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Flying Circus: Himmilgard: Hilda the Wiederganger
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{| class="wikitable" |+ | [[Flying Circus: Himmilgard|Main Page]] | [[Flying Circus: Himmilgard: Suresh: Plane|Suresh - Plane]] | [[Flying Circus: Himmilgard: Suresh: Notes and Story Record|Suresh - Notes and Story Record]] |} =Hilda = [[File:HildaMAsked.jpg|thumb|right|360px]] {| class="wikitable" |+ ! '''Hard''' ! '''Keen''' ! '''Calm''' ! '''Daring''' |rowspan="2"| ! '''Stress''' ! '''XP''' |- | +0 | +3 | -2 | +2 | 0/10 | 3 |} {| class="wikitable" |+ ! '''Triggers''' ! '''(cost)''' |rowspan="7"| ! '''Vents''' |- | If you fought at all. | 1 Stress | Ruin a social gathering. |- | If you braved poison gas. | 1 Stress | Hide yourself away somewhere. |- | If your engine stopped. | 1 Stress | Steal something. |- | If a friend was hurt | 1 Stress | Stockpile something useless. |- | ...if they died | 3 Stress | Run away somewhere unsafe. |- |If you ran out of fuel or ammunition. |1 Stress |Find the High Ground and stay there. |- |If you couldn't escape. |1 Stress | |- |If you had to socialize. |2 Stress | |} {| class="wikitable" |+ ! '''Comrades''' ! '''Trust?''' |rowspan="5"| ! '''Familiar Vices''' |- | Charlotte | No | Drinking |- | Tresa | No | Watching Films |- | Zeke | Yes | Music |- | Garen | No | |} ==Moves== ===Masked (Core)=== While you are wearing your mask, you are at Disadvantage to Get Real or Press the Issue. When you reveal a detail about the person under the mask, take 1 Stress.<br> At 6, remove your mask in front of a comrade, and gain Comfort Object. Mask track: 3 ===Comfort Object (Core, unearned)=== When you are in a safe place, you may remove your mask. When you are not wearing your mask, whenever you Press the Issue, Get Real, or the first time you talk to anyone new, roll 1d10+Progress.<br> On a 1-8, you must put your mask back on, and suffer the Masked penalties. After each roll you make, mark 1 Progress.<br> At 8 Progress, cross out your Core Moves & add +1 to all Attributes (max 5). ===Cornered Animal=== When you look for an exit, roll +Keen. On a 16+, hold 1 for the scene: spend it to bail. 11-15, take +2 Keen forward. Miss, no way out, but take +2 Hard forward. ===Tough it Out=== You never pass out from Injury. ===Expendable=== While on Overwatch, you may choose to Take Fire for a comrade, giving them Advantage forward. ===Together (Intimacy)=== ''When you try to be intimate with others...''<br> •If you only have Masked, it doesn’t happen.<br> •If you have Comfort Object, gain 1 Progress.<br> •If you’ve crossed both out, the participants all tell a secret about themselves and hold 1. These holds can be spent to reroll a move. ==Slipstream Mastery== [ ] [ ] [ ] [ ] [ ] '''Victories:''' Aircraft shot down, crashed, or lured to their destruction.. === Dangerous Merge (Core)=== ''If you go head-on with a foe while trailing a pursuer,'' roll +Daring. On a 16+, your foes collide. On an 11-15, they are both made vulnerable while recovering, as per Tables Have Turned. ==Personal Effects== '''Assets:''' * 3 Thaler * A Gas Mask. * A three pawed cat (Winkekatze). * Improvised homemade armor (steel helmet/vest 2/6+, -1 Escape) * The location of valuable salvage. '''Baggage:''' * A need to find the exits of every room. * A little jump any time you’re addressed. * A pathological need to avoid arguments.
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