also work to knock down flamerunners who threaten the Church. They consider themselves the police force of Flamespace. Despite their name, Paladins are far from being paragons of virtue. Because their domain is out of sight, they act with greater license, happy that their indiscretions and brutal methods will never be known to anyone save for their flamerunner adversaries. They do a lot more black ops work than the Templars, and use Flamespace to manipulate the world.
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Church Missionaries are PR people, pure and simple. They set up hospices, run by mundane staff. They make speeches in the market square. They proselytise, and they sermon. Thanks to the missionaries, rebellious sorts are viewed by wider society as being nothing less than destructive anarchists. Missionaries also act as investigators hunting for subversion and heresy, most especially the '''Inquisitors of the Sacred Flame''' - specially trained missionaries who act as an investigative arm. Inquisitors are feared, yes, but not hated. Society respects them and believes in their righteousness. The players almost certainly know better.
 
Church Missionaries are PR people, pure and simple. They set up hospices, run by mundane staff. They make speeches in the market square. They proselytise, and they sermon. Thanks to the missionaries, rebellious sorts are viewed by wider society as being nothing less than destructive anarchists. Missionaries also act as investigators hunting for subversion and heresy, most especially the '''Inquisitors of the Sacred Flame''' - specially trained missionaries who act as an investigative arm. Inquisitors are feared, yes, but not hated. Society respects them and believes in their righteousness. The players almost certainly know better.
 
===Sisters of the Hearth===
 
 
A.k.a Hearth Nun, Hearth Trained
 
 
Originally the Sisters of the Hearth where created by the Church Elders to train Wives in there wifely duties. Rumors that the Sisters of the Hearth where created to a pesky group bussbody Nuns some busy work to keep them out of the Elders hair are heresy. Sisters of the Hearth train young women both theology and the wifely arts. These include doctrine, childcare, cooking, housekeeping, midwifery, first aid, wound sewing, True flame cauterization, and most (in)famously the 7 Sacred Fertility Rites.
 
 
Proverbs of the Flame 6:1 " The best Wife is a Hearth Trained Wife: The Best husband is a Hearth Tamed Husband."
 
  
 
==Life and Death (and Life after Death) in the Church==
 
==Life and Death (and Life after Death) in the Church==
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* There is nothing so evil as heresy, those ordained who do not strive to better understand the Eternal Flame; they must be found and their souls cleansed by Inquisition fire. Fortunately, heretics are easy to recognize - their internal flame has fled, taking its blessings with it.
 
* There is nothing so evil as heresy, those ordained who do not strive to better understand the Eternal Flame; they must be found and their souls cleansed by Inquisition fire. Fortunately, heretics are easy to recognize - their internal flame has fled, taking its blessings with it.
  
'''Flamepunks'''
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[[Category:Flamepunk]]
 
 
* Flamerunners learn to understand and speak to the flames around them, which is how they are able to beguile the flame into doing their bidding. The better they get at thinking like the flame, the better they get at "talking" it into doing what they ask. The Church generally views Flamerunners generally as talented, misguided, wrongheaded, stubborn children who despite their best efforts refuse to enter into full communion with the light. There are rumors of Inquisitors taking a firmer stance, though...
 
 
 
[[Category:Flamepunk|The Church of the Holy Flame]]
 

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